Player Matchup

Chaac
Chaac
Bronze II
Buksa
Chaac
Bronze II
Level 68
God Stats
16W - 29L
1,376 SR
Queue Stats
118W - 143L
373 MMR
Solo
Merlin
Merlin
Silver II
CAGNOR
Merlin
Silver II
Level 154
God Stats
23W - 16L
1,579 SR
Queue Stats
388W - 394L
929 MMR
Solo
Charybdis
Charybdis
Silver V
KingAmidGods
Charybdis
Silver V
Level 144
God Stats
13W - 17L
1,394 SR
Queue Stats
385W - 422L
475 MMR
Solo
Ares
Ares
Bronze II
Mushquenum
Ares
Bronze II
Level 140
God Stats
14W - 11L
1,491 SR
Queue Stats
152W - 194L
177 MMR
Solo
He Bo
He Bo
Silver II
inFEAR
He Bo
Silver II
Level 103
God Stats
3W - 2L
1,396 SR
Queue Stats
233W - 245L
897 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,447 SR
570 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,345 SR
772 MMR
Freya
Freya
Bronze I
 
Freya
Bronze I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Silver V
MustardMan69
King Arthur
Silver V
Level 122
God Stats
3W - 8L
1,216 SR
Queue Stats
122W - 139L
524 MMR
Solo
Thanatos
Thanatos
Bronze I
blackdragonz123
Thanatos
Bronze I
Level 89
God Stats
1W - 5L
1,314 SR
Queue Stats
26W - 50L
595 MMR
Solo
Neith
Neith
Silver V
iWontEvrTeamfght
Neith
Silver V
Level 48
God Stats
0W - 2L
1,313 SR
Queue Stats
3W - 8L
947 MMR
Solo
Guan Yu
Guan Yu
Bronze I
shamukingato
Guan Yu
Bronze I
Level 86
God Stats
0W - 1L
1,382 SR
Queue Stats
123W - 145L
293 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Buksa
Chaac
19
5 / 1 / 8
13,796
600
16,847
15,947
17,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
CAGNOR
Merlin
18
4 / 4 / 5
13,084
569
22,933
14,391
7,026
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charybdis
KingAmidGods
Charybdis
19
4 / 1 / 9
13,016
566
13,820
13,697
7,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 2 / 10
12,602
548
7,285
22,568
30,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
inFEAR
He Bo
20
5 / 2 / 4
13,845
602
14,492
15,327
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ScyllaKaliNe ZhaThorGanesha

VS

Bans
BellonaMulanGebHorusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
0 / 6 / 4
9,688
421
14,123
22,498
10,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
MustardMan69
King Arthur
17
2 / 2 / 2
10,172
442
8,747
21,825
22,748
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
17
5 / 5 / 1
10,714
466
8,829
21,628
10,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
7,074
308
4,253
8,317
3,265
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
shamukingato
Guan Yu
16
3 / 5 / 1
10,496
456
8,360
28,688
32,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
20
Kills
10
10
Deaths
20
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
6
4
0.33
W
Chaac
Buksa
Chaac
5
1
8
9
W
Merlin
CAGNOR
Merlin
4
4
5
1.63
W
Charybdis
KingAmidGods
Charybdis
4
1
9
8.5
W
2
2
10
3.5
L
King Arthur
MustardMan69
King Arthur
2
2
2
1.5
L
Thanatos
5
5
1
1.1
L
0
2
1
0.25
W
He Bo
inFEAR
He Bo
5
2
4
3.5
L
Guan Yu
shamukingato
Guan Yu
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,377
Damage
44,312
81,930
Taken
102,956
69,655
Mitigated
79,587
31,183
Healing
32,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
14,123
3,708
0
8,454
22,498
10,374
0
9,596
12,902
78,175
2,006
W
Chaac
Buksa
Chaac
16,847
4,298
0
7,029
15,947
17,765
2,286
3,521
12,235
449
104,261
W
Merlin
CAGNOR
Merlin
22,933
1,357
1,053
4,260
14,391
7,026
3,241
1,350
12,999
113,295
0
W
Charybdis
KingAmidGods
Charybdis
13,820
5,222
0
7,628
13,697
7,379
9,079
2,564
10,829
0
120,125
W
7,285
138
0
4,121
22,568
30,972
309
4,723
17,513
34,867
1,658
L
King Arthur
MustardMan69
King Arthur
8,747
1,337
0
1,605
21,825
22,748
0
7,418
14,407
0
63,352
L
Thanatos
8,829
1,914
0
11,595
21,628
10,907
0
9,993
11,635
0
78,078
L
4,253
928
0
1,318
8,317
3,265
0
4,709
3,608
0
22,948
W
He Bo
inFEAR
He Bo
14,492
1,550
159
6,933
15,327
6,513
1,283
2,840
12,337
121,292
0
L
Guan Yu
shamukingato
Guan Yu
8,360
886
2,360
7,155
28,688
32,293
0
12,990
15,698
0
44,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,343
Gold Earned
48,144
670
Minions Killed
459
0
Camps Cleared
0
2,217,256
Distance Traveled
1,762,119
34
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,688
421
139
6
0
345,515
4
W
Chaac
13,796
600
141
6
0
456,537
3
W
Merlin
13,084
569
163
7
0
408,095
11
W
Charybdis
13,016
566
158
7
0
448,900
6
W
Ares
12,602
548
26
1
0
426,394
7
L
King Arthur
10,172
442
116
5
0
399,799
2
L
Thanatos
10,714
466
116
5
0
374,359
0
L
Neith
7,074
308
45
2
0
212,691
2
W
He Bo
13,845
602
182
8
0
477,330
7
L
Guan Yu
10,496
456
43
2
0
429,755
19

Distance Traveled

Minion Kills by Role

Gold Earned by Role