Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Jakkatubes
Sobek
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 148L
1,244 Elo+
Party 1
Loki
Loki
TGW1234567890
Loki
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 65L
1,298 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,347 Elo+

VS

Team Averages
Level 54
1,414 SR
1,409 Elo+
Ullr
Ullr
Ivanxuu16
Ullr
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 23L
1,431 Elo+
Party 2
Sun Wukong
Sun Wukong
Maradein
Sun Wukong
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 34L
1,412 Elo+
Party 2
Nox
Nox
aless10
Nox
Level 57
God Stats
1W - 2L
1,242 SR
Queue Stats
53W - 72L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 4 / 2
6,902
627
3,444
10,307
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
12
1 / 2 / 1
7,715
701
4,371
14,128
15,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 2 / 1
7,214
656
6,799
7,452
3,381
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
2 / 1 / 5
7,775
707
8,294
5,455
2,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Maradein
Sun Wukong
13
3 / 0 / 5
8,401
764
8,350
8,932
6,908
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nox
14
3 / 1 / 4
8,340
758
9,379
5,061
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
8
8
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
2
0.25
W
Ullr
2
1
5
4.5
L
Sobek
1
2
1
0.75
W
Sun Wukong
Maradein
Sun Wukong
3
0
5
5.5
L
1
2
1
0.75
W
Nox
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,614
Damage
26,023
31,887
Taken
19,448
24,182
Mitigated
11,348
5,858
Healing
3,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,444
1,659
0
2,530
10,307
4,916
0
4,420
5,887
0
25,156
W
Ullr
8,294
3,513
0
1,030
5,455
2,232
159
1,123
4,332
0
24,088
L
Sobek
4,371
435
198
2,630
14,128
15,885
60
3,492
10,636
13,409
0
W
Sun Wukong
Maradein
Sun Wukong
8,350
2,131
0
1,731
8,932
6,908
91
2,399
6,533
0
33,567
L
6,799
824
0
500
7,452
3,381
0
1,515
5,937
0
27,997
W
Nox
9,379
779
0
415
5,061
2,208
304
892
4,169
31,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,831
Gold Earned
24,516
92
Minions Killed
134
0
Camps Cleared
0
628,404
Distance Traveled
624,994
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,902
627
44
4
0
184,915
1
W
Ullr
7,775
707
36
3
0
206,533
6
L
Sobek
7,715
701
14
1
0
220,557
2
W
Sun Wukong
8,401
764
46
4
0
220,058
0
L
Loki
7,214
656
34
3
0
222,932
4
W
Nox
8,340
758
52
5
0
198,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role