Player Matchup

Tyr
Tyr
 
Tyr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
HotnLonely
Susano
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,523 Elo+
Party 1
Charybdis
Charybdis
Kaladin1776
Charybdis
Level 141
God Stats
14W - 12L
1,420 SR
Queue Stats
709W - 826L
1,466 Elo+
Solo
Kuzenbo
Kuzenbo
QTSoap
Kuzenbo
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 156L
1,464 Elo+
Party 1
Maui
Maui
Rohrdork
Maui
Level 26
God Stats
16W - 11L
1,424 SR
Queue Stats
35W - 29L
1,566 Elo+
Party 1
Team Averages
Level 62
1,469 SR
1,504 Elo+

VS

Team Averages
Level 89
1,472 SR
1,531 Elo+
Bellona
Bellona
 
Bellona
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Chabito Mode
Athena
Level 104
God Stats
1W - 2L
1,586 SR
Queue Stats
169W - 141L
1,592 Elo+
Party 2
Cliodhna
Cliodhna
GeertH
Cliodhna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 291L
1,443 Elo+
Solo
Anubis
Anubis
TheDenDangerous
Anubis
Level 9
God Stats
3W - 3L
1,275 SR
Queue Stats
25W - 20L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 1 / 0
7,341
565
6,662
14,336
11,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Susano
HotnLonely
Susano
13
4 / 0 / 3
7,416
570
8,239
8,370
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Kaladin1776
Charybdis
13
2 / 0 / 3
7,494
576
6,695
9,181
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
QTSoap
Kuzenbo
10
1 / 0 / 4
6,394
492
4,386
9,404
9,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
10
1 / 4 / 2
6,322
486
3,385
8,768
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 1 / 0
7,367
567
10,134
10,636
10,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ishtar
 
Ishtar
10
0 / 3 / 1
5,461
420
5,284
9,021
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
10
1 / 1 / 2
6,239
480
4,934
12,257
9,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
GeertH
Cliodhna
8
2 / 2 / 0
5,595
430
2,327
7,752
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 3 / 3
6,652
512
8,615
9,412
4,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
5
5
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
0
2
L
Bellona
 
Bellona
1
1
0
1
L
Ishtar
 
Ishtar
0
3
1
0.17
L
Athena
1
1
2
2
L
Cliodhna
GeertH
Cliodhna
2
2
0
1
W
Susano
HotnLonely
Susano
4
0
3
5.5
W
Charybdis
Kaladin1776
Charybdis
2
0
3
3.5
W
Kuzenbo
QTSoap
Kuzenbo
1
0
4
3
W
Maui
1
4
2
0.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,367
Damage
31,294
50,059
Taken
49,078
31,247
Mitigated
29,725
22,898
Healing
17,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,662
939
0
9,219
14,336
11,299
166
844
13,492
0
50,037
L
Bellona
 
Bellona
10,134
5,285
0
4,112
10,636
10,277
0
0
9,901
0
60,098
L
Ishtar
 
Ishtar
5,284
2,840
0
3,483
9,021
2,914
0
679
8,342
0
38,235
L
Athena
4,934
1,343
0
2,184
12,257
9,656
0
2,289
9,694
22,441
0
L
Cliodhna
GeertH
Cliodhna
2,327
248
0
2,519
7,752
2,535
0
999
6,753
0
21,474
W
Susano
HotnLonely
Susano
8,239
2,438
0
3,858
8,370
3,300
0
2,427
5,943
0
47,057
W
Charybdis
Kaladin1776
Charybdis
6,695
4,067
0
5,380
9,181
3,307
2,102
840
8,341
0
69,696
W
Kuzenbo
QTSoap
Kuzenbo
4,386
2,066
0
2,561
9,404
9,808
0
3,825
5,579
19,388
2,022
W
Maui
3,385
719
0
1,880
8,768
3,533
0
5,613
3,155
36,609
0
L
8,615
1,254
0
5,004
9,412
4,343
375
3,094
6,131
55,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,967
Gold Earned
31,314
408
Minions Killed
353
0
Camps Cleared
0
1,303,859
Distance Traveled
1,212,220
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,341
565
93
7
0
247,710
3
L
Bellona
7,367
567
120
9
0
259,052
0
L
Ishtar
5,461
420
61
5
0
231,124
4
L
Athena
6,239
480
29
2
0
284,063
1
L
Cliodhna
5,595
430
51
4
0
218,307
3
W
Susano
7,416
570
95
7
0
318,339
1
W
Charybdis
7,494
576
127
10
0
228,184
5
W
Kuzenbo
6,394
492
20
2
0
266,022
0
W
Maui
6,322
486
73
6
0
243,604
0
L
Anubis
6,652
512
92
7
0
219,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role