Player Matchup

Raijin
Raijin
Cheva571
Raijin
Level 85
God Stats
5W - 6L
1,259 SR
Queue Stats
63W - 78L
1,355 Elo+
Solo
Chaac
Chaac
KEVICE92
Chaac
Level 88
God Stats
7W - 8L
1,318 SR
Queue Stats
9W - 15L
1,376 Elo+
Party 1
Arachne
Arachne
PoPey92320
Arachne
Level 88
God Stats
2W - 4L
1,390 SR
Queue Stats
7W - 12L
1,353 Elo+
Party 1
Ganesha
Ganesha
ankletaker92
Ganesha
Level 50
God Stats
1W - 2L
1,202 SR
Queue Stats
8W - 14L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
raydrax92
Danzaburou
Level 80
God Stats
6W - 9L
1,328 SR
Queue Stats
9W - 14L
1,376 Elo+
Party 1
Team Averages
Level 78
1,299 SR
1,367 Elo+

VS

Team Averages
Level 93
1,546 SR
1,379 Elo+
Ymir
Ymir
 
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Camalin420_ttv
Sun Wukong
Level 62
God Stats
7W - 10L
1,516 SR
Queue Stats
64W - 80L
1,339 Elo+
Party 3
Scylla
Scylla
Leria6
Scylla
Level 113
God Stats
0W - 3L
1,288 SR
Queue Stats
166W - 231L
1,331 Elo+
Party 2
Chiron
Chiron
Tronkete3
Chiron
Level 119
God Stats
19W - 13L
1,631 SR
Queue Stats
108W - 157L
1,365 Elo+
Party 2
Bakasura
Bakasura
patillalateral-3
Bakasura
Level 73
God Stats
4W - 2L
1,797 SR
Queue Stats
71W - 84L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Cheva571
Raijin
20
6 / 0 / 7
14,396
626
15,657
12,516
6,189
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
KEVICE92
Chaac
19
1 / 1 / 6
12,503
544
15,673
17,758
19,993
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
PoPey92320
Arachne
18
11 / 5 / 8
12,602
548
14,540
21,214
9,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ankletaker92
Ganesha
15
0 / 5 / 13
10,675
464
5,721
22,821
23,551
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Danzaburou
raydrax92
Danzaburou
16
4 / 4 / 8
11,423
497
10,742
10,634
4,570
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 4 / 6
10,317
449
10,596
22,591
28,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
Camalin420_ttv
Sun Wukong
16
2 / 3 / 3
9,545
415
11,865
18,782
12,348
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Leria6
Scylla
12
0 / 7 / 1
8,326
362
2,549
10,928
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Tronkete3
Chiron
15
5 / 5 / 5
9,661
420
10,874
13,964
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 6
10,417
453
13,187
22,915
10,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
34
22
Kills
13
15
Deaths
22
42
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
4
6
1.5
L
Sun Wukong
Camalin420_ttv
Sun Wukong
2
3
3
1.17
W
Raijin
Cheva571
Raijin
6
0
7
9.5
W
Chaac
KEVICE92
Chaac
1
1
6
4
L
Scylla
Leria6
Scylla
0
7
1
0.07
W
Arachne
PoPey92320
Arachne
11
5
8
3
L
Chiron
Tronkete3
Chiron
5
5
5
1.5
W
Ganesha
ankletaker92
Ganesha
0
5
13
1.3
L
3
3
6
2
W
Danzaburou
raydrax92
Danzaburou
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,333
Damage
49,071
84,943
Taken
89,180
63,819
Mitigated
60,956
32,775
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,596
1,765
353
2,705
22,591
28,327
302
8,050
14,541
41,298
12,869
L
Sun Wukong
Camalin420_ttv
Sun Wukong
11,865
4,336
336
1,876
18,782
12,348
636
2,199
16,583
0
69,268
W
Raijin
Cheva571
Raijin
15,657
1,600
436
6,686
12,516
6,189
1,442
1,866
10,292
156,317
0
W
Chaac
KEVICE92
Chaac
15,673
1,306
0
9,353
17,758
19,993
2,347
862
16,232
0
95,243
L
Scylla
Leria6
Scylla
2,549
483
0
986
10,928
3,768
93
3,725
7,203
33,435
0
W
Arachne
PoPey92320
Arachne
14,540
9,889
0
6,699
21,214
9,516
2,491
1,476
19,588
0
96,013
L
Chiron
Tronkete3
Chiron
10,874
5,290
1,546
3,871
13,964
6,026
528
4,727
8,942
0
65,916
W
Ganesha
ankletaker92
Ganesha
5,721
359
187
5,896
22,821
23,551
0
3,743
18,588
27,014
0
L
13,187
9,604
0
4,090
22,915
10,487
0
2,668
20,247
0
69,766
W
Danzaburou
raydrax92
Danzaburou
10,742
6,732
294
3,224
10,634
4,570
3,816
3,750
6,807
0
73,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,599
Gold Earned
48,266
665
Minions Killed
479
0
Camps Cleared
0
2,122,220
Distance Traveled
2,035,848
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,317
449
68
3
0
386,251
0
L
Sun Wukong
9,545
415
108
5
0
435,420
6
W
Raijin
14,396
626
243
11
0
423,516
7
W
Chaac
12,503
544
157
7
0
445,331
2
L
Scylla
8,326
362
68
3
0
386,171
1
W
Arachne
12,602
548
109
5
0
452,270
1
L
Chiron
9,661
420
112
5
0
352,070
3
W
Ganesha
10,675
464
2
0
0
390,504
3
L
Bakasura
10,417
453
123
5
0
475,936
0
W
Danzaburou
11,423
497
154
7
0
410,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role