Player Matchup

Artemis
Artemis
Clapmycheeekz
Artemis
Level 155
God Stats
4W - 4L
1,581 SR
Queue Stats
225W - 248L
1,393 Elo+
Solo
Fenrir
Fenrir
DSP_axelpika
Fenrir
Level 15
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
bisou-neutre
Sun Wukong
Level 13
God Stats
8W - 8L
1,339 SR
Queue Stats
21W - 12L
1,520 Elo+
Party 2
Atlas
Atlas
denis-j59
Atlas
Level 67
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
valen1309
Hel
Level 16
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 53
1,373 SR
1,483 Elo+

VS

Team Averages
Level 92
1,535 SR
1,430 Elo+
Chernobog
Chernobog
 
Chernobog
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Arurutie
Bastet
Level 154
God Stats
8W - 5L
1,717 SR
Queue Stats
264W - 244L
1,472 Elo+
Party 1
Maui
Maui
CinderRage
Maui
Level 69
God Stats
3W - 3L
1,508 SR
Queue Stats
5W - 6L
1,306 Elo+
Solo
Pele
Pele
Diorrtel
Pele
Level 100
God Stats
11W - 13L
1,370 SR
Queue Stats
184W - 211L
1,436 Elo+
Party 1
Sol
Sol
Playboyy_Jb
Sol
Level 48
God Stats
17W - 6L
1,580 SR
Queue Stats
34W - 22L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
6
0 / 1 / 0
4,745
395
2,123
2,324
898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
7
1 / 7 / 0
4,966
414
3,464
10,040
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
bisou-neutre
Sun Wukong
10
1 / 3 / 0
5,785
482
3,294
8,921
4,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
denis-j59
Atlas
6
0 / 5 / 1
4,769
397
2,821
12,816
7,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 1
5,192
433
3,517
4,957
1,445
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
6 / 1 / 2
7,278
607
5,239
9,217
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
Arurutie
Bastet
12
4 / 1 / 2
7,449
621
7,397
7,920
2,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
3 / 0 / 7
6,783
565
2,930
4,252
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pele
11
4 / 0 / 3
7,060
588
4,676
4,921
1,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 0 / 1
7,174
598
4,564
6,809
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
19
19
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
1
2
7
W
Bastet
Arurutie
Bastet
4
1
2
5
W
3
0
7
6.5
L
Artemis
0
1
0
0
L
Fenrir
1
7
0
0.14
W
Pele
4
0
3
5.5
W
2
0
1
2.5
L
Sun Wukong
bisou-neutre
Sun Wukong
1
3
0
0.33
L
Atlas
denis-j59
Atlas
0
5
1
0.1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,219
Damage
24,806
39,058
Taken
33,119
17,863
Mitigated
12,951
4,710
Healing
17,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
5,239
3,687
0
5,658
9,217
3,902
0
3,877
5,340
0
52,264
W
Bastet
Arurutie
Bastet
7,397
2,043
0
3,962
7,920
2,756
0
179
7,741
0
52,562
W
2,930
682
0
1,620
4,252
2,588
0
1,298
2,954
11,604
0
L
Artemis
2,123
388
0
31
2,324
898
0
1,112
1,212
0
19,341
L
Fenrir
3,464
500
0
263
10,040
3,533
416
3,238
6,802
0
13,032
W
Pele
4,676
769
0
1,623
4,921
1,633
0
489
4,432
0
46,659
W
4,564
1,948
0
4,466
6,809
2,072
3,512
495
6,314
42,442
0
L
Sun Wukong
bisou-neutre
Sun Wukong
3,294
663
0
1,497
8,921
4,385
316
0
8,921
0
37,290
L
Atlas
denis-j59
Atlas
2,821
1,240
53
873
12,816
7,602
0
1,986
10,830
12,440
0
L
3,517
765
730
1,263
4,957
1,445
0
1,158
3,799
24,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
35,744
189
Minions Killed
347
0
Camps Cleared
0
994,633
Distance Traveled
1,179,316
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,278
607
88
7
0
227,359
3
W
Bastet
7,449
621
82
7
0
258,690
6
W
Maui
6,783
565
15
1
0
233,470
3
L
Artemis
4,745
395
37
3
0
84,326
0
L
Fenrir
4,966
414
17
1
0
226,355
0
W
Pele
7,060
588
81
7
0
261,666
0
W
Sol
7,174
598
81
7
0
198,131
2
L
Sun Wukong
5,785
482
74
6
0
235,442
0
L
Atlas
4,769
397
16
1
0
237,940
0
L
Hel
5,192
433
45
4
0
210,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role