Player Matchup

Bakasura
Bakasura
Ercholas
Bakasura
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,377 Elo+
Party 1
Zhong Kui
Zhong Kui
PredatoryJocker
Zhong Kui
Level 117
God Stats
7W - 7L
1,535 SR
Queue Stats
286W - 343L
1,399 Elo+
Party 1
Yemoja
Yemoja
david666Francia
Yemoja
Level 108
God Stats
1W - 1L
1,737 SR
Queue Stats
83W - 70L
1,496 Elo+
Solo
Awilix
Awilix
felipesquivel
Awilix
Level 96
God Stats
0W - 3L
1,180 SR
Queue Stats
179W - 186L
1,464 Elo+
Party 1
Thoth
Thoth
platanocanario69
Thoth
Level 136
God Stats
6W - 9L
1,473 SR
Queue Stats
408W - 455L
1,438 Elo+
Party 1
Team Averages
Level 101
1,485 SR
1,435 Elo+

VS

Team Averages
Level 74
1,432 SR
1,445 Elo+
Agni
Agni
 
Agni
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
AyzCrime
Cu Chulainn
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,506 Elo+
Solo
Awilix
Awilix
FTR_Nico1997
Awilix
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Hel
Hel
Mampomysł
Hel
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 41L
1,338 Elo+
Solo
Medusa
Medusa
overtyped
Medusa
Level 51
God Stats
1W - 1L
1,161 SR
Queue Stats
74W - 85L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ercholas
Bakasura
15
3 / 11 / 8
9,250
661
8,004
19,192
18,831
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
PredatoryJocker
Zhong Kui
17
6 / 8 / 9
10,202
729
23,496
23,676
18,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 4 / 13
10,617
758
8,614
20,165
25,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 7 / 9
11,305
808
18,963
19,021
10,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
1 / 8 / 8
8,768
626
13,638
16,097
7,606
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
9 / 6 / 22
11,716
837
22,449
17,913
8,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
AyzCrime
Cu Chulainn
19
5 / 5 / 24
11,462
819
20,272
24,130
28,320
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
17
4 / 4 / 22
10,952
782
5,301
13,537
6,177
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 2 / 21
11,644
832
13,212
15,180
11,457
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
overtyped
Medusa
20
11 / 4 / 23
12,698
907
28,281
19,492
10,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
150
21
Kills
38
38
Deaths
21
47
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
6
22
3.33
W
Cu Chulainn
AyzCrime
Cu Chulainn
5
5
24
3.4
L
Bakasura
Ercholas
Bakasura
3
11
8
0.64
W
Awilix
4
4
22
3.75
W
9
2
21
9.75
L
Zhong Kui
PredatoryJocker
Zhong Kui
6
8
9
1.31
L
3
4
13
2.38
L
8
7
9
1.79
W
Medusa
overtyped
Medusa
11
4
23
5.63
L
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,715
Damage
89,515
98,151
Taken
90,252
81,129
Mitigated
64,385
26,948
Healing
33,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
22,449
4,541
2,391
3,551
17,913
8,306
1,906
9,051
8,862
39,654
0
W
Cu Chulainn
AyzCrime
Cu Chulainn
20,272
3,596
1,420
1,984
24,130
28,320
458
11,793
12,207
375
29,551
L
Bakasura
Ercholas
Bakasura
8,004
5,392
251
471
19,192
18,831
14
8,203
10,989
0
9,964
W
Awilix
5,301
1,864
0
752
13,537
6,177
987
6,297
7,240
0
10,745
W
13,212
2,132
8,304
5,904
15,180
11,457
2,261
8,204
6,886
23,068
0
L
Zhong Kui
PredatoryJocker
Zhong Kui
23,496
2,655
1,086
4,488
23,676
18,485
216
8,988
14,688
36,864
0
L
8,614
2,557
7,170
3,705
20,165
25,655
0
5,933
14,232
22,863
0
L
18,963
8,072
3,055
4,083
19,021
10,552
19
6,269
12,752
0
28,185
W
Medusa
overtyped
Medusa
28,281
12,084
4,136
4,643
19,492
10,125
2,224
10,403
8,954
0
62,808
L
13,638
638
1,084
1,555
16,097
7,606
0
6,613
9,484
28,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,142
Gold Earned
58,472
127
Minions Killed
152
0
Camps Cleared
0
1,156,692
Distance Traveled
1,358,626
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,716
837
44
3
0
235,541
4
W
Cu Chulainn
11,462
819
22
2
0
288,956
0
L
Bakasura
9,250
661
14
1
0
222,581
0
W
Awilix
10,952
782
2
0
0
289,848
0
W
Hel
11,644
832
24
2
0
266,794
2
L
Zhong Kui
10,202
729
32
2
0
235,262
0
L
Yemoja
10,617
758
23
2
0
206,115
0
L
Awilix
11,305
808
35
3
0
257,206
0
W
Medusa
12,698
907
60
4
0
277,487
1
L
Thoth
8,768
626
23
2
0
235,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role