Player Matchup

Bellona
Bellona
Chaos Aura X
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,668 Elo+
Party 2
Athena
Athena
ConFuzzledEmu
Athena
Level 79
God Stats
33W - 27L
1,555 SR
Queue Stats
96W - 85L
1,435 Elo+
Party 3
Jormungandr
Jormungandr
Daedric Iord
Jormungandr
Level 28
God Stats
6W - 1L
1,716 SR
Queue Stats
26W - 10L
1,678 Elo+
Party 2
Lancelot
Lancelot
I Solrak I
Lancelot
Level 83
God Stats
2W - 0L
1,760 SR
Queue Stats
33W - 22L
1,617 Elo+
Party 2
Jing Wei
Jing Wei
PinheadLarry102
Jing Wei
Level 49
God Stats
6W - 4L
1,544 SR
Queue Stats
123W - 124L
1,421 Elo+
Party 3
Team Averages
Level 53
1,615 SR
1,564 Elo+

VS

Team Averages
Level 81
1,480 SR
1,510 Elo+
Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
JellyJamminn
Olorun
Level 99
God Stats
3W - 4L
1,414 SR
Queue Stats
100W - 80L
1,515 Elo+
Party 1
Bacchus
Bacchus
ShanDeezzy
Bacchus
Level 84
God Stats
0W - 2L
1,215 SR
Queue Stats
242W - 246L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
SirCharlesTheIV
Baron Samedi
Level 36
God Stats
1W - 1L
1,759 SR
Queue Stats
82W - 81L
1,501 Elo+
Party 1
Achilles
Achilles
brandon-2-nice
Achilles
Level 83
God Stats
2W - 4L
1,509 SR
Queue Stats
203W - 192L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chaos Aura X
Bellona
16
3 / 0 / 5
10,269
571
13,315
16,880
17,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 2 / 2
8,812
490
3,581
14,020
14,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Daedric Iord
Jormungandr
17
7 / 0 / 3
10,597
589
13,091
10,973
5,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
I Solrak I
Lancelot
14
3 / 3 / 2
9,041
502
8,573
13,801
5,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
14
1 / 0 / 3
8,062
448
11,506
10,332
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 4 / 3
7,336
408
6,738
17,327
8,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
12
2 / 2 / 0
7,211
401
8,879
10,598
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
ShanDeezzy
Bacchus
12
0 / 1 / 2
6,816
379
6,558
13,192
15,327
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
SirCharlesTheIV
Baron Samedi
13
1 / 4 / 1
7,585
421
3,023
9,597
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
14
2 / 4 / 0
8,311
462
8,965
18,588
16,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
5
5
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
3
0.38
W
Bellona
Chaos Aura X
Bellona
3
0
5
5.5
W
1
2
2
1
W
Jormungandr
Daedric Iord
Jormungandr
7
0
3
8.5
W
Lancelot
I Solrak I
Lancelot
3
3
2
1.33
L
Olorun
2
2
0
1
W
Jing Wei
1
0
3
2.5
L
Bacchus
ShanDeezzy
Bacchus
0
1
2
1
L
Baron Samedi
SirCharlesTheIV
Baron Samedi
1
4
1
0.38
L
Achilles
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,066
Damage
34,163
66,006
Taken
69,302
48,397
Mitigated
50,174
20,859
Healing
23,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,738
2,791
523
6,579
17,327
8,874
0
3,225
13,840
0
49,705
W
Bellona
Chaos Aura X
Bellona
13,315
4,372
0
9,222
16,880
17,573
167
1,058
14,876
0
76,090
W
3,581
1,499
159
3,486
14,020
14,356
434
6,433
7,581
33,796
0
W
Jormungandr
Daedric Iord
Jormungandr
13,091
1,072
0
1,811
10,973
5,981
312
2,241
8,586
71,824
0
W
Lancelot
I Solrak I
Lancelot
8,573
1,906
0
382
13,801
5,917
36
602
13,008
0
79,485
L
Olorun
8,879
3,760
372
4,044
10,598
5,248
0
2,933
7,581
52,978
10,908
W
Jing Wei
11,506
8,555
0
5,799
10,332
4,570
2,865
6,685
3,641
0
65,702
L
Bacchus
ShanDeezzy
Bacchus
6,558
996
661
2,155
13,192
15,327
0
3,214
9,922
26,445
3,872
L
Baron Samedi
SirCharlesTheIV
Baron Samedi
3,023
0
59
1,300
9,597
4,160
0
5,871
3,378
37,425
0
L
Achilles
8,965
3,181
206
7,709
18,588
16,565
0
657
17,909
0
56,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,781
Gold Earned
37,259
540
Minions Killed
394
0
Camps Cleared
0
1,747,967
Distance Traveled
1,643,186
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,336
408
84
5
0
317,156
2
W
Bellona
10,269
571
142
8
0
344,826
4
W
Athena
8,812
490
43
2
0
327,610
2
W
Jormungandr
10,597
589
127
7
0
357,963
3
W
Lancelot
9,041
502
116
6
0
408,028
0
L
Olorun
7,211
401
94
5
0
335,977
5
W
Jing Wei
8,062
448
112
6
0
309,540
7
L
Bacchus
6,816
379
46
3
0
353,269
5
L
Baron Samedi
7,585
421
73
4
0
297,061
7
L
Achilles
8,311
462
97
5
0
339,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role