Player Matchup

Anubis
Anubis
Officialshenzy--
Anubis
Level 28
God Stats
4W - 11L
1,528 SR
Queue Stats
68W - 85L
1,418 Elo+
Party 3
King Arthur
King Arthur
SchooschKopf
King Arthur
Level 29
God Stats
1W - 1L
1,684 SR
Queue Stats
50W - 59L
1,358 Elo+
Party 1
Bastet
Bastet
SuperSonGoku321
Bastet
Level 157
God Stats
5W - 11L
1,395 SR
Queue Stats
125W - 134L
1,399 Elo+
Party 1
Artio
Artio
Tsunemorii
Artio
Level 126
God Stats
10W - 10L
1,478 SR
Queue Stats
283W - 301L
1,461 Elo+
Party 3
Charybdis
Charybdis
itkan
Charybdis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,197 Elo+
Solo
Team Averages
Level 78
1,517 SR
1,366 Elo+

VS

Team Averages
Level 99
1,450 SR
1,404 Elo+
Ymir
Ymir
Auroraa_xo
Ymir
Level 29
God Stats
21W - 17L
1,535 SR
Queue Stats
29W - 36L
1,407 Elo+
Party 2
Janus
Janus
Black_Hammer_Bub
Janus
Level 147
God Stats
3W - 2L
1,560 SR
Queue Stats
293W - 297L
1,432 Elo+
Solo
Neith
Neith
Lsm823
Neith
Level 63
God Stats
1W - 3L
1,220 SR
Queue Stats
5W - 13L
1,175 Elo+
Solo
Sobek
Sobek
Ov3rLoAd-StOrM
Sobek
Level 151
God Stats
6W - 9L
1,415 SR
Queue Stats
150W - 131L
1,516 Elo+
Party 2
Awilix
Awilix
Toxic_Snipi3pes
Awilix
Level 105
God Stats
9W - 5L
1,521 SR
Queue Stats
72W - 66L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,584
717
406
2,394
1,067
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SchooschKopf
King Arthur
6
0 / 2 / 0
3,290
658
1,466
4,679
2,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

4
0 / 1 / 0
3,035
607
819
3,153
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
5
0 / 0 / 0
3,263
653
965
4,777
2,211
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
itkan
Charybdis
1
0 / 0 / 0
978
196
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,591
718
1,160
1,834
956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,703
741
1,642
1,772
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Lsm823
Neith
5
0 / 0 / 0
3,171
634
1,773
1,600
635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 0 / 0
4,200
840
2,473
4,750
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 0 / 1
3,358
672
942
2,450
659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
3
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
1
0
0
1
W
Neith
Lsm823
Neith
0
0
0
0
L
0
0
0
0
W
2
0
0
2
L
King Arthur
SchooschKopf
King Arthur
0
2
0
0
L
0
1
0
0
W
0
0
1
0.5
L
Artio
0
0
0
0
L
Charybdis
itkan
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,656
Damage
7,990
15,003
Taken
12,406
6,780
Mitigated
4,947
6,001
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,160
483
116
737
1,834
956
0
425
1,409
9,269
0
W
1,642
0
0
500
1,772
509
0
406
1,366
17,929
0
W
Neith
Lsm823
Neith
1,773
950
0
567
1,600
635
0
540
1,060
0
15,171
L
406
41
0
1,030
2,394
1,067
0
1,434
960
18,262
0
W
2,473
446
0
2,940
4,750
2,188
0
0
4,750
15,034
0
L
King Arthur
SchooschKopf
King Arthur
1,466
248
0
1,779
4,679
2,594
0
2,163
2,206
0
12,964
L
819
245
0
1,190
3,153
908
0
208
2,945
0
8,498
W
942
397
0
326
2,450
659
0
0
2,450
0
16,280
L
Artio
965
238
0
2,002
4,777
2,211
0
1,160
3,617
10,360
0
L
Charybdis
itkan
Charybdis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,150
Gold Earned
18,023
93
Minions Killed
160
0
Camps Cleared
0
382,272
Distance Traveled
497,842
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,591
718
18
4
0
95,592
0
W
Janus
3,703
741
40
8
0
101,300
3
W
Neith
3,171
634
30
6
0
86,442
2
L
Anubis
3,584
717
35
7
0
87,305
2
W
Sobek
4,200
840
35
7
0
99,825
0
L
King Arthur
3,290
658
17
3
0
98,600
0
L
Bastet
3,035
607
23
5
0
109,936
1
W
Awilix
3,358
672
37
7
0
114,683
1
L
Artio
3,263
653
18
4
0
86,431
0
L
Charybdis
978
196
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role