Player Matchup

Lancelot
Lancelot
ASTJon7
Lancelot
Level 127
God Stats
15W - 15L
1,430 SR
Queue Stats
179W - 224L
1,422 Elo+
Solo
Athena
Athena
HDSkrIllZ
Athena
Level 49
God Stats
2W - 3L
1,100 SR
Queue Stats
108W - 133L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
yantmendez
Zhong Kui
Level 66
God Stats
1W - 0L
1,292 SR
Queue Stats
6W - 11L
1,207 Elo+
Solo
Team Averages
Level 81
1,274 SR
1,361 Elo+

VS

Team Averages
Level 41
1,423 SR
1,209 Elo+
Fenrir
Fenrir
pink firearm
Fenrir
Level 31
God Stats
0W - 4L
1,138 SR
Queue Stats
32W - 67L
1,209 Elo+
Party 1
Hercules
Hercules
zlxCxntrol
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 76L
1,203 Elo+
Party 1
Ishtar
Ishtar
zxl Rain lxz
Ishtar
Level 45
God Stats
2W - 1L
1,630 SR
Queue Stats
47W - 87L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ASTJon7
Lancelot
12
4 / 0 / 6
7,804
780
8,345
10,220
8,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
HDSkrIllZ
Athena
12
0 / 0 / 10
7,793
779
3,483
6,614
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
yantmendez
Zhong Kui
14
6 / 0 / 4
8,902
890
10,660
7,215
5,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 3 / 0
6,411
641
1,476
9,264
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
zlxCxntrol
Hercules
10
0 / 5 / 0
6,234
623
3,908
11,529
6,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
11
0 / 2 / 0
6,231
623
5,417
6,729
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ASTJon7
Lancelot
4
0
6
7
W
Athena
HDSkrIllZ
Athena
0
0
10
5
L
Fenrir
0
3
0
0
W
Zhong Kui
yantmendez
Zhong Kui
6
0
4
8
L
Hercules
zlxCxntrol
Hercules
0
5
0
0
L
Ishtar
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,488
Damage
10,801
24,049
Taken
27,522
18,204
Mitigated
13,407
11,356
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ASTJon7
Lancelot
8,345
1,056
0
3,174
10,220
8,264
0
101
10,119
0
32,313
W
Athena
HDSkrIllZ
Athena
3,483
1,258
0
1,770
6,614
4,306
212
30
6,584
17,559
0
L
Fenrir
1,476
527
0
2,046
9,264
4,177
0
4,305
4,762
0
17,261
W
Zhong Kui
yantmendez
Zhong Kui
10,660
1,741
1,246
5,166
7,215
5,634
730
0
7,215
32,753
0
L
Hercules
zlxCxntrol
Hercules
3,908
694
0
2,081
11,529
6,316
0
7,390
3,895
0
16,866
L
Ishtar
5,417
2,651
0
1,514
6,729
2,914
0
2,511
3,945
0
28,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,499
Gold Earned
18,876
121
Minions Killed
111
0
Camps Cleared
0
595,466
Distance Traveled
546,277
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,804
780
30
3
0
209,685
0
W
Athena
7,793
779
31
3
0
217,488
0
L
Fenrir
6,411
641
35
4
0
205,972
1
W
Zhong Kui
8,902
890
60
6
0
168,293
2
L
Hercules
6,234
623
33
3
0
171,972
2
L
Ishtar
6,231
623
43
4
0
168,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role