Player Matchup

Jing Wei
Jing Wei
Diegoes19
Jing Wei
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,176 Elo+
Party 1
Nemesis
Nemesis
Negr094
Nemesis
Level 53
God Stats
0W - 2L
1,352 SR
Queue Stats
189W - 334L
1,324 Elo+
Solo
Poseidon
Poseidon
Wolframite_28
Poseidon
Level 128
God Stats
7W - 6L
1,464 SR
Queue Stats
50W - 88L
1,304 Elo+
Party 1
Team Averages
Level 65
1,439 SR
1,268 Elo+

VS

Team Averages
Level 31
1,564 SR
1,465 Elo+
Cthulhu
Cthulhu
Teddycod
Cthulhu
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
mack21
Danzaburou
Level 27
God Stats
4W - 5L
1,495 SR
Queue Stats
37W - 55L
1,399 Elo+
Party 2
Discordia
Discordia
yeezybabyy
Discordia
Level 63
God Stats
5W - 3L
1,698 SR
Queue Stats
104W - 118L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Diegoes19
Jing Wei
17
2 / 4 / 2
11,217
623
7,101
19,807
16,762
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Negr094
Nemesis
16
2 / 4 / 2
11,402
633
10,007
21,327
16,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Wolframite_28
Poseidon
18
1 / 5 / 3
11,873
660
12,998
15,961
6,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Teddycod
Cthulhu
19
5 / 1 / 8
13,658
759
8,280
14,886
20,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
mack21
Danzaburou
19
5 / 1 / 8
13,636
758
18,528
16,367
9,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
yeezybabyy
Discordia
19
3 / 3 / 9
12,349
686
24,276
9,301
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
13
13
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Diegoes19
Jing Wei
2
4
2
0.75
L
Nemesis
Negr094
Nemesis
2
4
2
0.75
W
Cthulhu
Teddycod
Cthulhu
5
1
8
9
L
Poseidon
Wolframite_28
Poseidon
1
5
3
0.5
W
Danzaburou
mack21
Danzaburou
5
1
8
9
W
Discordia
yeezybabyy
Discordia
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,106
Damage
51,084
57,095
Taken
40,554
39,712
Mitigated
34,431
5,894
Healing
10,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Diegoes19
Jing Wei
7,101
5,528
0
250
19,807
16,762
0
11,115
8,692
0
24,500
L
Nemesis
Negr094
Nemesis
10,007
3,680
0
2,516
21,327
16,449
0
11,110
10,217
0
30,662
W
Cthulhu
Teddycod
Cthulhu
8,280
1,238
258
3,293
14,886
20,106
196
5,791
9,095
30,481
0
L
Poseidon
Wolframite_28
Poseidon
12,998
656
267
2,861
15,961
6,501
0
10,354
5,607
76,574
0
W
Danzaburou
mack21
Danzaburou
18,528
10,560
0
7,327
16,367
9,762
2,184
4,180
12,187
0
85,553
W
Discordia
yeezybabyy
Discordia
24,276
492
0
36
9,301
4,563
523
3,321
5,980
67,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
39,643
208
Minions Killed
231
0
Camps Cleared
0
927,467
Distance Traveled
987,415
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,217
623
41
2
0
318,350
0
L
Nemesis
11,402
633
36
2
0
294,973
1
W
Cthulhu
13,658
759
54
3
0
347,846
0
L
Poseidon
11,873
660
131
7
0
314,144
1
W
Danzaburou
13,636
758
109
6
0
309,488
0
W
Discordia
12,349
686
68
4
0
330,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role