Player Matchup

Ra
Ra
Platinum I
Deacon885
Ra
Platinum I
Level 129
God Stats
3W - 4L
1,391 SR
Queue Stats
489W - 493L
1,951 MMR
Solo
Achilles
Achilles
Platinum V
RE_DRAGONE2
Achilles
Platinum V
Level 147
God Stats
95W - 100L
1,500 SR
Queue Stats
338W - 332L
1,717 MMR
Party 1
Sylvanus
Sylvanus
Platinum IV
Torii Shogun
Sylvanus
Platinum IV
Level 153
God Stats
41W - 39L
1,541 SR
Queue Stats
229W - 235L
1,766 MMR
Solo
Guan Yu
Guan Yu
Platinum II
blvckmage
Guan Yu
Platinum II
Level 123
God Stats
32W - 23L
1,634 SR
Queue Stats
153W - 146L
1,917 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
saimonlebon_
Danzaburou
Platinum IV
Level 158
God Stats
2W - 9L
1,196 SR
Queue Stats
516W - 514L
1,648 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,452 SR
1,800 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,605 SR
1,781 MMR
Charybdis
Charybdis
Diamond V
GewoonGrosso
Charybdis
Diamond V
Level 109
God Stats
118W - 119L
1,595 SR
Queue Stats
355W - 355L
2,059 MMR
Party 3
Cabrakan
Cabrakan
Platinum V
MonkeyD_Dani
Cabrakan
Platinum V
Level 160
God Stats
6W - 10L
1,604 SR
Queue Stats
403W - 405L
1,656 MMR
Solo
Nu Wa
Nu Wa
Platinum V
casualz938
Nu Wa
Platinum V
Level 84
God Stats
13W - 12L
1,576 SR
Queue Stats
191W - 191L
1,810 MMR
Party 3
Hun Batz
Hun Batz
Gold I
iiSToRMzZzii
Hun Batz
Gold I
Level 147
God Stats
3W - 3L
1,703 SR
Queue Stats
104W - 100L
1,639 MMR
Party 2
Maui
Maui
Gold I
illMaverick 32
Maui
Gold I
Level 157
God Stats
0W - 2L
1,546 SR
Queue Stats
139W - 137L
1,739 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 12
13,759
529
22,233
19,354
10,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
RE_DRAGONE2
Achilles
20
9 / 0 / 6
14,664
564
20,037
28,198
17,345
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Torii Shogun
Sylvanus
19
2 / 0 / 11
12,124
466
15,505
22,694
24,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Guan Yu
blvckmage
Guan Yu
19
4 / 1 / 11
13,816
531
19,722
30,976
46,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
saimonlebon_
Danzaburou
20
8 / 2 / 5
15,736
605
23,909
29,463
14,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AtlasRavanaKaliHades

VS

Bans
AwilixSusanoThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GewoonGrosso
Charybdis
20
2 / 5 / 1
12,557
483
19,398
25,469
10,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
MonkeyD_Dani
Cabrakan
19
2 / 5 / 0
12,338
475
14,244
27,939
30,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
17
0 / 6 / 1
10,706
412
21,466
19,349
7,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
iiSToRMzZzii
Hun Batz
18
2 / 6 / 1
11,561
445
17,191
24,098
10,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 5 / 3
10,216
393
6,873
31,035
35,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
27
Kills
7
7
Deaths
27
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
4
12
2.5
L
Charybdis
GewoonGrosso
Charybdis
2
5
1
0.5
L
Cabrakan
MonkeyD_Dani
Cabrakan
2
5
0
0.4
W
Achilles
RE_DRAGONE2
Achilles
9
0
6
12
W
Sylvanus
Torii Shogun
Sylvanus
2
0
11
7.5
W
Guan Yu
blvckmage
Guan Yu
4
1
11
9.5
L
Nu Wa
0
6
1
0.08
L
Hun Batz
iiSToRMzZzii
Hun Batz
2
6
1
0.42
L
1
5
3
0.5
W
Danzaburou
saimonlebon_
Danzaburou
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,406
Damage
79,172
130,685
Taken
127,890
112,625
Mitigated
94,364
73,562
Healing
28,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,233
2,904
6,640
5,670
19,354
10,048
1,859
7,723
11,511
154,859
0
L
Charybdis
GewoonGrosso
Charybdis
19,398
10,507
0
10,692
25,469
10,588
1,011
2,723
22,464
0
135,874
L
Cabrakan
MonkeyD_Dani
Cabrakan
14,244
1,645
0
8,360
27,939
30,495
0
4,797
21,626
98,550
0
W
Achilles
RE_DRAGONE2
Achilles
20,037
6,184
0
5,623
28,198
17,345
2,865
9,467
18,551
0
155,094
W
Sylvanus
Torii Shogun
Sylvanus
15,505
2,865
8,975
8,160
22,694
24,270
1,502
7,377
15,279
53,029
15,023
W
Guan Yu
blvckmage
Guan Yu
19,722
2,693
8,565
15,384
30,976
46,373
121
11,387
18,915
0
86,972
L
Nu Wa
21,466
3,949
124
2,920
19,349
7,853
714
8,894
10,241
108,370
0
L
Hun Batz
iiSToRMzZzii
Hun Batz
17,191
4,084
0
647
24,098
10,151
0
6,737
17,124
0
110,816
L
6,873
767
467
4,946
31,035
35,277
54
13,913
16,856
28,924
3,656
W
Danzaburou
saimonlebon_
Danzaburou
23,909
15,218
0
14,545
29,463
14,589
6,991
5,575
23,846
0
141,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,099
Gold Earned
57,378
780
Minions Killed
745
0
Camps Cleared
0
2,623,361
Distance Traveled
2,215,038
34
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,759
529
220
8
0
500,609
2
L
Charybdis
12,557
483
203
8
0
456,263
6
L
Cabrakan
12,338
475
178
7
0
390,111
4
W
Achilles
14,664
564
190
7
0
608,485
9
W
Sylvanus
12,124
466
59
2
0
487,920
11
W
Guan Yu
13,816
531
137
5
0
526,354
5
L
Nu Wa
10,706
412
162
6
0
429,037
6
L
Hun Batz
11,561
445
152
6
0
473,962
3
L
Maui
10,216
393
50
2
0
465,665
10
W
Danzaburou
15,736
605
174
7
0
499,993
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role