Player Matchup

Hun Batz
Hun Batz
Artagez
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,526 Elo+
Party 2
Ares
Ares
Invocationer
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,491 Elo+
Party 1
Ra
Ra
OsborneReady590
Ra
Level 103
God Stats
0W - 2L
1,300 SR
Queue Stats
256W - 274L
1,341 Elo+
Party 2
Discordia
Discordia
Studology24
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 45L
1,523 Elo+
Solo
Athena
Athena
popminimunch
Athena
Level 84
God Stats
5W - 5L
1,489 SR
Queue Stats
204W - 189L
1,556 Elo+
Party 1
Team Averages
Level 52
1,458 SR
1,487 Elo+

VS

Team Averages
Level 77
1,443 SR
1,472 Elo+
Maui
Maui
GroggDog52
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,463 Elo+
Solo
Skadi
Skadi
SmallBeller
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
SrPankesito
Ares
Level 28
God Stats
1W - 0L
1,268 SR
Queue Stats
68W - 60L
1,465 Elo+
Solo
Cernunnos
Cernunnos
TJmafia
Cernunnos
Level 160
God Stats
11W - 13L
1,507 SR
Queue Stats
1,067W - 1,098L
1,477 Elo+
Solo
Ra
Ra
haught_ch0c0late
Ra
Level 151
God Stats
1W - 2L
1,442 SR
Queue Stats
306W - 333L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Artagez
Hun Batz
11
2 / 7 / 7
7,216
722
6,914
13,327
6,808
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
5 / 5 / 5
9,007
901
9,638
15,902
15,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
4 / 2 / 4
7,911
791
7,583
8,894
4,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Studology24
Discordia
15
1 / 4 / 10
8,105
811
12,366
9,649
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
13
0 / 6 / 11
7,577
758
5,955
18,228
25,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 20
8,664
866
4,498
8,808
10,247
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 3 / 11
9,432
943
21,012
10,179
6,399
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 16
8,582
858
3,822
18,256
20,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
TJmafia
Cernunnos
17
7 / 3 / 15
9,892
989
16,750
13,464
9,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
9 / 1 / 11
10,365
1,037
11,877
6,607
4,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
97
12
Kills
24
24
Deaths
12
37
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Artagez
Hun Batz
2
7
7
0.79
W
1
1
20
11
L
5
5
5
1.5
L
4
2
4
3
W
7
3
11
4.17
W
0
4
16
2
L
Discordia
Studology24
Discordia
1
4
10
1.5
W
Cernunnos
TJmafia
Cernunnos
7
3
15
4.83
W
9
1
11
14.5
L
Athena
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,456
Damage
57,959
66,000
Taken
57,314
57,724
Mitigated
50,864
15,806
Healing
17,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Artagez
Hun Batz
6,914
1,389
1,179
700
13,327
6,808
0
3,733
9,594
0
12,839
W
4,498
507
568
243
8,808
10,247
527
4,697
4,111
6,284
0
L
9,638
269
970
2,176
15,902
15,981
0
3,556
12,346
12,574
0
L
7,583
204
3,033
2,651
8,894
4,859
313
4,238
4,656
20,877
0
W
21,012
7,092
724
872
10,179
6,399
4,090
6,863
3,316
0
39,760
W
3,822
274
578
2,503
18,256
20,749
773
11,347
6,909
5,511
0
L
Discordia
Studology24
Discordia
12,366
427
678
1,685
9,649
4,536
379
1,931
7,718
27,449
0
W
Cernunnos
TJmafia
Cernunnos
16,750
6,192
1,025
2,270
13,464
9,179
2,405
7,098
6,366
0
36,206
W
11,877
770
6,310
2,684
6,607
4,290
856
5,537
1,070
32,556
0
L
Athena
5,955
1,742
933
1,801
18,228
25,540
128
6,739
11,489
8,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,816
Gold Earned
46,935
82
Minions Killed
124
0
Camps Cleared
0
882,838
Distance Traveled
977,614
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,216
722
6
1
0
165,196
0
W
Maui
8,664
866
4
0
0
192,196
0
L
Ares
9,007
901
4
0
0
185,876
1
L
Ra
7,911
791
37
4
0
160,921
0
W
Skadi
9,432
943
26
3
0
190,531
0
W
Ares
8,582
858
1
0
0
206,693
0
L
Discordia
8,105
811
29
3
0
175,101
0
W
Cernunnos
9,892
989
34
3
0
196,265
2
W
Ra
10,365
1,037
59
6
0
191,929
2
L
Athena
7,577
758
6
1
0
195,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role