Player Matchup

Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver III
 
Chang'e
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,500 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,578 SR
1,029 MMR
Freya
Freya
Silver III
AgentSefBarosan
Freya
Silver III
Level 78
God Stats
4W - 3L
1,677 SR
Queue Stats
30W - 31L
975 MMR
Solo
Nu Wa
Nu Wa
Silver II
Enail
Nu Wa
Silver II
Level 128
God Stats
21W - 19L
1,555 SR
Queue Stats
139W - 143L
1,077 MMR
Solo
Ishtar
Ishtar
Silver III
Heterochromia98
Ishtar
Silver III
Level 119
God Stats
1W - 4L
1,512 SR
Queue Stats
181W - 205L
879 MMR
Solo
Lancelot
Lancelot
Silver IV
LaoCe
Lancelot
Silver IV
Level 135
God Stats
1W - 2L
1,837 SR
Queue Stats
37W - 49L
1,155 MMR
Solo
Hel
Hel
Bronze I
MatheuG4merYT
Hel
Bronze I
Level 49
God Stats
0W - 2L
1,308 SR
Queue Stats
6W - 21L
1,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
7 / 0 / 1
7,367
737
6,615
5,453
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
 
Baron Samedi
12
3 / 0 / 0
6,510
651
2,030
4,960
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
 
Thanatos
10
2 / 0 / 3
6,105
611
3,113
8,281
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
 
Chang'e
9
0 / 1 / 1
5,596
560
1,579
5,169
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
8
0 / 1 / 6
5,458
546
3,326
7,212
3,664
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
RatatoskrCernunnosHorusKali

VS

Bans
ThorNemesisAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,156
516
3,381
3,689
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Enail
Nu Wa
9
0 / 2 / 0
5,349
535
4,691
3,653
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 5 / 0
4,443
444
1,788
7,453
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
LaoCe
Lancelot
9
0 / 2 / 0
5,043
504
1,463
5,992
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
5,099
510
827
5,576
1,966
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
2
2
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
0
1
7.5
W
Baron Samedi
 
Baron Samedi
3
0
0
3
W
Thanatos
 
Thanatos
2
0
3
3.5
W
Chang'e
 
Chang'e
0
1
1
0.5
W
Sobek
 
Sobek
0
1
6
3
L
1
1
0
1
L
Nu Wa
Enail
Nu Wa
0
2
0
0
L
0
5
0
0
L
Lancelot
LaoCe
Lancelot
0
2
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,663
Damage
12,150
31,075
Taken
26,363
13,578
Mitigated
7,789
18,306
Healing
9,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,615
2,802
0
3,632
5,453
1,836
396
394
5,015
0
55,540
W
Baron Samedi
 
Baron Samedi
2,030
20
0
2,163
4,960
1,998
0
2,675
2,049
43,699
0
W
Thanatos
 
Thanatos
3,113
1,100
0
7,455
8,281
3,598
0
1,399
6,772
0
40,262
W
Chang'e
 
Chang'e
1,579
138
99
2,434
5,169
2,482
885
2,362
2,549
28,908
0
W
Sobek
 
Sobek
3,326
600
0
2,523
7,212
3,664
90
1,313
5,791
18,925
2,265
L
3,381
906
0
1,376
3,689
1,320
0
1,507
2,182
21,773
0
L
Nu Wa
Enail
Nu Wa
4,691
1,885
0
828
3,653
1,096
0
1,441
2,212
34,920
0
L
1,788
1,499
0
1,033
7,453
1,419
0
1,298
6,155
0
25,797
L
Lancelot
LaoCe
Lancelot
1,463
501
0
3,116
5,992
1,988
0
457
5,535
0
30,696
L
827
137
678
2,742
5,576
1,966
0
1,910
3,666
12,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
25,090
338
Minions Killed
277
0
Camps Cleared
0
963,472
Distance Traveled
878,321
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,367
737
92
9
0
169,825
0
W
Baron Samedi
6,510
651
80
8
0
191,970
0
W
Thanatos
6,105
611
71
7
0
224,350
4
W
Chang'e
5,596
560
63
6
0
183,401
4
W
Sobek
5,458
546
32
3
0
193,926
4
L
Freya
5,156
516
48
5
0
172,415
3
L
Nu Wa
5,349
535
76
8
0
180,834
3
L
Ishtar
4,443
444
55
6
0
145,691
3
L
Lancelot
5,043
504
69
7
0
215,871
3
L
Hel
5,099
510
29
3
0
163,510
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role