Player Matchup

Jormungandr
Jormungandr
Klid Zeni
Jormungandr
Level 116
God Stats
1W - 2L
1,452 SR
Queue Stats
28W - 37L
1,374 Elo+
Party 1
Anubis
Anubis
PhunckyFeelOne9
Anubis
Level 49
God Stats
35W - 46L
1,336 SR
Queue Stats
84W - 164L
1,185 Elo+
Solo
Nemesis
Nemesis
lIblxnklI
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 56
1,430 SR
1,353 Elo+

VS

Team Averages
Level 91
1,425 SR
1,321 Elo+
Medusa
Medusa
Almost420Jays
Medusa
Level 73
God Stats
3W - 6L
1,267 SR
Queue Stats
108W - 156L
1,282 Elo+
Solo
Maui
Maui
Prodigy0100
Maui
Level 79
God Stats
3W - 3L
1,629 SR
Queue Stats
56W - 74L
1,261 Elo+
Solo
Sol
Sol
iiszwuu
Sol
Level 121
God Stats
32W - 40L
1,377 SR
Queue Stats
163W - 195L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Klid Zeni
Jormungandr
12
0 / 4 / 0
7,174
717
7,957
12,431
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 2 / 0
6,796
680
7,587
5,430
3,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
lIblxnklI
Nemesis
10
0 / 3 / 0
6,303
630
2,425
8,640
4,400
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
7,840
784
8,152
6,483
2,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 0 / 8
7,139
714
3,629
6,667
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
14
6 / 0 / 3
8,560
856
12,097
11,055
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
9
9
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Jormungandr
Klid Zeni
Jormungandr
0
4
0
0
L
0
2
0
0
W
0
0
8
4
W
Sol
6
0
3
7.5
L
Nemesis
lIblxnklI
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,969
Damage
23,878
26,501
Taken
24,205
17,187
Mitigated
9,071
3,557
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,152
3,253
0
250
6,483
2,373
237
4,809
1,674
0
28,082
L
Jormungandr
Klid Zeni
Jormungandr
7,957
1,880
249
2,220
12,431
9,524
0
7,668
4,537
21,625
0
L
7,587
0
0
0
5,430
3,263
0
4,302
1,072
41,322
0
W
3,629
476
49
486
6,667
2,904
38
4,717
1,950
11,695
0
W
Sol
12,097
5,110
0
8,094
11,055
3,794
504
6,083
4,972
45,842
0
L
Nemesis
lIblxnklI
Nemesis
2,425
741
385
703
8,640
4,400
0
3,399
5,111
0
3,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,273
Gold Earned
23,539
107
Minions Killed
122
0
Camps Cleared
0
515,677
Distance Traveled
575,870
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,840
784
36
4
0
208,974
1
L
Jormungandr
7,174
717
38
4
0
160,893
0
L
Anubis
6,796
680
65
7
0
175,671
0
W
Maui
7,139
714
21
2
0
175,418
0
W
Sol
8,560
856
65
7
0
191,478
3
L
Nemesis
6,303
630
4
0
0
179,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role