Player Matchup

Apollo
Apollo
elmore401
Apollo
Level 160
God Stats
31W - 35L
1,564 SR
Queue Stats
1,389W - 1,547L
1,530 Elo+
Solo
Chaac
Chaac
giggletitez69
Chaac
Level 126
God Stats
5W - 0L
1,859 SR
Queue Stats
9W - 5L
1,464 Elo+
Party 2
Discordia
Discordia
goods0upyy
Discordia
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,501 Elo+
Party 2
Team Averages
Level 106
1,641 SR
1,498 Elo+

VS

Team Averages
Level 87
1,553 SR
1,389 Elo+
Ao Kuang
Ao Kuang
Tarous109
Ao Kuang
Level 57
God Stats
15W - 28L
1,440 SR
Queue Stats
153W - 202L
1,400 Elo+
Solo
Zhong Kui
Zhong Kui
Vini_lest1
Zhong Kui
Level 104
God Stats
0W - 2L
1,724 SR
Queue Stats
202W - 308L
1,408 Elo+
Party 1
Horus
Horus
sebatronlovesu
Horus
Level 99
God Stats
3W - 2L
1,496 SR
Queue Stats
359W - 518L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
elmore401
Apollo
18
7 / 1 / 6
12,323
770
19,729
13,628
5,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 4 / 8
11,312
707
11,707
18,018
19,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
goods0upyy
Discordia
18
3 / 1 / 9
11,718
732
15,231
8,411
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Tarous109
Ao Kuang
15
2 / 4 / 3
10,646
665
7,963
13,308
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Vini_lest1
Zhong Kui
16
1 / 8 / 4
10,645
665
16,135
21,111
15,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 2 / 2
11,042
690
8,491
20,839
25,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
6
6
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Tarous109
Ao Kuang
2
4
3
0.88
L
Zhong Kui
Vini_lest1
Zhong Kui
1
8
4
0.38
W
Apollo
elmore401
Apollo
7
1
6
10
W
4
4
8
2
W
Discordia
goods0upyy
Discordia
3
1
9
7.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,667
Damage
32,589
40,057
Taken
55,258
28,102
Mitigated
48,857
11,426
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Tarous109
Ao Kuang
7,963
2,433
0
3,951
13,308
7,806
349
2,953
10,178
30,029
2,179
L
Zhong Kui
Vini_lest1
Zhong Kui
16,135
1,549
69
3,841
21,111
15,450
0
5,267
15,340
52,841
0
W
Apollo
elmore401
Apollo
19,729
15,294
0
2,834
13,628
5,248
742
10,594
3,034
0
67,239
W
11,707
1,920
0
5,881
18,018
19,792
13
9,021
8,997
0
36,459
W
Discordia
goods0upyy
Discordia
15,231
2,039
119
2,592
8,411
3,062
213
4,235
4,176
64,502
0
L
8,491
3,459
1,241
5,450
20,839
25,601
50
7,037
13,163
0
36,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,353
Gold Earned
32,333
224
Minions Killed
180
0
Camps Cleared
0
870,445
Distance Traveled
834,888
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,646
665
54
3
0
298,927
1
L
Zhong Kui
10,645
665
78
5
0
232,531
1
W
Apollo
12,323
770
81
5
0
321,070
2
W
Chaac
11,312
707
30
2
0
271,124
0
W
Discordia
11,718
732
113
7
0
278,251
1
L
Horus
11,042
690
48
3
0
303,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role