Player Matchup

Zeus
Zeus
Capital212
Zeus
Level 140
God Stats
3W - 2L
1,739 SR
Queue Stats
12W - 8L
1,588 Elo+
Party 2
Charybdis
Charybdis
DragonBeast2905
Charybdis
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 9L
1,560 Elo+
Party 2
Achilles
Achilles
Kakuzua
Achilles
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 10L
1,507 Elo+
Party 2
Team Averages
Level 57
1,580 SR
1,552 Elo+

VS

Team Averages
Level 90
1,523 SR
1,454 Elo+
Medusa
Medusa
BRONZEWINS
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,474 Elo+
Party 1
Hercules
Hercules
Frinky10
Hercules
Level 102
God Stats
1W - 0L
1,491 SR
Queue Stats
7W - 9L
1,474 Elo+
Party 1
Persephone
Persephone
ЛисичкаТян
Persephone
Level 155
God Stats
6W - 2L
1,578 SR
Queue Stats
157W - 179L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,392
671
17,759
10,435
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
DragonBeast2905
Charybdis
15
2 / 3 / 3
9,576
684
10,051
15,575
6,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Kakuzua
Achilles
14
2 / 5 / 3
9,099
650
12,950
15,853
18,127
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BRONZEWINS
Medusa
18
9 / 0 / 2
11,673
834
17,509
15,211
7,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Frinky10
Hercules
15
1 / 3 / 8
9,724
695
7,737
22,885
25,525
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 8
9,562
683
10,944
11,786
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
11
11
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
BRONZEWINS
Medusa
9
0
2
10
L
1
3
2
0.67
L
Charybdis
DragonBeast2905
Charybdis
2
3
3
1.17
W
Hercules
Frinky10
Hercules
1
3
8
1.67
L
Achilles
Kakuzua
Achilles
2
5
3
0.7
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,760
Damage
36,190
41,863
Taken
49,882
28,598
Mitigated
36,748
6,894
Healing
12,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BRONZEWINS
Medusa
17,509
7,712
0
830
15,211
7,144
1,974
6,507
8,704
0
65,020
L
17,759
1,845
0
1,823
10,435
4,335
328
2,406
7,905
52,284
0
L
Charybdis
DragonBeast2905
Charybdis
10,051
5,519
0
2,595
15,575
6,136
750
4,188
11,025
0
38,712
W
Hercules
Frinky10
Hercules
7,737
2,886
1,065
7,109
22,885
25,525
375
5,246
17,639
0
17,871
L
Achilles
Kakuzua
Achilles
12,950
2,637
0
2,476
15,853
18,127
432
3,731
11,869
0
28,362
W
10,944
1,122
0
3,459
11,786
4,079
842
6,056
5,728
32,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,067
Gold Earned
30,959
177
Minions Killed
163
0
Camps Cleared
0
705,854
Distance Traveled
780,977
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,673
834
93
7
0
276,806
1
L
Zeus
9,392
671
97
7
0
230,453
0
L
Charybdis
9,576
684
54
4
0
225,525
1
W
Hercules
9,724
695
16
1
0
272,952
0
L
Achilles
9,099
650
26
2
0
249,876
3
W
Persephone
9,562
683
54
4
0
231,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role