Player Matchup

Rama
Rama
AwakenBleach2456
Rama
Level 121
God Stats
1W - 3L
1,609 SR
Queue Stats
129W - 172L
1,467 Elo+
Party 2
Sobek
Sobek
GiantJunkJosh
Sobek
Level 94
God Stats
4W - 10L
1,501 SR
Queue Stats
106W - 178L
1,423 Elo+
Party 2
Olorun
Olorun
LiteWarrior18
Olorun
Level 105
God Stats
0W - 3L
1,148 SR
Queue Stats
58W - 73L
1,430 Elo+
Party 3
Ne Zha
Ne Zha
Shlmuf
Ne Zha
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,502 Elo+
Party 3
Loki
Loki
deathbringer3469
Loki
Level 160
God Stats
66W - 43L
1,645 SR
Queue Stats
535W - 604L
1,492 Elo+
Party 2
Team Averages
Level 107
1,481 SR
1,463 Elo+

VS

Team Averages
Level 98
1,415 SR
1,476 Elo+
Lancelot
Lancelot
B00M3R 17 DCB
Lancelot
Level 114
God Stats
6W - 4L
1,634 SR
Queue Stats
244W - 228L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BossBeefy
Kukulkan
Level 68
God Stats
42W - 33L
1,532 SR
Queue Stats
216W - 256L
1,485 Elo+
Solo
Mulan
Mulan
Lethal_PandaYT
Mulan
Level 144
God Stats
1W - 1L
1,134 SR
Queue Stats
50W - 56L
1,426 Elo+
Solo
Maui
Maui
WhataWeeb27
Maui
Level 101
God Stats
5W - 0L
1,686 SR
Queue Stats
399W - 385L
1,522 Elo+
Party 1
Heimdallr
Heimdallr
blokeshi
Heimdallr
Level 65
God Stats
1W - 2L
1,091 SR
Queue Stats
176W - 202L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,419
471
5,723
17,369
6,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 4
9,070
454
3,967
21,297
23,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 1
10,001
500
7,199
21,922
9,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
Shlmuf
Ne Zha
15
0 / 5 / 3
9,260
463
6,401
17,850
7,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 5 / 0
11,094
555
11,369
13,616
5,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
B00M3R 17 DCB
Lancelot
19
8 / 0 / 6
11,776
589
15,749
13,285
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
BossBeefy
Kukulkan
17
1 / 2 / 9
10,433
522
13,372
8,089
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 2 / 4
11,716
586
9,851
19,880
16,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 1 / 4
9,863
493
6,741
14,451
15,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
blokeshi
Heimdallr
17
5 / 3 / 5
10,173
509
15,569
11,654
6,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
26
26
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Lancelot
B00M3R 17 DCB
Lancelot
8
0
6
11
W
Kukulkan
BossBeefy
Kukulkan
1
2
9
2.75
L
1
4
4
0.75
W
7
2
4
4.5
L
1
7
1
0.21
L
Ne Zha
Shlmuf
Ne Zha
0
5
3
0.3
W
5
1
4
7
W
Heimdallr
blokeshi
Heimdallr
5
3
5
2.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,659
Damage
61,282
92,054
Taken
67,359
51,980
Mitigated
49,582
26,291
Healing
12,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,723
5,035
0
5,413
17,369
6,201
178
4,521
12,848
0
60,476
W
Lancelot
B00M3R 17 DCB
Lancelot
15,749
4,526
0
430
13,285
6,738
857
3,322
9,963
0
107,338
W
Kukulkan
BossBeefy
Kukulkan
13,372
927
0
722
8,089
4,004
1,836
3,701
4,388
91,749
0
L
3,967
621
0
3,393
21,297
23,561
52
5,693
15,604
20,246
0
W
9,851
1,380
0
7,244
19,880
16,640
1,756
439
19,441
0
73,928
L
7,199
4,482
497
8,804
21,922
9,346
1,610
7,793
14,129
79,877
0
L
Ne Zha
Shlmuf
Ne Zha
6,401
1,993
0
7,070
17,850
7,319
0
1,766
16,084
0
73,351
W
6,741
1,656
102
1,810
14,451
15,842
729
3,147
11,304
41,894
12,022
W
Heimdallr
blokeshi
Heimdallr
15,569
6,197
0
2,679
11,654
6,358
2,946
2,037
9,617
0
78,983
L
11,369
4,154
0
1,114
13,616
5,553
1,870
0
13,616
0
96,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,844
Gold Earned
53,961
568
Minions Killed
600
0
Camps Cleared
0
1,856,253
Distance Traveled
1,991,187
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,419
471
117
6
0
325,411
2
W
Lancelot
11,776
589
137
7
0
479,514
2
W
Kukulkan
10,433
522
153
8
0
373,410
2
L
Sobek
9,070
454
24
1
0
448,360
1
W
Mulan
11,716
586
139
7
0
402,073
8
L
Olorun
10,001
500
142
7
0
285,373
1
L
Ne Zha
9,260
463
131
7
0
401,844
5
W
Maui
9,863
493
86
4
0
386,831
4
W
Heimdallr
10,173
509
85
4
0
349,359
3
L
Loki
11,094
555
154
8
0
395,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role