Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Lawline
Chaac
Level 54
God Stats
10W - 34L
1,472 SR
Queue Stats
42W - 122L
1,274 Elo+
Party 2
Ra
Ra
farder_man
Ra
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 33L
1,030 Elo+
Party 2
Team Averages
Level 70
1,491 SR
1,268 Elo+

VS

Team Averages
Level 73
1,430 SR
1,250 Elo+
Skadi
Skadi
MirmidonTfn
Skadi
Level 39
God Stats
30W - 20L
1,460 SR
Queue Stats
78W - 66L
1,467 Elo+
Solo
Chang'e
Chang'e
MrTheRampage
Chang'e
Level 96
God Stats
11W - 9L
1,331 SR
Queue Stats
67W - 80L
1,220 Elo+
Party 1
Maui
Maui
OriginalSpud01
Maui
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 51L
1,063 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 7 / 0
7,793
599
9,623
16,078
6,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Lawline
Chaac
12
0 / 4 / 0
7,688
591
4,432
14,480
14,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 5 / 0
8,348
642
3,064
7,230
2,933
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 6
11,386
876
18,236
9,487
4,351
Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
MrTheRampage
Chang'e
15
4 / 1 / 10
9,846
757
6,030
7,741
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 0 / 14
10,676
821
5,972
7,028
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
46
1
Kills
16
16
Deaths
1
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
0
0.14
L
Chaac
Lawline
Chaac
0
4
0
0
W
10
0
6
13
W
Chang'e
MrTheRampage
Chang'e
4
1
10
9
W
2
0
14
9
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,119
Damage
30,238
37,788
Taken
24,256
23,947
Mitigated
15,041
5,856
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,623
1,613
0
0
16,078
6,991
33
4,006
12,072
0
18,951
L
Chaac
Lawline
Chaac
4,432
533
0
4,238
14,480
14,023
280
4,599
9,881
0
20,329
W
18,236
8,169
0
490
9,487
4,351
2,057
478
8,789
0
65,927
W
Chang'e
MrTheRampage
Chang'e
6,030
163
1,727
2,653
7,741
2,810
489
1,178
6,323
39,656
0
W
5,972
1,039
184
2,003
7,028
7,880
270
1,459
5,404
12,687
0
L
3,064
109
1,304
314
7,230
2,933
0
3,424
3,806
37,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,829
Gold Earned
31,908
116
Minions Killed
170
0
Camps Cleared
0
701,145
Distance Traveled
721,804
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,793
599
21
2
0
239,859
2
L
Chaac
7,688
591
29
2
0
260,729
1
W
Skadi
11,386
876
77
6
0
260,977
4
W
Chang'e
9,846
757
72
6
0
233,621
2
W
Maui
10,676
821
21
2
0
227,206
0
L
Ra
8,348
642
66
5
0
200,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role