Player Matchup

Discordia
Discordia
EL RATON 93
Discordia
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 134L
1,486 Elo+
Party 1
Arachne
Arachne
El MacK
Arachne
Level 120
God Stats
2W - 0L
1,299 SR
Queue Stats
134W - 137L
1,402 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ElLarSs
Tsukuyomi
Level 107
God Stats
9W - 4L
1,466 SR
Queue Stats
131W - 121L
1,405 Elo+
Party 1
Hera
Hera
KingPpaas
Hera
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,273 Elo+
Party 1
Ullr
Ullr
ShrekTheMazin
Ullr
Level 98
God Stats
1W - 0L
1,321 SR
Queue Stats
18W - 20L
1,339 Elo+
Solo
Team Averages
Level 101
1,417 SR
1,381 Elo+

VS

Team Averages
Level 111
1,431 SR
1,406 Elo+
Kuzenbo
Kuzenbo
Hikanjoten
Kuzenbo
Level 138
God Stats
0W - 2L
1,289 SR
Queue Stats
136W - 165L
1,368 Elo+
Solo
Neith
Neith
LordAesir99
Neith
Level 101
God Stats
1W - 2L
1,487 SR
Queue Stats
70W - 84L
1,367 Elo+
Solo
Charybdis
Charybdis
SirGagnon
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 60L
1,395 Elo+
Party 2
Sol
Sol
bbykami
Sol
Level 129
God Stats
1W - 2L
1,385 SR
Queue Stats
49W - 38L
1,494 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
embattelwill
Morgan Le Fay
Level 100
God Stats
2W - 3L
1,492 SR
Queue Stats
49W - 51L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EL RATON 93
Discordia
15
5 / 2 / 13
8,854
885
14,824
8,710
4,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
El MacK
Arachne
16
3 / 1 / 10
9,187
919
2,993
11,116
10,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
ElLarSs
Tsukuyomi
16
7 / 1 / 8
9,172
917
9,787
10,205
5,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
13
0 / 2 / 8
7,454
745
5,652
6,816
3,138
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 2 / 11
8,705
871
9,612
10,265
5,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hikanjoten
Kuzenbo
14
2 / 4 / 5
8,329
833
5,107
12,921
17,849
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 1 / 7
8,174
817
8,034
8,466
4,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
SirGagnon
Charybdis
12
1 / 4 / 3
7,240
724
8,269
8,300
4,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
2 / 5 / 4
7,662
766
10,062
9,683
4,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
embattelwill
Morgan Le Fay
13
2 / 4 / 3
7,837
784
8,205
9,016
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
18
Kills
8
8
Deaths
18
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
EL RATON 93
Discordia
5
2
13
5.75
W
Arachne
El MacK
Arachne
3
1
10
8
W
Tsukuyomi
ElLarSs
Tsukuyomi
7
1
8
11
L
Kuzenbo
Hikanjoten
Kuzenbo
2
4
5
1.13
W
Hera
0
2
8
2
L
1
1
7
4.5
W
3
2
11
4.25
L
Charybdis
SirGagnon
Charybdis
1
4
3
0.63
L
Sol
2
5
4
0.8
L
Morgan Le Fay
embattelwill
Morgan Le Fay
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,868
Damage
39,677
47,112
Taken
48,386
29,296
Mitigated
35,516
23,950
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EL RATON 93
Discordia
14,824
424
1,108
2,264
8,710
4,960
885
3,457
5,253
28,580
0
W
Arachne
El MacK
Arachne
2,993
2,490
3,266
3,833
11,116
10,699
175
5,379
5,737
0
7,894
W
Tsukuyomi
ElLarSs
Tsukuyomi
9,787
1,578
2,851
4,322
10,205
5,269
1,025
4,624
5,581
0
16,991
L
Kuzenbo
Hikanjoten
Kuzenbo
5,107
1,651
197
1,245
12,921
17,849
130
3,804
9,117
13,105
0
W
Hera
5,652
1,700
1,395
1,028
6,816
3,138
497
4,346
2,470
16,155
0
L
8,034
2,060
199
2,934
8,466
4,429
1,071
3,495
4,971
0
25,181
W
9,612
2,968
1,153
2,730
10,265
5,230
1,914
5,568
4,697
0
24,041
L
Charybdis
SirGagnon
Charybdis
8,269
3,045
739
584
8,300
4,170
215
4,730
3,570
0
15,329
L
Sol
10,062
1,205
561
2,138
9,683
4,658
383
4,617
5,066
21,087
0
L
Morgan Le Fay
embattelwill
Morgan Le Fay
8,205
975
1,073
1,917
9,016
4,410
409
3,830
5,186
17,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,372
Gold Earned
39,242
121
Minions Killed
143
0
Camps Cleared
0
1,047,696
Distance Traveled
874,694
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,854
885
23
2
0
208,382
0
W
Arachne
9,187
919
21
2
0
211,713
1
W
Tsukuyomi
9,172
917
17
2
0
244,045
0
L
Kuzenbo
8,329
833
10
1
0
175,579
3
W
Hera
7,454
745
22
2
0
202,156
2
L
Neith
8,174
817
51
5
0
189,182
0
W
Ullr
8,705
871
38
4
0
181,400
0
L
Charybdis
7,240
724
16
2
0
163,679
0
L
Sol
7,662
766
35
4
0
173,326
1
L
Morgan Le Fay
7,837
784
31
3
0
172,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role