Player Matchup

Ne Zha
Ne Zha
JwAtch
Ne Zha
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 3L
1,882 Elo+
Solo
Bellona
Bellona
PapaMysh
Bellona
Level 106
God Stats
33W - 26L
1,542 SR
Queue Stats
404W - 408L
1,468 Elo+
Solo
Nox
Nox
TheirNemesis
Nox
Level 125
God Stats
76W - 86L
1,468 SR
Queue Stats
432W - 428L
1,451 Elo+
Solo
Cabrakan
Cabrakan
bionic_Tyro
Cabrakan
Level 149
God Stats
11W - 5L
1,701 SR
Queue Stats
37W - 31L
1,546 Elo+
Solo
Mercury
Mercury
charli1238
Mercury
Level 101
God Stats
1W - 1L
1,464 SR
Queue Stats
13W - 19L
1,318 Elo+
Solo
Team Averages
Level 105
1,535 SR
1,533 Elo+

VS

Team Averages
Level 102
1,457 SR
1,453 Elo+
Bacchus
Bacchus
Acceptxtion
Bacchus
Level 160
God Stats
0W - 2L
1,251 SR
Queue Stats
72W - 70L
1,457 Elo+
Party 1
Pele
Pele
MorpheusHack
Pele
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 68L
1,433 Elo+
Solo
Jing Wei
Jing Wei
Ryujin_Jakka_974
Jing Wei
Level 44
God Stats
31W - 28L
1,546 SR
Queue Stats
51W - 52L
1,521 Elo+
Solo
Bellona
Bellona
Saquz
Bellona
Level 147
God Stats
2W - 2L
1,486 SR
Queue Stats
81W - 55L
1,561 Elo+
Party 1
Vulcan
Vulcan
ben-ji14
Vulcan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
JwAtch
Ne Zha
18
8 / 2 / 19
12,695
1,270
29,318
17,565
19,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
PapaMysh
Bellona
18
5 / 4 / 15
11,468
1,147
10,801
16,613
13,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 2 / 13
11,871
1,187
9,236
5,515
2,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
bionic_Tyro
Cabrakan
18
7 / 3 / 22
12,628
1,263
26,946
16,809
13,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
charli1238
Mercury
18
8 / 3 / 10
12,222
1,222
8,809
9,823
5,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

263

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acceptxtion
Bacchus
16
4 / 10 / 8
11,058
1,106
17,157
20,855
15,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 6
9,827
983
8,068
16,664
16,434
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 7 / 4
10,851
1,085
11,920
19,604
7,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Saquz
Bellona
16
3 / 4 / 9
10,876
1,088
10,299
16,616
22,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
ben-ji14
Vulcan
17
2 / 10 / 6
11,164
1,116
11,209
15,803
7,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
47
33
Kills
14
14
Deaths
33
79
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Acceptxtion
Bacchus
4
10
8
0.8
W
Ne Zha
JwAtch
Ne Zha
8
2
19
8.75
L
1
2
6
2
W
Bellona
PapaMysh
Bellona
5
4
15
3.13
L
4
7
4
0.86
L
Bellona
Saquz
Bellona
3
4
9
1.88
W
5
2
13
5.75
L
Vulcan
ben-ji14
Vulcan
2
10
6
0.5
W
Cabrakan
bionic_Tyro
Cabrakan
7
3
22
6
W
Mercury
charli1238
Mercury
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,110
Damage
58,653
66,325
Taken
89,542
55,079
Mitigated
69,846
12,263
Healing
2,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Acceptxtion
Bacchus
17,157
2,365
0
343
20,855
15,776
0
8,760
12,095
21,990
0
W
Ne Zha
JwAtch
Ne Zha
29,318
11,861
0
7,308
17,565
19,892
0
4,964
12,322
0
43,621
L
8,068
1,859
0
1,489
16,664
16,434
0
7,645
9,019
0
13,115
W
Bellona
PapaMysh
Bellona
10,801
1,326
0
160
16,613
13,475
0
9,742
6,593
0
25,266
L
11,920
8,122
0
635
19,604
7,754
0
6,128
13,476
0
18,039
L
Bellona
Saquz
Bellona
10,299
2,826
0
80
16,616
22,555
0
8,506
8,110
0
19,113
W
9,236
164
0
653
5,515
2,722
0
2,663
2,734
37,562
0
L
Vulcan
ben-ji14
Vulcan
11,209
5,024
0
146
15,803
7,327
0
5,143
10,660
45,558
0
W
Cabrakan
bionic_Tyro
Cabrakan
26,946
2,831
435
3,471
16,809
13,373
0
5,961
10,655
37,344
0
W
Mercury
charli1238
Mercury
8,809
4,484
0
236
9,823
5,617
0
3,907
5,655
0
30,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,884
Gold Earned
53,776
192
Minions Killed
144
12
Camps Cleared
3
1,082,744
Distance Traveled
1,015,124
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,058
1,106
14
1
1
188,148
3
W
Ne Zha
12,695
1,270
21
2
1
221,217
0
L
Pele
9,827
983
12
1
0
173,725
1
W
Bellona
11,468
1,147
35
4
0
216,933
0
L
Jing Wei
10,851
1,085
11
1
2
250,174
0
L
Bellona
10,876
1,088
17
2
0
218,533
0
W
Nox
11,871
1,187
77
8
4
219,709
1
L
Vulcan
11,164
1,116
90
9
0
184,544
0
W
Cabrakan
12,628
1,263
26
3
1
181,989
2
W
Mercury
12,222
1,222
33
3
6
242,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role