Player Matchup

Shiva
Shiva
Alvaros7w7
Shiva
Level 89
God Stats
14W - 21L
1,256 SR
Queue Stats
40W - 52L
1,251 Elo+
Solo
Apollo
Apollo
Fig-twiN1312
Apollo
Level 24
God Stats
10W - 8L
1,465 SR
Queue Stats
22W - 24L
1,298 Elo+
Party 1
Geb
Geb
Menyus28
Geb
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,428 Elo+
Solo
Arachne
Arachne
Patp7
Arachne
Level 106
God Stats
51W - 28L
1,548 SR
Queue Stats
176W - 160L
1,353 Elo+
Party 1
Zhong Kui
Zhong Kui
alcivator
Zhong Kui
Level 88
God Stats
14W - 9L
1,579 SR
Queue Stats
188W - 181L
1,346 Elo+
Solo
Team Averages
Level 82
1,470 SR
1,335 Elo+

VS

Team Averages
Level 71
1,417 SR
1,264 Elo+
Neith
Neith
Baby Cakes18224
Neith
Level 67
God Stats
9W - 17L
1,361 SR
Queue Stats
227W - 277L
1,337 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bl00DSoul
Ah Muzen Cab
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,139 Elo+
Solo
Merlin
Merlin
Marchey_
Merlin
Level 120
God Stats
5W - 8L
1,408 SR
Queue Stats
313W - 344L
1,326 Elo+
Solo
Artio
Artio
Ripyizu
Artio
Level 68
God Stats
4W - 4L
1,565 SR
Queue Stats
231W - 274L
1,271 Elo+
Solo
Ishtar
Ishtar
Winterfalcon00
Ishtar
Level 37
God Stats
2W - 12L
1,253 SR
Queue Stats
20W - 41L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
9
0 / 0 / 0
5,213
652
1,324
4,240
1,826
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apollo
7
1 / 1 / 0
4,535
567
3,658
3,162
710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 1
4,325
541
1,885
5,400
1,883
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Patp7
Arachne
9
0 / 1 / 1
5,126
641
1,630
6,078
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
alcivator
Zhong Kui
9
1 / 0 / 0
5,154
644
1,516
3,466
2,212
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
4,290
536
3,069
4,196
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Bl00DSoul
Ah Muzen Cab
2
0 / 1 / 0
3,152
394
911
2,621
816
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
Marchey_
Merlin
7
0 / 0 / 0
3,933
492
1,246
1,172
278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Ripyizu
Artio
5
0 / 1 / 1
4,212
527
1,444
6,334
3,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 0 / 1
4,140
518
1,353
4,091
1,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
1
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
0
0
0
0
L
1
1
0
1
L
Ah Muzen Cab
Bl00DSoul
Ah Muzen Cab
0
1
0
0
W
Apollo
1
1
0
1
L
Merlin
Marchey_
Merlin
0
0
0
0
W
1
0
1
1.5
W
Arachne
Patp7
Arachne
0
1
1
0.5
L
Artio
Ripyizu
Artio
0
1
1
0.5
L
0
0
1
0.5
W
Zhong Kui
alcivator
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,013
Damage
8,023
22,346
Taken
18,414
9,350
Mitigated
7,053
7,981
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
1,324
396
0
1,141
4,240
1,826
46
1,040
3,200
0
24,955
L
3,069
1,612
0
506
4,196
1,605
256
884
3,312
0
19,224
L
Ah Muzen Cab
Bl00DSoul
Ah Muzen Cab
911
631
0
318
2,621
816
297
1,356
1,265
0
2,043
W
Apollo
3,658
2,816
0
448
3,162
710
1,272
414
2,748
0
22,008
L
Merlin
Marchey_
Merlin
1,246
64
0
250
1,172
278
0
0
1,172
13,959
0
W
1,885
277
0
1,504
5,400
1,883
300
933
4,467
12,065
0
W
Arachne
Patp7
Arachne
1,630
1,088
0
3,115
6,078
2,719
0
97
5,981
0
31,651
L
Artio
Ripyizu
Artio
1,444
441
1,060
2,911
6,334
3,239
0
1,001
5,333
9,142
0
L
1,353
950
0
864
4,091
1,115
0
160
3,931
0
16,178
W
Zhong Kui
alcivator
Zhong Kui
1,516
626
0
1,773
3,466
2,212
764
206
3,260
29,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,353
Gold Earned
19,727
234
Minions Killed
99
0
Camps Cleared
0
806,901
Distance Traveled
623,509
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,213
652
58
7
0
151,105
1
L
Neith
4,290
536
32
4
0
150,595
2
L
Ah Muzen Cab
3,152
394
2
0
0
85,620
1
W
Apollo
4,535
567
45
6
0
149,558
0
L
Merlin
3,933
492
23
3
0
92,671
1
W
Geb
4,325
541
16
2
0
162,018
2
W
Arachne
5,126
641
59
7
0
201,315
0
L
Artio
4,212
527
7
1
0
163,713
1
L
Ishtar
4,140
518
35
4
0
130,910
0
W
Zhong Kui
5,154
644
56
7
0
142,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role