Player Matchup

Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Odolina
Izanami
Level 129
God Stats
3W - 0L
1,634 SR
Queue Stats
62W - 33L
1,738 Elo+
Solo
Discordia
Discordia
Riviẻre
Discordia
Level 147
God Stats
22W - 12L
1,635 SR
Queue Stats
177W - 172L
1,601 Elo+
Solo
Mercury
Mercury
TisTheWizard
Mercury
Level 160
God Stats
38W - 44L
1,543 SR
Queue Stats
221W - 238L
1,603 Elo+
Solo
He Bo
He Bo
YourOwnTroops
He Bo
Level 142
God Stats
2W - 2L
1,243 SR
Queue Stats
157W - 137L
1,642 Elo+
Solo
Team Averages
Level 145
1,511 SR
1,617 Elo+

VS

Team Averages
Level 114
1,473 SR
1,556 Elo+
Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AstroCulo
Mercury
Level 149
God Stats
30W - 29L
1,590 SR
Queue Stats
319W - 309L
1,491 Elo+
Solo
Shiva
Shiva
FatMuscles
Shiva
Level 92
God Stats
4W - 3L
1,678 SR
Queue Stats
383W - 360L
1,615 Elo+
Solo
Nox
Nox
ReillyRead
Nox
Level 107
God Stats
0W - 4L
1,150 SR
Queue Stats
342W - 309L
1,628 Elo+
Solo
Merlin
Merlin
XJhonatanX
Merlin
Level 69
God Stats
14W - 22L
1,447 SR
Queue Stats
215W - 212L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 1 / 6
7,154
550
6,654
11,100
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Odolina
Izanami
15
5 / 0 / 1
9,006
693
10,646
9,082
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Riviẻre
Discordia
12
2 / 1 / 3
7,683
591
6,222
4,952
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
TisTheWizard
Mercury
14
2 / 1 / 2
8,368
644
3,939
8,815
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 1 / 0
8,041
619
5,767
6,444
4,707
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 2 / 0
6,451
496
6,043
8,276
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
AstroCulo
Mercury
13
3 / 4 / 1
7,464
574
4,432
11,466
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
13
0 / 0 / 1
7,658
589
4,455
11,907
7,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 2
6,200
477
3,215
9,535
7,914
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
XJhonatanX
Merlin
12
1 / 2 / 1
6,988
538
4,922
10,137
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
4
4
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
1
6
3
L
Apollo
 
Apollo
0
2
0
0
L
Mercury
AstroCulo
Mercury
3
4
1
0.88
L
Shiva
0
0
1
0.5
W
Izanami
Odolina
Izanami
5
0
1
5.5
L
0
1
2
1
W
Discordia
Riviẻre
Discordia
2
1
3
3.5
W
Mercury
TisTheWizard
Mercury
2
1
2
3
L
Merlin
XJhonatanX
Merlin
1
2
1
0.75
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,228
Damage
23,067
40,393
Taken
51,321
22,210
Mitigated
26,681
11,523
Healing
13,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,654
383
0
2,658
11,100
7,611
96
2,520
8,420
16,305
1,488
L
Apollo
 
Apollo
6,043
3,924
0
2,442
8,276
2,831
0
2,515
5,761
0
51,815
L
Mercury
AstroCulo
Mercury
4,432
2,406
0
921
11,466
4,119
0
1,886
9,452
0
62,664
L
Shiva
4,455
1,107
57
4,318
11,907
7,882
0
5,891
6,016
0
57,705
W
Izanami
Odolina
Izanami
10,646
6,915
0
4,259
9,082
4,221
2,128
746
8,285
0
97,064
L
3,215
613
0
1,966
9,535
7,914
0
2,760
6,599
18,971
2,227
W
Discordia
Riviẻre
Discordia
6,222
686
0
1,036
4,952
1,963
195
2,213
2,447
47,622
0
W
Mercury
TisTheWizard
Mercury
3,939
2,400
0
350
8,815
3,708
0
1,551
7,112
0
75,515
L
Merlin
XJhonatanX
Merlin
4,922
111
0
3,641
10,137
3,935
0
4,787
5,018
54,133
0
W
5,767
521
0
3,220
6,444
4,707
0
371
5,487
59,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,252
Gold Earned
34,761
513
Minions Killed
458
0
Camps Cleared
0
1,373,152
Distance Traveled
1,322,358
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,154
550
12
1
0
281,819
6
L
Apollo
6,451
496
102
8
0
243,607
3
L
Mercury
7,464
574
108
8
0
301,675
5
L
Shiva
7,658
589
121
9
0
276,117
2
W
Izanami
9,006
693
165
13
0
240,913
7
L
Nox
6,200
477
22
2
0
256,924
4
W
Discordia
7,683
591
95
7
0
278,886
8
W
Mercury
8,368
644
128
10
0
323,861
4
L
Merlin
6,988
538
105
8
0
244,035
4
W
He Bo
8,041
619
113
9
0
247,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role