Player Matchup

Medusa
Medusa
MooreToExpect
Medusa
Level 109
God Stats
3W - 4L
1,429 SR
Queue Stats
713W - 527L
1,576 Elo+
Party 2
Shiva
Shiva
Tezhuu
Shiva
Level 149
God Stats
73W - 33L
1,661 SR
Queue Stats
897W - 684L
1,617 Elo+
Party 2
Chang'e
Chang'e
w8yn3
Chang'e
Level 101
God Stats
27W - 19L
1,557 SR
Queue Stats
160W - 180L
1,455 Elo+
Solo
Team Averages
Level 120
1,549 SR
1,549 Elo+

VS

Team Averages
Level 117
1,596 SR
1,457 Elo+
Charybdis
Charybdis
Dip king 187789
Charybdis
Level 153
God Stats
15W - 14L
1,644 SR
Queue Stats
404W - 449L
1,457 Elo+
Solo
King Arthur
King Arthur
N3xzus
King Arthur
Level 68
God Stats
2W - 2L
1,473 SR
Queue Stats
117W - 105L
1,434 Elo+
Party 1
Hades
Hades
li Coas il
Hades
Level 129
God Stats
2W - 0L
1,671 SR
Queue Stats
56W - 56L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 4
13,759
724
14,055
23,150
12,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Tezhuu
Shiva
19
3 / 1 / 7
12,769
672
20,366
29,945
38,683
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
w8yn3
Chang'e
17
2 / 3 / 7
12,215
643
7,908
19,211
9,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dip king 187789
Charybdis
19
2 / 3 / 3
12,913
680
20,879
13,764
7,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
N3xzus
King Arthur
17
2 / 5 / 3
12,154
640
15,887
16,477
21,263
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hades
20
1 / 3 / 4
13,335
702
20,945
19,155
14,443
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
11
Kills
5
5
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Dip king 187789
Charybdis
2
3
3
1.17
L
6
1
4
8
W
King Arthur
N3xzus
King Arthur
2
5
3
0.7
L
Shiva
Tezhuu
Shiva
3
1
7
6.5
W
Hades
1
3
4
1
L
Chang'e
w8yn3
Chang'e
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,329
Damage
57,711
72,306
Taken
49,396
60,920
Mitigated
43,487
26,501
Healing
14,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Dip king 187789
Charybdis
20,879
7,599
0
2,881
13,764
7,781
2,282
1,279
12,485
0
88,108
L
14,055
8,090
0
6,883
23,150
12,938
1,128
9,183
13,967
0
88,066
W
King Arthur
N3xzus
King Arthur
15,887
1,360
0
665
16,477
21,263
319
3,961
12,516
1,629
35,548
L
Shiva
Tezhuu
Shiva
20,366
2,813
1,973
4,001
29,945
38,683
60
5,881
24,064
0
55,357
W
Hades
20,945
564
1,076
9,723
19,155
14,443
712
2,716
16,439
82,818
0
L
Chang'e
w8yn3
Chang'e
7,908
76
5,170
8,474
19,211
9,299
252
7,298
11,913
44,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,743
Gold Earned
38,402
260
Minions Killed
266
0
Camps Cleared
0
1,096,804
Distance Traveled
1,027,349
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,913
680
101
5
0
323,912
2
L
Medusa
13,759
724
133
7
0
354,927
0
W
King Arthur
12,154
640
24
1
0
329,899
0
L
Shiva
12,769
672
73
4
0
394,411
2
W
Hades
13,335
702
141
7
0
373,538
3
L
Chang'e
12,215
643
54
3
0
347,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role