Player Matchup

Fenrir
Fenrir
D o r n x n
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
MurdochBaws
Cthulhu
Level 3
God Stats
1W - 1L
1,725 SR
Queue Stats
2W - 5L
1,456 Elo+
Party 1
Janus
Janus
i LukeAndo97
Janus
Level 38
God Stats
1W - 12L
1,181 SR
Queue Stats
53W - 77L
1,361 Elo+
Party 1
Team Averages
Level 48
1,469 SR
1,411 Elo+

VS

Team Averages
Level 54
1,359 SR
1,262 Elo+
Bastet
Bastet
PgmCharlino94
Bastet
Level 6
God Stats
2W - 2L
1,261 SR
Queue Stats
6W - 15L
1,252 Elo+
Party 2
Baron Samedi
Baron Samedi
im_TheMasK
Baron Samedi
Level 88
God Stats
2W - 2L
1,519 SR
Queue Stats
8W - 13L
1,328 Elo+
Solo
Sylvanus
Sylvanus
zFraGueuR
Sylvanus
Level 68
God Stats
2W - 3L
1,298 SR
Queue Stats
29W - 64L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 3 / 1
8,636
617
6,695
10,536
4,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
MurdochBaws
Cthulhu
14
1 / 1 / 1
9,656
690
6,779
12,762
12,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 5 / 2
9,115
651
10,743
8,916
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 2
10,334
738
6,818
7,646
3,952
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
im_TheMasK
Baron Samedi
15
2 / 3 / 6
9,391
671
13,188
11,458
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
zFraGueuR
Sylvanus
14
0 / 0 / 9
8,681
620
5,028
12,039
12,855
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
9
9
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
3
1
0.83
L
Cthulhu
MurdochBaws
Cthulhu
1
1
1
1.5
W
7
0
2
8
L
0
5
2
0.2
W
Baron Samedi
im_TheMasK
Baron Samedi
2
3
6
1.67
W
Sylvanus
zFraGueuR
Sylvanus
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,217
Damage
25,034
32,214
Taken
31,143
20,035
Mitigated
23,266
2,410
Healing
14,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,695
1,457
0
1,332
10,536
4,411
0
5,268
5,268
0
24,771
L
Cthulhu
MurdochBaws
Cthulhu
6,779
237
0
748
12,762
12,438
0
7,049
5,713
18,541
0
W
6,818
1,753
0
1,603
7,646
3,952
0
3,841
3,805
0
38,111
L
10,743
116
0
330
8,916
3,186
0
5,927
2,989
52,644
0
W
Baron Samedi
im_TheMasK
Baron Samedi
13,188
1,288
2,043
2,422
11,458
6,459
47
6,552
4,906
38,578
0
W
Sylvanus
zFraGueuR
Sylvanus
5,028
1,127
3,801
5,130
12,039
12,855
192
7,180
4,859
17,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,407
Gold Earned
28,406
160
Minions Killed
131
0
Camps Cleared
0
796,858
Distance Traveled
761,013
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,636
617
35
3
0
270,097
0
L
Cthulhu
9,656
690
30
2
0
281,866
1
W
Bastet
10,334
738
54
4
0
319,411
0
L
Janus
9,115
651
95
7
0
244,895
1
W
Baron Samedi
9,391
671
52
4
0
235,976
4
W
Sylvanus
8,681
620
25
2
0
205,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role