Player Matchup

Hel
Hel
CoomMonsoon
Hel
Level 7
God Stats
7W - 0L
1,678 SR
Queue Stats
32W - 4L
1,860 Elo+
Party 1
Guan Yu
Guan Yu
FiremanKing316
Guan Yu
Level 126
God Stats
2W - 1L
1,620 SR
Queue Stats
79W - 62L
1,597 Elo+
Party 1
Chang'e
Chang'e
LumpOnMyBalls
Chang'e
Level 14
God Stats
2W - 0L
1,742 SR
Queue Stats
24W - 4L
1,842 Elo+
Party 1
Yemoja
Yemoja
Mendosokai
Yemoja
Level 139
God Stats
1W - 1L
1,490 SR
Queue Stats
20W - 8L
1,660 Elo+
Party 1
Artio
Artio
stenchy
Artio
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,665 Elo+
Party 1
Team Averages
Level 61
1,606 SR
1,725 Elo+

VS

Team Averages
Level 81
1,568 SR
1,467 Elo+
Ganesha
Ganesha
 
Ganesha
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Sochiix
Chang'e
Level 85
God Stats
88W - 76L
1,561 SR
Queue Stats
400W - 416L
1,467 Elo+
Solo
Kali
Kali
colomboibz90
Kali
Level 46
God Stats
2W - 1L
1,747 SR
Queue Stats
106W - 146L
1,392 Elo+
Solo
Nike
Nike
iTzMrChris
Nike
Level 158
God Stats
1W - 2L
1,531 SR
Queue Stats
402W - 400L
1,545 Elo+
Solo
Sol
Sol
marissa4442318
Sol
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 21L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 10
8,418
842
16,375
13,092
7,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 2 / 12
8,263
826
9,828
25,098
20,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
14
3 / 1 / 13
8,589
859
16,244
19,973
13,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yemoja
Mendosokai
Yemoja
14
4 / 1 / 13
8,556
856
7,608
16,672
12,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
stenchy
Artio
14
1 / 2 / 11
8,159
816
8,133
20,674
16,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 5 / 6
8,036
804
7,965
16,552
14,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Sochiix
Chang'e
13
3 / 4 / 3
7,674
767
13,783
11,139
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 2
6,716
672
8,643
12,524
5,396
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 3 / 4
7,919
792
11,561
15,360
13,251
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 1 / 2
8,437
844
23,593
11,573
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
18
Kills
7
7
Deaths
19
59
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
6
0.6
W
7
1
10
12
W
3
2
12
4.5
W
Chang'e
3
1
13
9.5
W
Yemoja
Mendosokai
Yemoja
4
1
13
10.5
L
Chang'e
Sochiix
Chang'e
3
4
3
1.13
L
0
6
2
0.17
L
1
3
4
1
L
3
1
2
4
W
Artio
stenchy
Artio
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,188
Damage
65,545
95,509
Taken
67,148
71,556
Mitigated
42,566
67,777
Healing
19,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,965
652
919
2,023
16,552
14,319
229
12,655
3,897
22,732
0
W
16,375
2,331
11,396
5,909
13,092
7,851
177
8,498
4,491
40,091
0
W
9,828
1,684
7,919
7,073
25,098
20,947
378
11,477
13,295
0
16,685
W
Chang'e
16,244
2,496
6,014
6,057
19,973
13,599
158
7,602
12,014
35,667
0
W
Yemoja
Mendosokai
Yemoja
7,608
3,142
7,566
2,931
16,672
12,798
218
6,841
9,634
17,398
0
L
Chang'e
Sochiix
Chang'e
13,783
1,062
3,069
3,215
11,139
4,709
0
7,760
3,379
22,303
0
L
8,643
3,226
0
1,945
12,524
5,396
0
9,841
2,683
0
14,904
L
11,561
656
1,331
738
15,360
13,251
0
10,726
4,019
0
27,975
L
23,593
9,687
0
6,329
11,573
4,891
0
7,378
4,195
47,857
3,329
W
Artio
stenchy
Artio
8,133
1,317
7,312
5,600
20,674
16,361
193
8,155
12,209
20,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,985
Gold Earned
38,782
163
Minions Killed
160
0
Camps Cleared
0
1,059,255
Distance Traveled
957,308
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,036
804
14
1
0
199,334
1
W
Hel
8,418
842
58
6
0
214,421
1
W
Guan Yu
8,263
826
13
1
0
223,014
0
W
Chang'e
8,589
859
46
5
0
209,703
0
W
Yemoja
8,556
856
20
2
0
188,828
0
L
Chang'e
7,674
767
28
3
0
183,594
1
L
Kali
6,716
672
23
2
0
179,897
0
L
Nike
7,919
792
34
3
0
206,642
0
L
Sol
8,437
844
61
6
0
187,841
0
W
Artio
8,159
816
26
3
0
223,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role