Player Matchup

Fenrir
Fenrir
Pana Marley
Fenrir
Level 25
God Stats
3W - 1L
1,644 SR
Queue Stats
46W - 21L
1,511 Elo+
Party 1
Yu Huang
Yu Huang
lKeinlGuzy
Yu Huang
Level 127
God Stats
2W - 2L
1,490 SR
Queue Stats
138W - 97L
1,572 Elo+
Party 1
Neith
Neith
lKeinlJuanch
Neith
Level 147
God Stats
3W - 0L
1,770 SR
Queue Stats
188W - 124L
1,556 Elo+
Party 1
Team Averages
Level 100
1,635 SR
1,547 Elo+

VS

Team Averages
Level 55
1,533 SR
1,354 Elo+
Sobek
Sobek
Early90sKarma
Sobek
Level 17
God Stats
1W - 1L
1,680 SR
Queue Stats
8W - 27L
1,217 Elo+
Party 2
Danzaburou
Danzaburou
Quaqua95
Danzaburou
Level 102
God Stats
0W - 4L
1,549 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
Level 45
God Stats
4W - 10L
1,370 SR
Queue Stats
48W - 71L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 3 / 7
7,532
753
5,429
8,501
5,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
lKeinlGuzy
Yu Huang
12
4 / 2 / 5
7,754
775
11,400
6,153
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 6
9,104
910
12,091
7,901
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,882
688
2,863
11,173
11,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Quaqua95
Danzaburou
10
2 / 3 / 2
7,204
720
5,835
11,129
3,770
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
12
2 / 5 / 2
7,162
716
5,268
10,685
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
13
Kills
5
6
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Fenrir
2
3
7
1.83
L
Danzaburou
Quaqua95
Danzaburou
2
3
2
1
L
Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
2
5
2
0.6
W
Yu Huang
lKeinlGuzy
Yu Huang
4
2
5
3.25
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,920
Damage
13,966
22,555
Taken
32,987
11,493
Mitigated
18,502
3,581
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,863
173
0
1,950
11,173
11,049
0
3,121
8,052
8,260
0
W
Fenrir
5,429
769
0
490
8,501
5,148
268
3,687
4,814
0
14,041
L
Danzaburou
Quaqua95
Danzaburou
5,835
2,529
0
812
11,129
3,770
0
3,593
7,536
0
29,101
L
Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
5,268
713
66
1,126
10,685
3,683
0
4,734
5,951
24,305
0
W
Yu Huang
lKeinlGuzy
Yu Huang
11,400
608
0
500
6,153
2,444
752
2,261
3,892
31,317
0
W
12,091
4,705
0
2,591
7,901
3,901
1,956
2,245
5,656
0
43,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,390
Gold Earned
21,248
132
Minions Killed
95
0
Camps Cleared
0
548,044
Distance Traveled
476,886
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,882
688
10
1
0
152,455
0
W
Fenrir
7,532
753
18
2
0
189,946
1
L
Danzaburou
7,204
720
44
4
0
163,298
3
L
Morgan Le Fay
7,162
716
41
4
0
161,133
0
W
Yu Huang
7,754
775
33
3
0
183,619
2
W
Neith
9,104
910
81
8
0
174,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role