Player Matchup

Horus
Horus
Diamond III
Buttmuncha
Horus
Diamond III
Level 107
God Stats
3W - 3L
1,617 SR
Queue Stats
260W - 252L
2,263 MMR
Party 1
Cupid
Cupid
Diamond III
FeelMyBurst
Cupid
Diamond III
Level 135
God Stats
69W - 51L
1,619 SR
Queue Stats
138W - 130L
2,220 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
MohammadSweden
Cabrakan
Diamond IV
Level 123
God Stats
37W - 34L
1,649 SR
Queue Stats
250W - 235L
2,114 MMR
Party 1
Apollo
Apollo
Diamond IV
NoGamingID
Apollo
Diamond IV
Level 57
God Stats
9W - 9L
1,546 SR
Queue Stats
139W - 137L
2,181 MMR
Solo
Janus
Janus
Diamond IV
joseluiisXn
Janus
Diamond IV
Level 122
God Stats
4W - 5L
1,773 SR
Queue Stats
130W - 118L
2,158 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 109
1,641 SR
2,187 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,545 SR
1,939 MMR
Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Diamond IV
 
Heimdallr
Diamond IV
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
DominatorNR22
Sol
Diamond II
Level 160
God Stats
4W - 8L
1,643 SR
Queue Stats
105W - 91L
2,294 MMR
Solo
Ares
Ares
Diamond III
YanCas
Ares
Diamond III
Level 148
God Stats
4W - 5L
1,424 SR
Queue Stats
387W - 369L
2,155 MMR
Solo
Hercules
Hercules
Diamond IV
pallaringas
Hercules
Diamond IV
Level 96
God Stats
23W - 17L
1,659 SR
Queue Stats
363W - 340L
2,244 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 6 / 0
5,231
476
4,011
11,066
5,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 0
6,558
596
3,125
8,385
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
8
0 / 3 / 3
5,572
507
5,652
9,650
7,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
NoGamingID
Apollo
11
2 / 1 / 3
6,534
594
4,512
6,352
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
1 / 3 / 2
6,042
549
4,533
5,059
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ne ZhaTyrIshtarShiva

VS

Bans
Ao KuangKhepriAthenaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
5 / 2 / 0
6,875
625
6,284
9,903
6,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
 
Heimdallr
11
1 / 2 / 0
6,646
604
4,162
7,202
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 3
7,157
651
5,565
7,578
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
YanCas
Ares
9
0 / 1 / 5
5,793
527
3,995
11,795
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
pallaringas
Hercules
12
4 / 0 / 6
7,310
665
6,492
7,002
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
14
14
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
0
2.5
W
Heimdallr
 
Heimdallr
1
2
0
0.5
L
Horus
0
6
0
0
W
4
1
3
5.5
L
3
1
0
3
L
Cabrakan
0
3
3
0.5
L
Apollo
NoGamingID
Apollo
2
1
3
3.5
W
Ares
YanCas
Ares
0
1
5
2.5
L
1
3
2
0.67
W
Hercules
pallaringas
Hercules
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,833
Damage
26,498
40,512
Taken
43,480
19,682
Mitigated
25,681
12,823
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,284
1,653
0
2,052
9,903
6,270
514
1,084
8,466
0
37,625
W
Heimdallr
 
Heimdallr
4,162
1,620
0
3,782
7,202
2,839
442
817
6,385
0
45,780
L
Horus
4,011
2,007
76
2,855
11,066
5,074
0
1,063
9,398
0
27,292
W
5,565
3,113
0
5,403
7,578
3,677
1,741
2,879
4,699
52,040
6,410
L
3,125
1,832
226
4,905
8,385
3,250
0
817
7,568
0
52,239
L
Cabrakan
5,652
576
0
3,626
9,650
7,153
0
4,703
4,947
20,252
2,383
L
Apollo
NoGamingID
Apollo
4,512
2,095
0
635
6,352
2,235
0
957
5,354
0
45,253
W
Ares
YanCas
Ares
3,995
97
0
2,950
11,795
9,117
83
5,004
6,747
20,055
0
L
4,533
320
0
500
5,059
1,970
0
1,623
3,382
46,847
0
W
Hercules
pallaringas
Hercules
6,492
2,614
0
3,197
7,002
3,778
740
681
6,283
0
42,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,937
Gold Earned
33,781
334
Minions Killed
377
0
Camps Cleared
0
1,091,674
Distance Traveled
1,072,161
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,875
625
68
6
0
209,352
0
W
Heimdallr
6,646
604
83
8
0
195,842
4
L
Horus
5,231
476
38
3
0
214,163
0
W
Sol
7,157
651
111
10
0
195,668
4
L
Cupid
6,558
596
103
9
0
214,391
5
L
Cabrakan
5,572
507
19
2
0
212,868
1
L
Apollo
6,534
594
72
7
0
231,903
3
W
Ares
5,793
527
22
2
0
213,456
4
L
Janus
6,042
549
102
9
0
218,349
6
W
Hercules
7,310
665
93
8
0
257,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role