Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Amloco2148
Hercules
Level 49
God Stats
2W - 2L
1,822 SR
Queue Stats
68W - 78L
1,499 Elo+
Solo
Anhur
Anhur
AngelicTemplar
Anhur
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,152 Elo+
Solo
Loki
Loki
BrandonDays
Loki
Level 100
God Stats
1W - 4L
1,268 SR
Queue Stats
281W - 272L
1,495 Elo+
Solo
Tiamat
Tiamat
FaithfulDoll
Tiamat
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
461W - 465L
1,493 Elo+
Solo
Team Averages
Level 101
1,518 SR
1,428 Elo+

VS

Team Averages
Level 105
1,434 SR
1,485 Elo+
Kumbhakarna
Kumbhakarna
BlackDynamite97
Kumbhakarna
Level 100
God Stats
3W - 3L
1,441 SR
Queue Stats
180W - 184L
1,465 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Brolx
Morgan Le Fay
Level 113
God Stats
2W - 1L
1,591 SR
Queue Stats
84W - 76L
1,526 Elo+
Party 1
Lancelot
Lancelot
Egis89
Lancelot
Level 148
God Stats
2W - 4L
1,357 SR
Queue Stats
454W - 494L
1,451 Elo+
Solo
Fenrir
Fenrir
KiNG Bo1876
Fenrir
Level 109
God Stats
2W - 4L
1,355 SR
Queue Stats
415W - 414L
1,482 Elo+
Solo
Hel
Hel
Lingzhe
Hel
Level 55
God Stats
6W - 5L
1,425 SR
Queue Stats
252W - 284L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
2 / 4 / 10
11,230
661
10,948
19,001
19,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Amloco2148
Hercules
19
8 / 7 / 7
12,121
713
19,780
36,296
34,624
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
6 / 8 / 3
11,659
686
17,864
23,145
11,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 13 / 5
10,384
611
16,616
30,219
13,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
16
0 / 9 / 9
9,368
551
12,639
20,498
13,812
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BlackDynamite97
Kumbhakarna
20
7 / 6 / 26
13,511
795
11,145
30,917
48,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Brolx
Morgan Le Fay
20
9 / 1 / 27
13,466
792
42,252
21,092
14,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Egis89
Lancelot
19
6 / 4 / 26
12,166
716
19,315
33,487
23,355
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
20
13 / 5 / 22
13,483
793
25,733
25,546
25,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
20
6 / 3 / 31
12,738
749
25,567
25,944
21,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
173
19
Kills
41
41
Deaths
19
34
Assists
132
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
4
10
1.75
L
Hercules
Amloco2148
Hercules
8
7
7
1.64
L
6
8
3
0.94
W
Kumbhakarna
BlackDynamite97
Kumbhakarna
7
6
26
3.33
L
3
13
5
0.42
W
Morgan Le Fay
Brolx
Morgan Le Fay
9
1
27
22.5
W
Lancelot
Egis89
Lancelot
6
4
26
4.75
L
Tiamat
0
9
9
0.5
W
Fenrir
13
5
22
4.8
W
Hel
6
3
31
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,847
Damage
124,012
129,159
Taken
136,986
92,579
Mitigated
133,711
44,787
Healing
67,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
10,948
3,072
14,696
4,479
19,001
19,116
0
12,863
6,081
24,695
0
L
Hercules
Amloco2148
Hercules
19,780
2,467
1,797
10,449
36,296
34,624
0
21,080
14,746
9,107
26,775
L
17,864
7,610
737
3,326
23,145
11,393
0
14,743
7,949
0
32,261
W
Kumbhakarna
BlackDynamite97
Kumbhakarna
11,145
1,259
2,039
2,424
30,917
48,042
743
6,110
24,807
19,355
0
L
16,616
1,881
1,307
5,100
30,219
13,634
0
18,227
11,502
0
35,212
W
Morgan Le Fay
Brolx
Morgan Le Fay
42,252
6,811
3,426
5,254
21,092
14,888
3,204
5,397
15,695
76,675
0
W
Lancelot
Egis89
Lancelot
19,315
3,668
1,418
10,444
33,487
23,355
738
4,825
27,422
0
38,037
L
Tiamat
12,639
1,754
327
2,569
20,498
13,812
0
12,051
8,114
25,452
0
W
Fenrir
25,733
5,728
4,418
4,681
25,546
25,811
1,177
5,799
18,475
0
35,162
W
Hel
25,567
1,624
18,929
14,702
25,944
21,615
534
6,126
19,818
41,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,762
Gold Earned
65,364
142
Minions Killed
164
0
Camps Cleared
0
1,183,895
Distance Traveled
1,790,442
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,230
661
26
2
0
199,848
5
L
Hercules
12,121
713
34
2
0
243,310
4
L
Anhur
11,659
686
39
2
0
253,315
0
W
Kumbhakarna
13,511
795
9
1
0
332,821
0
L
Loki
10,384
611
26
2
0
280,389
1
W
Morgan Le Fay
13,466
792
45
3
0
370,969
0
W
Lancelot
12,166
716
39
2
0
373,882
6
L
Tiamat
9,368
551
17
1
0
207,033
0
W
Fenrir
13,483
793
25
1
0
346,834
4
W
Hel
12,738
749
46
3
0
365,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role