Player Matchup

Izanami
Izanami
Silver I
Ikl_moi
Izanami
Silver I
Level 140
God Stats
7W - 7L
1,500 SR
Queue Stats
142W - 156L
1,147 MMR
Solo
Chronos
Chronos
Silver I
NAtiveThugg818
Chronos
Silver I
Level 66
God Stats
77W - 64L
1,493 SR
Queue Stats
241W - 248L
1,174 MMR
Solo
Horus
Horus
Silver I
NinoGbg415
Horus
Silver I
Level 158
God Stats
23W - 21L
1,487 SR
Queue Stats
354W - 370L
1,148 MMR
Solo
Chang'e
Chang'e
Silver III
grientx
Chang'e
Silver III
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 55L
1,150 MMR
Solo
Nemesis
Nemesis
Silver I
the4hendersons
Nemesis
Silver I
Level 132
God Stats
5W - 3L
1,442 SR
Queue Stats
284W - 283L
1,187 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,484 SR
1,161 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,476 SR
1,161 MMR
Danzaburou
Danzaburou
Silver I
Bbarnes1356
Danzaburou
Silver I
Level 85
God Stats
0W - 3L
1,281 SR
Queue Stats
54W - 53L
1,184 MMR
Solo
Atlas
Atlas
Silver II
Jerry__HK
Atlas
Silver II
Level 156
God Stats
6W - 7L
1,512 SR
Queue Stats
243W - 258L
1,060 MMR
Solo
Hera
Hera
Silver I
LordeMath
Hera
Silver I
Level 135
God Stats
0W - 2L
1,523 SR
Queue Stats
33W - 39L
1,245 MMR
Solo
Fenrir
Fenrir
Silver IV
Soalheiro385
Fenrir
Silver IV
Level 67
God Stats
0W - 1L
1,556 SR
Queue Stats
2W - 12L
1,229 MMR
Solo
Chaac
Chaac
Silver II
Turtleontheleft
Chaac
Silver II
Level 140
God Stats
32W - 32L
1,510 SR
Queue Stats
101W - 111L
1,086 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ikl_moi
Izanami
17
2 / 1 / 3
10,302
606
8,604
12,021
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 0 / 2
10,463
615
11,243
10,975
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
13
3 / 2 / 4
9,155
539
5,267
15,955
12,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
grientx
Chang'e
16
6 / 0 / 1
9,880
581
10,098
11,938
5,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
6 / 1 / 4
9,829
578
10,782
15,276
5,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
AthenaNikeMulanAh Muzen Cab

VS

Bans
Zhong KuiLancelotCabrakanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bbarnes1356
Danzaburou
14
3 / 2 / 1
9,034
531
10,536
12,450
4,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atlas
Jerry__HK
Atlas
10
0 / 4 / 2
6,961
409
3,212
12,970
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
13
1 / 3 / 1
7,900
465
8,287
7,999
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
9
0 / 8 / 1
6,549
385
3,810
17,210
6,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 1 / 0
9,291
547
8,946
19,074
15,811
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
4
4
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bbarnes1356
Danzaburou
3
2
1
1.75
W
Izanami
Ikl_moi
Izanami
2
1
3
3.5
L
Atlas
Jerry__HK
Atlas
0
4
2
0.25
L
Hera
1
3
1
0.5
W
1
0
2
2
W
Horus
3
2
4
2.5
L
Fenrir
0
8
1
0.06
L
0
1
0
0
W
Chang'e
grientx
Chang'e
6
0
1
6.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,994
Damage
34,791
66,165
Taken
69,703
31,635
Mitigated
38,182
34,041
Healing
16,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bbarnes1356
Danzaburou
10,536
4,382
0
4,943
12,450
4,614
0
0
12,450
0
71,521
W
Izanami
Ikl_moi
Izanami
8,604
5,939
0
6,278
12,021
4,392
576
1,506
10,515
0
109,543
L
Atlas
Jerry__HK
Atlas
3,212
915
0
2,014
12,970
8,101
0
2,167
10,803
16,538
620
L
Hera
8,287
1,902
0
131
7,999
3,220
0
2,773
5,226
71,197
0
W
11,243
2,212
0
5,993
10,975
3,901
2,083
217
10,758
99,512
0
W
Horus
5,267
2,226
4,244
5,745
15,955
12,448
11
2,989
12,966
0
30,307
L
Fenrir
3,810
516
0
2,351
17,210
6,436
0
4,837
12,373
0
39,782
L
8,946
409
58
7,237
19,074
15,811
0
11,564
7,510
0
82,769
W
Chang'e
grientx
Chang'e
10,098
1,070
2,326
7,093
11,938
5,061
144
5,978
5,960
84,195
0
W
10,782
5,245
0
2,362
15,276
5,833
0
2,020
13,061
0
78,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,629
Gold Earned
39,735
635
Minions Killed
464
0
Camps Cleared
0
1,752,663
Distance Traveled
1,552,283
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,034
531
114
7
0
310,467
9
W
Izanami
10,302
606
178
10
0
304,065
3
L
Atlas
6,961
409
21
1
0
313,128
7
L
Hera
7,900
465
107
6
0
334,260
5
W
Chronos
10,463
615
169
10
0
368,277
6
W
Horus
9,155
539
25
1
0
342,654
3
L
Fenrir
6,549
385
67
4
0
292,668
3
L
Chaac
9,291
547
155
9
0
301,760
1
W
Chang'e
9,880
581
161
9
0
345,562
8
W
Nemesis
9,829
578
102
6
0
392,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role