Player Matchup

Baron Samedi
Baron Samedi
JPC2209
Baron Samedi
Level 107
God Stats
2W - 2L
1,783 SR
Queue Stats
439W - 425L
1,483 Elo+
Party 1
Izanami
Izanami
Warrior Warrick
Izanami
Level 72
God Stats
52W - 44L
1,534 SR
Queue Stats
337W - 300L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
allisonyone
Ao Kuang
Level 65
God Stats
24W - 18L
1,600 SR
Queue Stats
193W - 185L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
elliot1207
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,474 Elo+
Party 1
Chaac
Chaac
nuno2592
Chaac
Level 157
God Stats
13W - 14L
1,613 SR
Queue Stats
354W - 373L
1,455 Elo+
Solo
Team Averages
Level 86
1,606 SR
1,477 Elo+

VS

Team Averages
Level 66
1,459 SR
1,441 Elo+
Sobek
Sobek
Cesinhar
Sobek
Level 105
God Stats
5W - 5L
1,468 SR
Queue Stats
289W - 278L
1,476 Elo+
Solo
Danzaburou
Danzaburou
GaryTheGlue
Danzaburou
Level 44
God Stats
8W - 2L
1,581 SR
Queue Stats
42W - 44L
1,372 Elo+
Solo
Hun Batz
Hun Batz
S13654429
Hun Batz
Level 39
God Stats
4W - 3L
1,500 SR
Queue Stats
52W - 50L
1,457 Elo+
Party 2
Zhong Kui
Zhong Kui
Zignet
Zhong Kui
Level 125
God Stats
2W - 4L
1,425 SR
Queue Stats
332W - 347L
1,329 Elo+
Solo
Merlin
Merlin
gloobibule
Merlin
Level 15
God Stats
1W - 2L
1,320 SR
Queue Stats
15W - 11L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JPC2209
Baron Samedi
19
7 / 2 / 4
12,422
478
20,530
23,973
12,286
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 7 / 4
12,901
496
20,071
24,931
9,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
allisonyone
Ao Kuang
17
4 / 5 / 3
11,656
448
7,950
29,035
12,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
elliot1207
Kukulkan
16
0 / 10 / 5
10,504
404
5,789
19,266
7,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
nuno2592
Chaac
19
0 / 4 / 3
12,737
490
17,318
29,918
37,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cesinhar
Sobek
16
1 / 7 / 7
11,943
459
12,423
30,596
28,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
GaryTheGlue
Danzaburou
20
6 / 2 / 6
15,034
578
15,936
20,854
8,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
S13654429
Hun Batz
20
12 / 0 / 7
16,030
617
28,106
20,031
10,480
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
Zignet
Zhong Kui
20
3 / 1 / 5
14,288
550
19,908
27,059
25,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
gloobibule
Merlin
20
6 / 4 / 7
14,536
559
17,893
12,675
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
60
14
Kills
28
28
Deaths
14
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sobek
Cesinhar
Sobek
1
7
7
0.64
W
Danzaburou
GaryTheGlue
Danzaburou
6
2
6
4.5
L
Baron Samedi
JPC2209
Baron Samedi
7
2
4
4.5
W
Hun Batz
S13654429
Hun Batz
12
0
7
15.5
L
3
7
4
0.71
W
Zhong Kui
Zignet
Zhong Kui
3
1
5
5.5
L
Ao Kuang
allisonyone
Ao Kuang
4
5
3
1.1
L
Kukulkan
elliot1207
Kukulkan
0
10
5
0.25
W
Merlin
gloobibule
Merlin
6
4
7
2.38
L
Chaac
nuno2592
Chaac
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,658
Damage
94,266
127,123
Taken
111,215
78,417
Mitigated
78,077
43,513
Healing
46,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Cesinhar
Sobek
12,423
453
0
9,660
30,596
28,155
115
12,575
18,021
44,676
0
W
Danzaburou
GaryTheGlue
Danzaburou
15,936
7,826
0
12,569
20,854
8,830
3,543
4,209
16,645
0
129,134
L
Baron Samedi
JPC2209
Baron Samedi
20,530
2,092
1,245
7,427
23,973
12,286
392
13,488
10,485
95,419
2,828
W
Hun Batz
S13654429
Hun Batz
28,106
7,872
0
4,350
20,031
10,480
2,276
6,311
13,720
0
181,581
L
20,071
14,816
0
9,011
24,931
9,153
1,217
3,612
21,319
0
122,759
W
Zhong Kui
Zignet
Zhong Kui
19,908
2,812
0
16,276
27,059
25,718
2,703
5,455
21,604
99,264
0
L
Ao Kuang
allisonyone
Ao Kuang
7,950
1,054
0
9,011
29,035
12,022
0
5,340
23,695
85,196
0
L
Kukulkan
elliot1207
Kukulkan
5,789
613
0
1,446
19,266
7,851
517
10,360
8,906
69,902
0
W
Merlin
gloobibule
Merlin
17,893
697
0
3,183
12,675
4,894
2,062
7,172
5,503
120,868
0
L
Chaac
nuno2592
Chaac
17,318
4,494
0
15,373
29,918
37,105
1,365
17,424
12,494
0
109,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,220
Gold Earned
71,831
751
Minions Killed
761
0
Camps Cleared
0
2,185,502
Distance Traveled
2,476,802
14
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,943
459
46
2
0
505,071
10
W
Danzaburou
15,034
578
160
6
0
441,705
7
L
Baron Samedi
12,422
478
132
5
0
448,900
3
W
Hun Batz
16,030
617
211
8
0
597,627
3
L
Izanami
12,901
496
190
7
0
423,117
2
W
Zhong Kui
14,288
550
172
7
0
457,766
6
L
Ao Kuang
11,656
448
105
4
0
477,587
3
L
Kukulkan
10,504
404
126
5
0
400,910
4
W
Merlin
14,536
559
172
7
0
474,633
8
L
Chaac
12,737
490
198
8
0
434,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role