Player Matchup

Neith
Neith
Kyosohma
Neith
Level 6
God Stats
0W - 2L
1,173 SR
Queue Stats
0W - 2L
1,109 Elo+
Party 1
Thoth
Thoth
VOVINS
Thoth
Level 13
God Stats
0W - 1L
1,268 SR
Queue Stats
1W - 10L
1,104 Elo+
Party 1
Sun Wukong
Sun Wukong
yakuzaD
Sun Wukong
Level 45
God Stats
0W - 3L
1,361 SR
Queue Stats
12W - 27L
969 Elo+
Party 1
Team Averages
Level 21
1,267 SR
1,061 Elo+

VS

Team Averages
Level 77
1,448 SR
1,340 Elo+
Tyr
Tyr
EGORthe3rd
Tyr
Level 96
God Stats
10W - 8L
1,483 SR
Queue Stats
87W - 112L
1,363 Elo+
Solo
Izanami
Izanami
Evtiel
Izanami
Level 49
God Stats
7W - 5L
1,654 SR
Queue Stats
34W - 45L
1,251 Elo+
Solo
Jormungandr
Jormungandr
QurManC
Jormungandr
Level 85
God Stats
2W - 4L
1,208 SR
Queue Stats
212W - 326L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kyosohma
Neith
18
5 / 7 / 3
13,273
664
16,726
17,435
8,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
VOVINS
Thoth
17
3 / 10 / 4
12,962
648
17,819
17,661
7,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
yakuzaD
Sun Wukong
20
0 / 3 / 8
13,252
663
11,694
23,068
22,172
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 9
14,666
733
13,770
18,045
18,679
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Evtiel
Izanami
20
7 / 3 / 7
15,320
766
21,591
19,297
7,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
QurManC
Jormungandr
19
7 / 5 / 8
14,409
720
14,470
22,096
11,548
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
8
Kills
20
20
Deaths
8
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
0
9
10.5
W
Izanami
Evtiel
Izanami
7
3
7
3.5
L
Neith
Kyosohma
Neith
5
7
3
0.93
W
Jormungandr
QurManC
Jormungandr
7
5
8
2.2
L
Thoth
VOVINS
Thoth
3
10
4
0.5
L
Sun Wukong
yakuzaD
Sun Wukong
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,239
Damage
49,831
58,164
Taken
59,438
37,474
Mitigated
37,300
5,345
Healing
10,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,770
406
0
2,642
18,045
18,679
206
3,408
14,637
0
50,696
W
Izanami
Evtiel
Izanami
21,591
10,737
0
4,728
19,297
7,073
2,441
7,129
12,168
0
88,207
L
Neith
Kyosohma
Neith
16,726
5,181
0
1,589
17,435
8,160
0
4,352
13,083
0
48,725
W
Jormungandr
QurManC
Jormungandr
14,470
2,167
0
3,134
22,096
11,548
346
7,328
14,768
71,301
0
L
Thoth
VOVINS
Thoth
17,819
1,216
0
0
17,661
7,142
0
5,289
12,372
48,540
0
L
Sun Wukong
yakuzaD
Sun Wukong
11,694
3,162
0
3,756
23,068
22,172
0
4,925
18,143
0
71,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,487
Gold Earned
44,395
226
Minions Killed
282
0
Camps Cleared
0
1,035,885
Distance Traveled
1,134,300
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,666
733
51
3
0
443,538
8
W
Izanami
15,320
766
144
7
0
365,356
2
L
Neith
13,273
664
53
3
0
316,224
1
W
Jormungandr
14,409
720
87
4
0
325,406
1
L
Thoth
12,962
648
56
3
0
304,570
4
L
Sun Wukong
13,252
663
117
6
0
415,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role