Player Matchup

Danzaburou
Danzaburou
B0ldStrtgyc0tt0n
Danzaburou
Level 118
God Stats
2W - 1L
1,690 SR
Queue Stats
187W - 185L
1,570 Elo+
Solo
Nu Wa
Nu Wa
Jezzer53
Nu Wa
Level 143
God Stats
4W - 3L
1,549 SR
Queue Stats
71W - 64L
1,434 Elo+
Solo
Serqet
Serqet
bald_murse
Serqet
Level 151
God Stats
5W - 7L
1,374 SR
Queue Stats
769W - 780L
1,414 Elo+
Solo
Bacchus
Bacchus
ll Lucidity ll
Bacchus
Level 124
God Stats
32W - 12L
1,663 SR
Queue Stats
81W - 81L
1,463 Elo+
Solo
Vamana
Vamana
vMemori
Vamana
Level 140
God Stats
2W - 0L
1,700 SR
Queue Stats
86W - 94L
1,492 Elo+
Solo
Team Averages
Level 135
1,595 SR
1,475 Elo+

VS

Team Averages
Level 120
1,654 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Darkstone3000
Rama
Level 149
God Stats
2W - 1L
1,785 SR
Queue Stats
34W - 34L
1,447 Elo+
Solo
Bellona
Bellona
Gonto boy
Bellona
Level 129
God Stats
10W - 4L
1,761 SR
Queue Stats
168W - 168L
1,487 Elo+
Solo
Ra
Ra
MartianIzunaki
Ra
Level 128
God Stats
1W - 2L
1,538 SR
Queue Stats
423W - 469L
1,491 Elo+
Solo
Neith
Neith
loquillo1975
Neith
Level 35
God Stats
1W - 1L
1,686 SR
Queue Stats
2W - 3L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B0ldStrtgyc0tt0n
Danzaburou
13
6 / 1 / 5
8,268
591
9,162
9,668
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
Jezzer53
Nu Wa
14
2 / 0 / 4
8,056
575
6,619
4,390
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
bald_murse
Serqet
11
2 / 2 / 4
7,229
516
3,651
10,142
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 0 / 5
8,603
615
8,820
11,985
14,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
vMemori
Vamana
14
1 / 0 / 2
7,988
571
5,633
12,627
8,496
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 2 / 0
6,702
479
3,394
11,136
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 5 / 0
5,573
398
5,405
12,572
3,897
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Gonto boy
Bellona
12
0 / 2 / 0
7,215
515
9,187
12,717
12,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 0
7,436
531
2,918
6,854
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 0
5,586
399
3,038
8,590
3,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
17
Kills
2
3
Deaths
17
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
W
Danzaburou
B0ldStrtgyc0tt0n
Danzaburou
6
1
5
8.5
L
0
5
0
0
L
Bellona
Gonto boy
Bellona
0
2
0
0
W
Nu Wa
Jezzer53
Nu Wa
2
0
4
4
L
0
2
0
0
W
Serqet
bald_murse
Serqet
2
2
4
2
W
6
0
5
8.5
L
0
6
0
0
W
Vamana
vMemori
Vamana
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,885
Damage
23,942
48,812
Taken
51,869
32,066
Mitigated
26,457
15,856
Healing
13,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,394
2,195
0
2,318
11,136
4,073
0
1,828
9,050
0
43,020
W
Danzaburou
B0ldStrtgyc0tt0n
Danzaburou
9,162
3,307
0
4,854
9,668
3,447
1,157
272
9,352
0
48,370
L
5,405
4,507
0
3,680
12,572
3,897
0
4,085
8,241
0
31,888
L
Bellona
Gonto boy
Bellona
9,187
4,769
0
4,692
12,717
12,842
131
1,074
11,469
0
58,679
W
Nu Wa
Jezzer53
Nu Wa
6,619
2,188
0
1,000
4,390
1,569
1,000
1,810
2,408
57,492
0
L
2,918
0
93
1,828
6,854
2,603
0
3,002
3,852
61,347
0
W
Serqet
bald_murse
Serqet
3,651
662
0
1,107
10,142
4,096
0
0
10,142
0
47,844
W
8,820
1,007
347
4,130
11,985
14,458
0
437
11,240
33,248
10,342
L
3,038
847
0
1,106
8,590
3,042
0
4,786
3,804
0
23,815
W
Vamana
vMemori
Vamana
5,633
2,502
0
4,418
12,627
8,496
38
84
12,471
0
67,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,144
Gold Earned
32,512
463
Minions Killed
395
0
Camps Cleared
0
1,407,121
Distance Traveled
1,345,976
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,702
479
75
5
0
296,313
0
W
Danzaburou
8,268
591
81
6
0
267,076
5
L
Rama
5,573
398
48
3
0
225,774
1
L
Bellona
7,215
515
109
8
0
289,286
4
W
Nu Wa
8,056
575
97
7
0
270,506
3
L
Ra
7,436
531
124
9
0
284,087
3
W
Serqet
7,229
516
89
6
0
300,399
8
W
Bacchus
8,603
615
61
4
0
281,306
4
L
Neith
5,586
399
39
3
0
250,516
0
W
Vamana
7,988
571
135
10
0
287,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role