Player Matchup

Ymir
Ymir
 
Ymir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ManataRay
Odin
Level 57
God Stats
3W - 1L
1,873 SR
Queue Stats
109W - 123L
1,468 Elo+
Solo
Ratatoskr
Ratatoskr
Tenmaurufu
Ratatoskr
Level 107
God Stats
34W - 42L
1,451 SR
Queue Stats
463W - 434L
1,524 Elo+
Solo
Hel
Hel
rguim17
Hel
Level 79
God Stats
0W - 4L
1,286 SR
Queue Stats
82W - 87L
1,458 Elo+
Solo
Team Averages
Level 73
1,522 SR
1,490 Elo+

VS

Team Averages
Level 55
1,427 SR
1,421 Elo+
Poseidon
Poseidon
GankMeDaddy3444
Poseidon
Level 67
God Stats
2W - 0L
1,605 SR
Queue Stats
38W - 6L
1,238 Elo+
Party 1
Cupid
Cupid
Tisynokizzy
Cupid
Level 25
God Stats
2W - 0L
1,769 SR
Queue Stats
121W - 14L
1,918 Elo+
Party 1
Loki
Loki
alexisrae543
Loki
Level 43
God Stats
1W - 0L
1,095 SR
Queue Stats
8W - 13L
1,175 Elo+
Solo
Heimdallr
Heimdallr
bran_757
Heimdallr
Level 84
God Stats
6W - 11L
1,320 SR
Queue Stats
248W - 260L
1,466 Elo+
Solo
Ganesha
Ganesha
xCelestialSirenx
Ganesha
Level 58
God Stats
18W - 22L
1,346 SR
Queue Stats
68W - 99L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
2 / 7 / 10
12,473
1,039
10,925
28,434
41,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
 
Neith
18
2 / 3 / 11
11,944
995
9,823
19,468
9,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
18
1 / 3 / 12
12,482
1,040
14,580
16,819
20,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ratatoskr
Tenmaurufu
Ratatoskr
18
7 / 6 / 7
12,217
1,018
16,400
19,287
11,647
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
18
5 / 6 / 10
12,497
1,041
11,715
22,055
13,316
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

76

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
17 / 2 / 7
16,665
1,389
55,556
13,135
6,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 0 / 12
14,131
1,178
26,844
16,556
9,093
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 12 / 13
12,240
1,020
10,866
22,288
11,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
bran_757
Heimdallr
15
0 / 0 / 0
8,261
688
0
0
0
20
0 / 3 / 19
12,504
1,042
8,057
15,130
18,711
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
76
17
Kills
25
25
Deaths
17
50
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
7
10
1
L
Neith
 
Neith
2
3
11
2.5
W
Poseidon
17
2
7
10.25
L
Odin
1
3
12
2.33
L
Ratatoskr
Tenmaurufu
Ratatoskr
7
6
7
1.75
W
7
0
12
13
W
1
12
13
0.63
W
Heimdallr
bran_757
Heimdallr
0
0
0
0
L
Hel
5
6
10
1.67
W
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,443
Damage
101,323
106,063
Taken
67,109
96,674
Mitigated
46,277
14,126
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,925
2,764
0
1,130
28,434
41,024
0
17,049
11,385
32,548
0
L
Neith
 
Neith
9,823
2,379
0
960
19,468
9,758
0
13,538
5,930
0
33,322
W
Poseidon
55,556
9,446
0
2,240
13,135
6,843
0
4,522
8,527
104,589
0
L
Odin
14,580
3,274
0
1,083
16,819
20,929
0
8,440
8,379
0
38,272
L
Ratatoskr
Tenmaurufu
Ratatoskr
16,400
6,578
0
210
19,287
11,647
0
11,312
7,975
56
23,204
W
26,844
16,143
1,774
7,073
16,556
9,093
0
3,818
12,262
0
57,938
W
10,866
3,510
0
295
22,288
11,630
0
8,001
13,763
0
24,083
W
Heimdallr
bran_757
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Hel
11,715
1,683
4,956
5,787
22,055
13,316
0
13,274
8,781
29,253
0
W
8,057
237
1,058
1,227
15,130
18,711
0
6,355
8,324
13,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,613
Gold Earned
63,801
215
Minions Killed
244
8
Camps Cleared
6
1,106,600
Distance Traveled
909,399
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,473
1,039
49
4
4
201,957
0
L
Neith
11,944
995
57
5
0
208,154
2
W
Poseidon
16,665
1,389
122
10
3
230,220
1
L
Odin
12,482
1,040
40
3
1
249,222
3
L
Ratatoskr
12,217
1,018
20
2
2
225,530
1
W
Cupid
14,131
1,178
86
7
2
234,360
0
W
Loki
12,240
1,020
36
3
1
211,210
0
W
Heimdallr
8,261
688
0
0
0
0
0
L
Hel
12,497
1,041
49
4
1
221,737
1
W
Ganesha
12,504
1,042
0
0
0
233,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role