Player Matchup

Artio
Artio
Skay GameX
Artio
Level 127
God Stats
0W - 3L
1,300 SR
Queue Stats
41W - 34L
1,569 Elo+
Party 2
Eset
Eset
SkayGameX
Eset
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Tmedaddy1989
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,494 Elo+
Solo
Scylla
Scylla
afilaoor
Scylla
Level 22
God Stats
1W - 4L
1,315 SR
Queue Stats
52W - 53L
1,535 Elo+
Solo
Achilles
Achilles
elSheune
Achilles
Level 157
God Stats
7W - 6L
1,652 SR
Queue Stats
741W - 743L
1,497 Elo+
Solo
Team Averages
Level 68
1,454 SR
1,519 Elo+

VS

Team Averages
Level 98
1,556 SR
1,465 Elo+
Tyr
Tyr
Vindictar
Tyr
Level 68
God Stats
3W - 1L
1,780 SR
Queue Stats
86W - 91L
1,400 Elo+
Party 1
Mercury
Mercury
ZyxoOo
Mercury
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,544 Elo+
Solo
Tsukuyomi
Tsukuyomi
laplumenoire
Tsukuyomi
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 25L
1,280 Elo+
Party 1
He Bo
He Bo
shakadon09
He Bo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,563 Elo+
Solo
Freya
Freya
xNoDriveBy
Freya
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 58L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
4 / 3 / 2
7,776
972
5,130
12,110
11,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
10
0 / 5 / 3
5,664
708
1,205
6,602
2,612
Ne Zha
13
2 / 3 / 3
6,768
846
7,783
6,848
3,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
afilaoor
Scylla
12
1 / 3 / 4
6,726
841
9,528
6,257
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
elSheune
Achilles
10
1 / 5 / 2
5,747
718
3,248
8,956
6,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 11
7,171
896
8,546
8,128
4,822
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
ZyxoOo
Mercury
14
6 / 1 / 9
7,828
979
7,033
5,814
2,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
laplumenoire
Tsukuyomi
12
3 / 3 / 9
6,967
871
7,912
8,863
4,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
13
2 / 3 / 13
7,388
924
6,911
5,320
1,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
14
4 / 1 / 9
7,303
913
5,374
6,334
2,983
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
8
Kills
19
19
Deaths
9
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Artio
4
3
2
1.67
L
Eset
0
5
3
0.3
L
Ne Zha
2
3
3
1.17
W
4
1
11
9.5
W
Mercury
ZyxoOo
Mercury
6
1
9
10.5
L
Scylla
afilaoor
Scylla
1
3
4
1
L
Achilles
elSheune
Achilles
1
5
2
0.4
W
Tsukuyomi
laplumenoire
Tsukuyomi
3
3
9
2.5
W
He Bo
2
3
13
2.83
W
Freya
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,894
Damage
35,776
40,773
Taken
34,459
26,838
Mitigated
16,561
9,805
Healing
13,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
5,130
522
792
3,797
12,110
11,875
0
3,887
8,223
9,148
0
L
Eset
1,205
341
469
312
6,602
2,612
0
2,166
4,436
4,999
0
L
Ne Zha
7,783
1,025
0
1,192
6,848
3,437
0
2,002
4,846
0
17,405
W
8,546
966
732
3,932
8,128
4,822
200
5,015
3,037
0
12,732
W
Mercury
ZyxoOo
Mercury
7,033
1,026
1,466
605
5,814
2,737
112
2,330
3,484
0
14,196
L
Scylla
afilaoor
Scylla
9,528
669
420
1,446
6,257
2,288
0
1,054
5,203
18,072
0
L
Achilles
elSheune
Achilles
3,248
402
19
1,358
8,956
6,626
0
3,176
5,780
0
5,036
W
Tsukuyomi
laplumenoire
Tsukuyomi
7,912
1,900
914
2,007
8,863
4,067
62
3,154
5,668
0
15,060
W
He Bo
6,911
346
0
0
5,320
1,952
0
2,084
3,113
17,714
0
W
Freya
5,374
2,261
670
3,194
6,334
2,983
352
3,280
2,929
12,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,681
Gold Earned
36,657
65
Minions Killed
79
0
Camps Cleared
0
643,900
Distance Traveled
909,986
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,776
972
9
1
0
153,217
0
L
Eset
5,664
708
7
1
0
112,851
0
L
Ne Zha
6,768
846
13
2
0
135,225
1
W
Tyr
7,171
896
4
1
0
208,749
1
W
Mercury
7,828
979
19
2
0
216,120
3
L
Scylla
6,726
841
31
4
0
152,512
3
L
Achilles
5,747
718
5
1
0
90,095
0
W
Tsukuyomi
6,967
871
8
1
0
170,394
0
W
He Bo
7,388
924
32
4
0
151,311
1
W
Freya
7,303
913
16
2
0
163,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role