Player Matchup

Nike
Nike
 
Nike
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dom lucas5529
Nu Wa
Level 98
God Stats
1W - 4L
1,288 SR
Queue Stats
287W - 300L
1,510 Elo+
Solo
Lancelot
Lancelot
Shalo0022
Lancelot
Level 158
God Stats
1W - 1L
1,543 SR
Queue Stats
13W - 15L
1,554 Elo+
Solo
Medusa
Medusa
yWALUIGI
Medusa
Level 146
God Stats
7W - 7L
1,634 SR
Queue Stats
164W - 152L
1,531 Elo+
Solo
Team Averages
Level 139
1,493 SR
1,519 Elo+

VS

Team Averages
Level 97
1,472 SR
1,475 Elo+
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LipeYukihyo
Mulan
Level 63
God Stats
6W - 10L
1,409 SR
Queue Stats
54W - 60L
1,528 Elo+
Solo
Arachne
Arachne
caltel
Arachne
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,351 Elo+
Solo
Rama
Rama
exäusto
Rama
Level 69
God Stats
5W - 3L
1,668 SR
Queue Stats
123W - 119L
1,537 Elo+
Solo
Vulcan
Vulcan
matiazur123
Vulcan
Level 140
God Stats
13W - 9L
1,283 SR
Queue Stats
581W - 543L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
0 / 1 / 2
4,604
576
2,196
5,893
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
 
Cerberus
6
0 / 1 / 1
4,195
524
2,919
6,943
2,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 1 / 0
4,375
547
3,709
4,089
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Shalo0022
Lancelot
9
1 / 1 / 0
5,241
655
5,805
9,686
4,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
yWALUIGI
Medusa
6
0 / 0 / 1
3,589
449
654
2,019
416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 1 / 0
5,023
628
6,676
10,801
8,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 0 / 2
4,765
596
3,401
5,378
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
caltel
Arachne
8
0 / 0 / 2
4,570
571
921
6,798
2,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
8
0 / 1 / 1
4,601
575
2,140
4,789
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
9
2 / 1 / 1
4,928
616
3,803
3,871
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
4
4
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
1
2
1
L
Cerberus
 
Cerberus
0
1
1
0.5
W
Bellona
 
Bellona
1
1
0
1
L
2
1
0
2
W
1
0
2
2
L
Lancelot
Shalo0022
Lancelot
1
1
0
1
W
Arachne
caltel
Arachne
0
0
2
1
W
Rama
0
1
1
0.5
W
Vulcan
2
1
1
2.5
L
Medusa
yWALUIGI
Medusa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,283
Damage
16,941
28,630
Taken
31,637
10,793
Mitigated
16,820
8,976
Healing
11,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,196
504
0
840
5,893
2,039
0
443
5,450
0
29,436
L
Cerberus
 
Cerberus
2,919
177
0
2,612
6,943
2,971
0
1,314
5,629
13,365
0
W
Bellona
 
Bellona
6,676
3,203
0
5,302
10,801
8,992
0
257
10,544
0
35,693
L
3,709
1,443
0
788
4,089
1,354
0
2,046
2,043
20,416
0
W
3,401
886
0
2,121
5,378
2,934
0
1,890
3,488
0
13,988
L
Lancelot
Shalo0022
Lancelot
5,805
1,381
0
3,770
9,686
4,013
0
0
9,686
0
33,602
W
Arachne
caltel
Arachne
921
736
0
823
6,798
2,128
0
483
6,315
0
29,467
W
Rama
2,140
1,945
0
2,122
4,789
1,422
0
1,267
3,522
0
34,339
W
Vulcan
3,803
926
0
958
3,871
1,344
0
2,731
1,140
36,460
0
L
Medusa
yWALUIGI
Medusa
654
317
0
966
2,019
416
0
0
2,019
0
5,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,004
Gold Earned
23,887
193
Minions Killed
271
0
Camps Cleared
0
733,931
Distance Traveled
840,091
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
4,604
576
66
8
0
186,790
3
L
Cerberus
4,195
524
31
4
0
145,329
1
W
Bellona
5,023
628
69
9
0
180,171
2
L
Nu Wa
4,375
547
25
3
0
146,333
1
W
Mulan
4,765
596
24
3
0
164,904
3
L
Lancelot
5,241
655
60
8
0
189,217
1
W
Arachne
4,570
571
58
7
0
179,919
2
W
Rama
4,601
575
61
8
0
139,438
3
W
Vulcan
4,928
616
59
7
0
175,659
1
L
Medusa
3,589
449
11
1
0
66,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role