Player Matchup

Hel
Hel
Midhun
Hel
Level 145
God Stats
9W - 7L
1,278 SR
Queue Stats
291W - 307L
1,511 Elo+
Solo
Erlang Shen
Erlang Shen
Uchinaru yami
Erlang Shen
Level 76
God Stats
1W - 1L
1,260 SR
Queue Stats
58W - 71L
1,369 Elo+
Party 2
Ishtar
Ishtar
fanthome256
Ishtar
Level 105
God Stats
2W - 1L
1,520 SR
Queue Stats
196W - 228L
1,459 Elo+
Party 2
Team Averages
Level 109
1,352 SR
1,446 Elo+

VS

Team Averages
Level 81
1,491 SR
1,484 Elo+
Mulan
Mulan
BigEyesSeeMore
Mulan
Level 86
God Stats
5W - 2L
1,563 SR
Queue Stats
9W - 11L
1,529 Elo+
Party 1
Eset
Eset
Mariasrb
Eset
Level 142
God Stats
6W - 8L
1,493 SR
Queue Stats
505W - 674L
1,423 Elo+
Solo
Bastet
Bastet
TopGee
Bastet
Level 14
God Stats
0W - 1L
1,418 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Midhun
Hel
19
5 / 1 / 5
13,104
728
15,154
16,520
9,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erlang Shen
Uchinaru yami
Erlang Shen
17
1 / 3 / 6
12,411
690
15,583
24,657
20,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ishtar
19
4 / 1 / 5
12,728
707
13,978
16,120
7,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 3
11,025
613
19,691
21,149
22,020
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
18
0 / 2 / 4
11,234
624
15,346
16,563
7,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
TopGee
Bastet
17
4 / 3 / 1
11,326
629
12,547
15,369
7,553
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
5
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Eset
0
2
4
1
W
Hel
Midhun
Hel
5
1
5
7.5
L
Bastet
TopGee
Bastet
4
3
1
1.5
W
Erlang Shen
Uchinaru yami
Erlang Shen
1
3
6
1.33
W
Ishtar
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,715
Damage
47,584
57,297
Taken
53,081
37,415
Mitigated
37,066
39,473
Healing
11,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,691
4,416
0
1,962
21,149
22,020
0
6,430
14,719
0
58,732
L
Eset
15,346
748
1,645
6,780
16,563
7,493
0
5,096
11,467
70,431
0
W
Hel
Midhun
Hel
15,154
284
13,662
12,605
16,520
9,104
1,003
2,440
13,920
68,743
0
L
Bastet
TopGee
Bastet
12,547
3,662
0
1,391
15,369
7,553
0
3,699
11,670
0
33,041
W
Erlang Shen
Uchinaru yami
Erlang Shen
15,583
6,326
2,446
7,409
24,657
20,721
151
8,595
15,382
0
40,307
W
Ishtar
13,978
7,571
0
3,351
16,120
7,590
1,711
3,301
12,587
0
55,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,243
Gold Earned
33,585
244
Minions Killed
218
0
Camps Cleared
0
1,055,657
Distance Traveled
1,017,797
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,025
613
59
3
0
348,823
8
L
Eset
11,234
624
123
7
0
310,341
4
W
Hel
13,104
728
112
6
0
373,720
5
L
Bastet
11,326
629
36
2
0
358,633
0
W
Erlang Shen
12,411
690
49
3
0
345,120
2
W
Ishtar
12,728
707
83
5
0
336,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role