Player Matchup

Ganesha
Ganesha
Masters
 
Ganesha
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
BanChaac
Fenrir
Masters
Level 128
God Stats
5W - 2L
1,739 SR
Queue Stats
430W - 213L
3,016 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
Zesru
Gilgamesh
Masters
Level 159
God Stats
24W - 6L
1,803 SR
Queue Stats
377W - 147L
2,712 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 139
1,681 SR
2,410 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,673 SR
2,256 MMR
Neith
Neith
Platinum II
 
Neith
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
LIVEBYFAlTH
Merlin
Diamond I
Level 82
God Stats
3W - 4L
1,829 SR
Queue Stats
231W - 117L
2,730 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
Woeve
Sun Wukong
Masters
Level 159
God Stats
12W - 10L
1,689 SR
Queue Stats
368W - 270L
2,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 0 / 7
7,365
737
4,216
3,038
1,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
BanChaac
Fenrir
13
3 / 1 / 4
8,236
824
2,785
8,431
8,385
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Zesru
Gilgamesh
13
4 / 0 / 3
8,099
810
4,174
4,357
3,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Baba YagaAtlasGuan YuAresNe Zha

VS

Bans
AchillesArtioAphroditeGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 3 / 0
6,793
679
2,389
5,207
1,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
10
0 / 2 / 1
6,359
636
3,225
3,594
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Woeve
Sun Wukong
9
0 / 2 / 1
6,005
601
4,388
4,790
2,732
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
7
3.5
L
Neith
 
Neith
1
3
0
0.33
W
Fenrir
BanChaac
Fenrir
3
1
4
5
L
Merlin
0
2
1
0.25
L
Sun Wukong
Woeve
Sun Wukong
0
2
1
0.25
W
Gilgamesh
Zesru
Gilgamesh
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,175
Damage
10,002
15,826
Taken
13,591
13,074
Mitigated
5,764
4,508
Healing
1,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,216
103
0
59
3,038
1,286
1,520
505
2,533
37,099
0
L
Neith
 
Neith
2,389
916
0
516
5,207
1,738
0
1,804
3,403
0
16,691
W
Fenrir
BanChaac
Fenrir
2,785
509
0
3,157
8,431
8,385
557
1,797
6,634
0
18,197
L
Merlin
3,225
33
0
429
3,594
1,294
0
1,282
2,312
24,991
0
L
Sun Wukong
Woeve
Sun Wukong
4,388
890
0
800
4,790
2,732
0
1,164
3,626
0
13,202
W
Gilgamesh
Zesru
Gilgamesh
4,174
1,756
306
986
4,357
3,403
41
1,061
3,296
0
31,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,700
Gold Earned
19,157
144
Minions Killed
112
0
Camps Cleared
0
558,799
Distance Traveled
471,996
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,365
737
10
1
0
179,045
2
L
Neith
6,793
679
36
4
0
152,807
1
W
Fenrir
8,236
824
60
6
0
181,093
2
L
Merlin
6,359
636
61
6
0
167,422
4
L
Sun Wukong
6,005
601
15
2
0
151,767
1
W
Gilgamesh
8,099
810
74
7
0
198,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role