Player Matchup

Fenrir
Fenrir
KingAce-AFG
Fenrir
Level 67
God Stats
9W - 22L
1,303 SR
Queue Stats
112W - 169L
1,300 Elo+
Solo
Awilix
Awilix
LNS MnK
Awilix
Level 31
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 3L
997 Elo+
Party 1
Arachne
Arachne
RoyalSob
Arachne
Level 20
God Stats
0W - 4L
1,085 SR
Queue Stats
20W - 23L
1,316 Elo+
Party 1
Team Averages
Level 39
1,205 SR
1,204 Elo+

VS

Team Averages
Level 33
1,451 SR
1,327 Elo+
Ao Kuang
Ao Kuang
Saint_Percules
Ao Kuang
Level 24
God Stats
1W - 1L
1,279 SR
Queue Stats
39W - 39L
1,349 Elo+
Party 2
Chaac
Chaac
TheBlackSonGoku
Chaac
Level 29
God Stats
15W - 10L
1,562 SR
Queue Stats
56W - 87L
1,302 Elo+
Party 2
Raijin
Raijin
X_SticcEmUp_X
Raijin
Level 45
God Stats
8W - 8L
1,510 SR
Queue Stats
75W - 105L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 2 / 4
9,021
601
5,187
11,309
12,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
LNS MnK
Awilix
15
3 / 8 / 2
9,543
636
8,473
16,860
6,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
RoyalSob
Arachne
15
1 / 5 / 3
9,426
628
8,432
18,527
9,189
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
10 / 2 / 3
12,708
847
16,981
17,340
10,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 2 / 13
10,661
711
9,781
16,630
14,914
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 2 / 8
10,391
693
11,514
7,417
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
15
15
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
2
4
2
L
Awilix
LNS MnK
Awilix
3
8
2
0.5
L
Arachne
RoyalSob
Arachne
1
5
3
0.5
W
Ao Kuang
10
2
3
5.75
W
1
2
13
3.75
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,092
Damage
38,276
46,696
Taken
41,387
29,072
Mitigated
29,046
4,298
Healing
14,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,187
834
0
957
11,309
12,941
0
6,574
4,735
0
17,926
L
Awilix
LNS MnK
Awilix
8,473
3,286
0
1,258
16,860
6,942
0
9,489
7,371
0
35,096
L
Arachne
RoyalSob
Arachne
8,432
5,643
0
2,083
18,527
9,189
0
12,474
6,053
0
30,206
W
Ao Kuang
16,981
6,363
2,040
6,991
17,340
10,824
1,244
66
17,147
49,841
0
W
9,781
1,735
0
4,015
16,630
14,914
407
518
15,590
0
42,884
W
11,514
2,149
0
1,095
7,417
3,308
760
12
7,317
41,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,990
Gold Earned
33,760
114
Minions Killed
176
0
Camps Cleared
0
771,482
Distance Traveled
832,826
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,021
601
21
1
0
281,354
0
L
Awilix
9,543
636
42
3
0
245,325
1
L
Arachne
9,426
628
51
3
0
244,803
0
W
Ao Kuang
12,708
847
56
4
0
272,605
0
W
Chaac
10,661
711
57
4
0
287,640
0
W
Raijin
10,391
693
63
4
0
272,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role