Player Matchup

Neith
Neith
Crayola_Eater_
Neith
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,442 Elo+
Party 1
Horus
Horus
Cyanidi
Horus
Level 142
God Stats
6W - 9L
1,356 SR
Queue Stats
157W - 181L
1,430 Elo+
Party 1
Ah Puch
Ah Puch
JuniorUsatiy
Ah Puch
Level 157
God Stats
0W - 1L
1,309 SR
Queue Stats
140W - 132L
1,409 Elo+
Solo
Ratatoskr
Ratatoskr
Mathus2016
Ratatoskr
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 17L
1,484 Elo+
Party 4
Cerberus
Cerberus
Tsalim
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,485 Elo+
Party 4
Team Averages
Level 82
1,433 SR
1,450 Elo+

VS

Team Averages
Level 82
1,541 SR
1,389 Elo+
Charybdis
Charybdis
Falsee
Charybdis
Level 27
God Stats
3W - 1L
1,517 SR
Queue Stats
9W - 9L
1,439 Elo+
Party 2
Bacchus
Bacchus
Kitt3n9125
Bacchus
Level 100
God Stats
2W - 2L
1,469 SR
Queue Stats
63W - 66L
1,381 Elo+
Party 3
Vulcan
Vulcan
ThatGuyQuib
Vulcan
Level 122
God Stats
3W - 3L
1,472 SR
Queue Stats
13W - 19L
1,431 Elo+
Party 2
Amaterasu
Amaterasu
ilysoul
Amaterasu
Level 17
God Stats
1W - 0L
1,715 SR
Queue Stats
5W - 7L
1,284 Elo+
Party 2
Thanatos
Thanatos
master rudolf
Thanatos
Level 145
God Stats
23W - 15L
1,530 SR
Queue Stats
207W - 225L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,758
438
8,686
10,256
4,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Cyanidi
Horus
16
2 / 6 / 5
10,072
504
11,988
20,322
19,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
JuniorUsatiy
Ah Puch
14
1 / 5 / 3
8,623
431
5,411
11,667
4,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
Mathus2016
Ratatoskr
16
4 / 4 / 4
9,891
495
10,188
19,312
8,254
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Tsalim
Cerberus
12
0 / 4 / 2
7,788
389
5,008
19,524
18,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Falsee
Charybdis
16
6 / 2 / 2
10,415
521
18,842
15,590
5,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Kitt3n9125
Bacchus
14
1 / 3 / 6
9,133
457
5,295
18,742
17,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
20
8 / 0 / 3
12,519
626
17,998
9,247
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
ilysoul
Amaterasu
17
4 / 6 / 2
11,058
553
8,550
21,043
15,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
master rudolf
Thanatos
16
2 / 0 / 5
10,172
509
7,599
15,488
6,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
10
Kills
21
21
Deaths
11
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Horus
Cyanidi
Horus
2
6
5
0.75
W
Charybdis
Falsee
Charybdis
6
2
2
3.5
L
Ah Puch
JuniorUsatiy
Ah Puch
1
5
3
0.5
W
Bacchus
Kitt3n9125
Bacchus
1
3
6
1.33
L
Ratatoskr
Mathus2016
Ratatoskr
4
4
4
1.5
W
Vulcan
8
0
3
9.5
L
Cerberus
Tsalim
Cerberus
0
4
2
0.25
W
Amaterasu
ilysoul
Amaterasu
4
6
2
0.83
W
Thanatos
master rudolf
Thanatos
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,281
Damage
58,284
81,081
Taken
80,110
55,831
Mitigated
49,567
18,821
Healing
34,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,686
4,004
0
3,462
10,256
4,621
0
3,926
6,330
0
73,680
L
Horus
Cyanidi
Horus
11,988
5,530
316
6,301
20,322
19,514
1,189
3,634
16,688
115
80,116
W
Charybdis
Falsee
Charybdis
18,842
9,744
0
5,701
15,590
5,943
0
3,369
12,167
0
104,162
L
Ah Puch
JuniorUsatiy
Ah Puch
5,411
39
0
1,617
11,667
4,778
0
4,068
7,599
56,673
0
W
Bacchus
Kitt3n9125
Bacchus
5,295
1,084
380
2,512
18,742
17,314
50
3,386
15,307
25,253
0
L
Ratatoskr
Mathus2016
Ratatoskr
10,188
3,517
0
4,828
19,312
8,254
0
6,402
12,910
0
77,248
W
Vulcan
17,998
4,563
0
632
9,247
4,795
1,625
2,123
6,956
136,342
0
L
Cerberus
Tsalim
Cerberus
5,008
531
0
2,297
19,524
18,664
0
5,263
14,261
30,740
0
W
Amaterasu
ilysoul
Amaterasu
8,550
3,722
0
7,208
21,043
15,167
1,721
355
20,648
0
76,494
W
Thanatos
master rudolf
Thanatos
7,599
1,209
0
18,077
15,488
6,348
622
1,312
14,082
0
75,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,132
Gold Earned
53,297
611
Minions Killed
637
0
Camps Cleared
0
1,743,170
Distance Traveled
1,935,197
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,758
438
133
7
0
314,114
2
L
Horus
10,072
504
153
8
0
324,285
0
W
Charybdis
10,415
521
130
7
0
349,839
3
L
Ah Puch
8,623
431
118
6
0
307,584
0
W
Bacchus
9,133
457
27
1
0
376,316
1
L
Ratatoskr
9,891
495
123
6
0
439,050
1
W
Vulcan
12,519
626
219
11
0
414,265
5
L
Cerberus
7,788
389
84
4
0
358,137
0
W
Amaterasu
11,058
553
137
7
0
363,766
1
W
Thanatos
10,172
509
124
6
0
431,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role