Player Matchup

Janus
Janus
Alpha Trans
Janus
Level 105
God Stats
7W - 7L
1,474 SR
Queue Stats
50W - 75L
1,383 Elo+
Solo
Ne Zha
Ne Zha
l城北徐公l
Ne Zha
Level 135
God Stats
13W - 16L
1,509 SR
Queue Stats
118W - 120L
1,533 Elo+
Party 1
Mulan
Mulan
是阿默啊
Mulan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 89
1,494 SR
1,472 Elo+

VS

Team Averages
Level 100
1,621 SR
1,441 Elo+
Amaterasu
Amaterasu
Mercimew
Amaterasu
Level 88
God Stats
18W - 13L
1,575 SR
Queue Stats
57W - 70L
1,411 Elo+
Party 2
Ra
Ra
MisaelGN
Ra
Level 124
God Stats
3W - 1L
1,728 SR
Queue Stats
98W - 104L
1,485 Elo+
Solo
Danzaburou
Danzaburou
lC0MBATW0MBATl
Danzaburou
Level 87
God Stats
3W - 3L
1,560 SR
Queue Stats
60W - 70L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
9,016
694
14,403
11,533
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 1 / 2
9,247
711
15,698
13,054
15,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
0 / 7 / 2
7,585
583
5,127
15,759
18,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Mercimew
Amaterasu
16
5 / 0 / 7
10,274
790
11,143
15,880
15,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 4 / 6
10,854
835
11,768
15,307
7,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
lC0MBATW0MBATl
Danzaburou
16
3 / 1 / 8
10,517
809
11,150
13,642
6,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
14
14
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Amaterasu
Mercimew
Amaterasu
5
0
7
8.5
W
6
4
6
2.25
W
Danzaburou
lC0MBATW0MBATl
Danzaburou
3
1
8
7
L
3
1
2
4
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,228
Damage
34,061
40,346
Taken
44,829
38,834
Mitigated
28,827
4,486
Healing
20,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,403
270
0
0
11,533
4,956
0
3,511
8,022
49,550
0
W
Amaterasu
Mercimew
Amaterasu
11,143
5,129
221
5,444
15,880
15,007
1,177
6,656
8,899
0
29,680
W
11,768
905
2,295
7,397
15,307
7,666
660
3,389
11,827
55,285
0
W
Danzaburou
lC0MBATW0MBATl
Danzaburou
11,150
5,785
0
5,270
13,642
6,154
1,077
5,035
8,559
0
45,409
L
15,698
1,211
0
4,119
13,054
15,368
0
3,359
9,695
433
44,903
L
5,127
915
0
367
15,759
18,510
0
4,930
10,829
0
10,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,848
Gold Earned
31,645
141
Minions Killed
177
0
Camps Cleared
0
655,714
Distance Traveled
754,744
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,016
694
85
7
0
202,739
4
W
Amaterasu
10,274
790
43
3
0
266,673
3
W
Ra
10,854
835
67
5
0
242,569
4
W
Danzaburou
10,517
809
67
5
0
245,502
3
L
Ne Zha
9,247
711
47
4
0
262,522
3
L
Mulan
7,585
583
9
1
0
190,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role