Player Matchup

Hel
Hel
GosalynB
Hel
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
89W - 38L
1,724 Elo+
Party 1
Danzaburou
Danzaburou
Jtcool555
Danzaburou
Level 123
God Stats
6W - 8L
1,637 SR
Queue Stats
404W - 311L
1,686 Elo+
Party 1
He Bo
He Bo
TheBugOnYou
He Bo
Level 125
God Stats
2W - 1L
1,725 SR
Queue Stats
401W - 312L
1,714 Elo+
Party 1
Chaac
Chaac
black12shots
Chaac
Level 142
God Stats
3W - 1L
1,602 SR
Queue Stats
153W - 148L
1,479 Elo+
Solo
Sol
Sol
incubussoul
Sol
Level 63
God Stats
8W - 7L
1,484 SR
Queue Stats
152W - 135L
1,589 Elo+
Party 1
Team Averages
Level 96
1,590 SR
1,638 Elo+

VS

Team Averages
Level 78
1,441 SR
1,399 Elo+
Kuzenbo
Kuzenbo
FinneseOG
Kuzenbo
Level 46
God Stats
0W - 2L
1,317 SR
Queue Stats
3W - 17L
1,301 Elo+
Party 2
Cliodhna
Cliodhna
KoolKidd4321
Cliodhna
Level 89
God Stats
7W - 9L
1,593 SR
Queue Stats
157W - 165L
1,472 Elo+
Solo
Hades
Hades
SubLimeGobln
Hades
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,301 Elo+
Party 2
King Arthur
King Arthur
ZECKARIIUS
King Arthur
Level 42
God Stats
5W - 9L
1,394 SR
Queue Stats
37W - 72L
1,413 Elo+
Solo
Izanami
Izanami
xXRogueDSeiferXx
Izanami
Level 149
God Stats
5W - 10L
1,401 SR
Queue Stats
360W - 336L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,217
481
2,251
5,735
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Jtcool555
Danzaburou
16
7 / 0 / 7
10,299
687
15,953
12,503
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 0 / 1
9,486
632
8,168
8,329
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 1 / 10
7,548
503
9,677
11,800
11,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 0 / 4
8,146
543
7,137
7,139
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FinneseOG
Kuzenbo
11
1 / 5 / 0
6,927
462
4,792
12,712
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
KoolKidd4321
Cliodhna
10
1 / 4 / 0
6,775
452
8,191
13,461
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 1
6,912
461
4,825
10,100
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
ZECKARIIUS
King Arthur
13
0 / 2 / 0
7,931
529
4,953
11,800
14,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 6 / 1
6,645
443
4,997
12,919
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
21
Kills
3
3
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
FinneseOG
Kuzenbo
1
5
0
0.2
W
2
2
4
2
W
Danzaburou
Jtcool555
Danzaburou
7
0
7
10.5
L
Cliodhna
KoolKidd4321
Cliodhna
1
4
0
0.25
L
1
4
1
0.38
W
10
0
1
10.5
L
King Arthur
ZECKARIIUS
King Arthur
0
2
0
0
W
2
1
10
7
W
0
0
4
2
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,186
Damage
27,758
45,506
Taken
60,992
25,222
Mitigated
39,831
25,751
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
FinneseOG
Kuzenbo
4,792
2,101
0
1,405
12,712
11,812
116
958
11,754
22,025
0
W
2,251
721
1,355
2,536
5,735
2,469
59
2,673
3,062
28,409
0
W
Danzaburou
Jtcool555
Danzaburou
15,953
9,498
0
7,962
12,503
5,473
762
3,166
9,337
0
103,019
L
Cliodhna
KoolKidd4321
Cliodhna
8,191
1,013
0
3,958
13,461
4,911
0
3,482
9,979
0
49,706
L
4,825
1,109
119
2,235
10,100
5,211
724
3,181
6,919
40,033
0
W
8,168
1,082
0
5,191
8,329
2,777
0
118
8,045
83,330
0
L
King Arthur
ZECKARIIUS
King Arthur
4,953
858
0
2,979
11,800
14,254
0
8,614
3,186
0
51,532
W
9,677
1,899
0
4,149
11,800
11,329
0
3,660
8,140
0
40,614
W
7,137
3,088
0
4,558
7,139
3,174
0
0
6,695
53,841
5,535
L
4,997
3,534
0
2,765
12,919
3,643
0
683
12,236
0
55,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,696
Gold Earned
35,190
504
Minions Killed
403
0
Camps Cleared
0
1,465,320
Distance Traveled
1,432,152
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,927
462
26
2
0
284,911
0
W
Hel
7,217
481
56
4
0
273,082
5
W
Danzaburou
10,299
687
173
12
0
287,912
0
L
Cliodhna
6,775
452
95
6
0
325,627
6
L
Hades
6,912
461
76
5
0
253,322
4
W
He Bo
9,486
632
117
8
0
340,949
3
L
King Arthur
7,931
529
106
7
0
304,247
1
W
Chaac
7,548
503
48
3
0
271,322
5
W
Sol
8,146
543
110
7
0
292,055
6
L
Izanami
6,645
443
100
7
0
264,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role