Player Matchup

Hun Batz
Hun Batz
MrAtomicTurtle
Hun Batz
Level 98
God Stats
3W - 4L
1,552 SR
Queue Stats
348W - 364L
1,485 Elo+
Party 1
Agni
Agni
SpicyMcNugz
Agni
Level 82
God Stats
21W - 10L
1,702 SR
Queue Stats
137W - 129L
1,587 Elo+
Party 1
Tyr
Tyr
SyntheticRose
Tyr
Level 86
God Stats
2W - 6L
1,475 SR
Queue Stats
125W - 126L
1,533 Elo+
Party 1
Maui
Maui
hechemicalfe
Maui
Level 57
God Stats
2W - 6L
1,454 SR
Queue Stats
31W - 32L
1,481 Elo+
Party 1
Ishtar
Ishtar
lostinnull
Ishtar
Level 117
God Stats
8W - 11L
1,494 SR
Queue Stats
287W - 301L
1,521 Elo+
Party 1
Team Averages
Level 88
1,535 SR
1,521 Elo+

VS

Team Averages
Level 84
1,650 SR
1,564 Elo+
Ymir
Ymir
Gamuts
Ymir
Level 67
God Stats
3W - 0L
1,751 SR
Queue Stats
6W - 4L
1,622 Elo+
Party 2
Camazotz
Camazotz
Hoseberg
Camazotz
Level 108
God Stats
4W - 2L
1,616 SR
Queue Stats
118W - 109L
1,546 Elo+
Party 2
Charybdis
Charybdis
SteveGaywood
Charybdis
Level 97
God Stats
8W - 6L
1,590 SR
Queue Stats
186W - 172L
1,657 Elo+
Party 2
Kukulkan
Kukulkan
SwitchCvaughn123
Kukulkan
Level 80
God Stats
15W - 10L
1,611 SR
Queue Stats
28W - 22L
1,537 Elo+
Party 2
Amaterasu
Amaterasu
r1nobushi
Amaterasu
Level 68
God Stats
23W - 8L
1,683 SR
Queue Stats
241W - 230L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
4 / 8 / 4
9,284
422
12,585
23,812
9,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 5 / 3
9,530
433
17,436
18,304
8,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 3 / 0
10,587
481
21,117
30,110
47,532
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 6 / 4
8,248
375
2,953
28,471
33,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ishtar
lostinnull
Ishtar
17
2 / 10 / 3
10,372
471
11,723
23,623
9,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gamuts
Ymir
17
2 / 3 / 16
12,243
557
10,490
26,528
35,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
Hoseberg
Camazotz
17
6 / 4 / 10
11,675
531
12,384
25,103
11,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
SteveGaywood
Charybdis
20
18 / 0 / 4
14,978
681
35,536
26,378
15,019
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 4 / 10
12,453
566
20,563
13,242
7,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
r1nobushi
Amaterasu
20
2 / 3 / 9
13,319
605
19,448
24,577
25,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
81
14
Kills
32
32
Deaths
14
14
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ymir
Gamuts
Ymir
2
3
16
3.33
W
Camazotz
Hoseberg
Camazotz
6
4
10
2.75
L
Hun Batz
4
8
4
0.75
L
3
5
3
0.9
W
Charybdis
SteveGaywood
Charybdis
18
0
4
20
W
4
4
10
2.25
L
4
3
0
1.33
L
1
6
4
0.5
L
Ishtar
lostinnull
Ishtar
2
10
3
0.35
W
Amaterasu
r1nobushi
Amaterasu
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,814
Damage
98,421
124,320
Taken
115,828
108,841
Mitigated
94,670
24,663
Healing
56,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Gamuts
Ymir
10,490
2,115
377
8,399
26,528
35,768
0
6,148
20,380
38,521
11,121
W
Camazotz
Hoseberg
Camazotz
12,384
3,818
0
10,816
25,103
11,129
343
3,991
21,112
0
74,291
L
Hun Batz
12,585
2,992
0
1,523
23,812
9,637
0
3,783
20,029
0
73,409
L
17,436
1,253
167
3,950
18,304
8,800
0
6,003
12,301
89,750
0
W
Charybdis
SteveGaywood
Charybdis
35,536
23,387
0
20,016
26,378
15,019
8,217
4,666
21,712
0
184,821
W
20,563
3,419
1,150
3,178
13,242
7,277
1,320
5,191
8,051
110,109
0
L
21,117
5,026
0
11,620
30,110
47,532
324
3,566
26,544
0
95,203
L
2,953
554
0
1,687
28,471
33,521
0
14,509
13,962
20,044
0
L
Ishtar
lostinnull
Ishtar
11,723
6,139
0
5,716
23,623
9,351
0
1,673
21,950
0
95,344
W
Amaterasu
r1nobushi
Amaterasu
19,448
10,304
715
12,053
24,577
25,477
970
2,057
22,520
0
117,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,021
Gold Earned
64,668
585
Minions Killed
707
0
Camps Cleared
0
1,859,428
Distance Traveled
2,044,543
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,243
557
61
3
0
382,586
1
W
Camazotz
11,675
531
86
4
0
450,330
6
L
Hun Batz
9,284
422
105
5
0
379,275
7
L
Agni
9,530
433
129
6
0
371,437
5
W
Charybdis
14,978
681
202
9
0
375,327
1
W
Kukulkan
12,453
566
163
7
0
396,995
3
L
Tyr
10,587
481
166
8
0
409,411
1
L
Maui
8,248
375
26
1
0
371,573
1
L
Ishtar
10,372
471
159
7
0
327,732
6
W
Amaterasu
13,319
605
195
9
0
439,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role