Player Matchup

Sylvanus
Sylvanus
I ZuKKii I
Sylvanus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,409 Elo+
Party 1
Neith
Neith
IIGoDz BeAsTII
Neith
Level 126
God Stats
2W - 1L
1,597 SR
Queue Stats
26W - 31L
1,460 Elo+
Party 1
Xing Tian
Xing Tian
IOWADSGRC
Xing Tian
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,428 Elo+
Party 1
Eset
Eset
NANA5Hi
Eset
Level 122
God Stats
2W - 0L
1,708 SR
Queue Stats
39W - 42L
1,473 Elo+
Party 1
Sol
Sol
uhdore
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,489 Elo+
Party 1
Team Averages
Level 82
1,561 SR
1,452 Elo+

VS

Team Averages
Level 113
1,516 SR
1,530 Elo+
Yu Huang
Yu Huang
AntonioSantano
Yu Huang
Level 141
God Stats
3W - 5L
1,537 SR
Queue Stats
242W - 197L
1,570 Elo+
Party 2
Nemesis
Nemesis
Erickelrojo11
Nemesis
Level 140
God Stats
3W - 4L
1,318 SR
Queue Stats
211W - 186L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
FelipeDavila10
Cthulhu
Level 106
God Stats
6W - 4L
1,669 SR
Queue Stats
267W - 225L
1,523 Elo+
Party 2
Chernobog
Chernobog
MeXICaN_FeRCaS
Chernobog
Level 29
God Stats
1W - 2L
1,461 SR
Queue Stats
89W - 67L
1,536 Elo+
Party 2
Sylvanus
Sylvanus
gore187
Sylvanus
Level 149
God Stats
1W - 2L
1,594 SR
Queue Stats
363W - 486L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
I ZuKKii I
Sylvanus
20
2 / 2 / 19
12,712
706
9,588
25,264
36,759
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
6 / 3 / 17
12,389
688
30,275
23,136
13,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
IOWADSGRC
Xing Tian
19
3 / 3 / 17
12,559
698
14,570
28,394
31,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Eset
NANA5Hi
Eset
20
6 / 2 / 16
12,872
715
23,570
18,674
9,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
uhdore
Sol
20
10 / 2 / 8
12,768
709
23,638
21,619
11,582
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
20
5 / 5 / 3
11,806
656
29,140
18,168
10,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
18
3 / 4 / 7
11,703
650
13,324
22,798
22,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 5 / 9
11,163
620
17,355
24,383
36,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chernobog
MeXICaN_FeRCaS
Chernobog
15
0 / 7 / 4
9,613
534
10,549
17,542
9,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
gore187
Sylvanus
18
2 / 6 / 7
10,892
605
16,425
38,217
37,864
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
41
27
Kills
11
12
Deaths
27
77
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
5
5
3
1.3
L
Nemesis
3
4
7
1.63
L
1
5
9
1.1
W
Sylvanus
I ZuKKii I
Sylvanus
2
2
19
5.75
W
6
3
17
4.83
W
Xing Tian
IOWADSGRC
Xing Tian
3
3
17
3.83
L
Chernobog
MeXICaN_FeRCaS
Chernobog
0
7
4
0.29
W
Eset
NANA5Hi
Eset
6
2
16
7
L
Sylvanus
gore187
Sylvanus
2
6
7
0.92
W
Sol
uhdore
Sol
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,641
Damage
86,793
117,087
Taken
121,108
102,986
Mitigated
117,328
53,820
Healing
51,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
29,140
1,350
2,255
3,977
18,168
10,268
1,490
12,622
5,546
51,198
0
L
Nemesis
13,324
3,473
5,521
6,943
22,798
22,951
42
10,976
11,822
0
19,841
L
17,355
701
3,066
4,716
24,383
36,976
112
11,524
12,859
39,155
0
W
Sylvanus
I ZuKKii I
Sylvanus
9,588
2,865
12,519
9,607
25,264
36,759
523
10,489
14,775
14,359
0
W
30,275
13,642
2,799
4,704
23,136
13,546
3,333
14,452
8,684
0
48,828
W
Xing Tian
IOWADSGRC
Xing Tian
14,570
1,006
1,781
4,283
28,394
31,340
434
14,576
13,818
23,016
0
L
Chernobog
MeXICaN_FeRCaS
Chernobog
10,549
3,416
64
1,491
17,542
9,269
2,152
13,404
4,138
0
24,072
W
Eset
NANA5Hi
Eset
23,570
1,275
7,091
3,303
18,674
9,759
234
11,623
7,051
52,073
0
L
Sylvanus
gore187
Sylvanus
16,425
2,879
7,616
15,540
38,217
37,864
656
22,840
15,377
25,514
0
W
Sol
uhdore
Sol
23,638
9,359
988
6,745
21,619
11,582
3,210
11,780
9,839
51,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,300
Gold Earned
55,177
204
Minions Killed
182
0
Camps Cleared
0
1,615,255
Distance Traveled
1,510,632
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
11,806
656
52
3
0
301,433
0
L
Nemesis
11,703
650
20
1
0
342,390
1
L
Cthulhu
11,163
620
42
2
0
336,591
4
W
Sylvanus
12,712
706
12
1
0
293,815
0
W
Neith
12,389
688
55
3
0
283,899
0
W
Xing Tian
12,559
698
13
1
0
349,207
0
L
Chernobog
9,613
534
40
2
0
282,095
0
W
Eset
12,872
715
68
4
0
355,175
1
L
Sylvanus
10,892
605
28
2
0
248,123
3
W
Sol
12,768
709
56
3
0
333,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role