Player Matchup

King Arthur
King Arthur
ConjuredWish
King Arthur
Level 58
God Stats
13W - 27L
1,322 SR
Queue Stats
85W - 88L
1,429 Elo+
Party 1
He Bo
He Bo
HIGHpotenuse417
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 164L
1,340 Elo+
Party 1
Ymir
Ymir
VVrxcklezz
Ymir
Level 46
God Stats
1W - 2L
1,266 SR
Queue Stats
49W - 88L
1,282 Elo+
Party 1
Ao Kuang
Ao Kuang
ZAKlNZ
Ao Kuang
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 238L
1,403 Elo+
Party 1
Neith
Neith
lovelikeMarilyn
Neith
Level 82
God Stats
39W - 34L
1,488 SR
Queue Stats
84W - 99L
1,314 Elo+
Solo
Team Averages
Level 65
1,415 SR
1,354 Elo+

VS

Team Averages
Level 86
1,319 SR
1,312 Elo+
Gilgamesh
Gilgamesh
RareK1nd
Gilgamesh
Level 147
God Stats
6W - 9L
1,351 SR
Queue Stats
307W - 323L
1,354 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Slayn77
Ah Muzen Cab
Level 63
God Stats
3W - 4L
1,495 SR
Queue Stats
8W - 17L
1,294 Elo+
Party 2
Arachne
Arachne
TheOrignalBacon
Arachne
Level 66
God Stats
2W - 3L
1,348 SR
Queue Stats
49W - 58L
1,242 Elo+
Party 2
Kuzenbo
Kuzenbo
iceberrg-
Kuzenbo
Level 88
God Stats
3W - 1L
940 SR
Queue Stats
49W - 66L
1,354 Elo+
Solo
Sol
Sol
x916MHx
Sol
Level 64
God Stats
1W - 0L
1,461 SR
Queue Stats
7W - 5L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConjuredWish
King Arthur
17
3 / 3 / 1
11,120
505
20,805
18,672
20,520
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 8 / 0
8,840
402
10,976
18,699
9,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 7 / 0
8,674
394
6,859
27,802
37,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
ZAKlNZ
Ao Kuang
15
2 / 6 / 0
9,277
422
7,399
25,286
12,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 5 / 1
10,397
473
9,756
16,353
9,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RareK1nd
Gilgamesh
17
1 / 4 / 2
11,441
520
13,043
27,858
25,945
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Slayn77
Ah Muzen Cab
19
3 / 1 / 6
12,000
545
14,863
10,726
4,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 0 / 5
12,640
575
15,775
21,776
10,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
iceberrg-
Kuzenbo
17
6 / 1 / 9
11,822
537
10,485
21,958
35,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
18
8 / 0 / 7
12,500
568
22,916
13,079
6,431
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
6
Kills
27
29
Deaths
6
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ConjuredWish
King Arthur
3
3
1
1.17
L
0
8
0
0
W
Gilgamesh
RareK1nd
Gilgamesh
1
4
2
0.5
W
Ah Muzen Cab
Slayn77
Ah Muzen Cab
3
1
6
6
W
9
0
5
11.5
L
0
7
0
0
L
Ao Kuang
ZAKlNZ
Ao Kuang
2
6
0
0.33
W
Kuzenbo
iceberrg-
Kuzenbo
6
1
9
10.5
L
1
5
1
0.3
W
Sol
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,795
Damage
77,082
106,812
Taken
95,397
89,039
Mitigated
83,288
16,511
Healing
34,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ConjuredWish
King Arthur
20,805
2,653
0
518
18,672
20,520
207
95
18,577
0
92,535
L
10,976
1,099
0
3,896
18,699
9,027
0
9,844
8,855
68,497
0
W
Gilgamesh
RareK1nd
Gilgamesh
13,043
4,395
0
6,508
27,858
25,945
0
1,668
26,190
0
85,211
W
Ah Muzen Cab
Slayn77
Ah Muzen Cab
14,863
8,568
0
4,372
10,726
4,796
6,052
959
9,767
0
101,015
W
15,775
9,839
0
8,970
21,776
10,739
1,287
5,560
16,216
0
125,908
L
6,859
1,744
0
1,466
27,802
37,649
150
11,006
16,796
30,344
0
L
Ao Kuang
ZAKlNZ
Ao Kuang
7,399
2,501
129
7,076
25,286
12,435
333
9,212
16,074
65,812
0
W
Kuzenbo
iceberrg-
Kuzenbo
10,485
3,644
0
3,655
21,958
35,377
469
10,022
11,936
35,983
3,532
L
9,756
4,101
0
3,426
16,353
9,408
3,062
2,831
13,522
0
94,098
W
Sol
22,916
8,530
112
10,408
13,079
6,431
971
7,676
5,403
102,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,308
Gold Earned
60,403
575
Minions Killed
641
0
Camps Cleared
0
1,836,385
Distance Traveled
2,044,922
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,120
505
143
7
0
404,434
0
L
He Bo
8,840
402
95
4
0
346,887
11
W
Gilgamesh
11,441
520
141
6
0
356,376
1
W
Ah Muzen Cab
12,000
545
157
7
0
393,573
0
W
Arachne
12,640
575
154
7
0
471,858
0
L
Ymir
8,674
394
44
2
0
353,442
0
L
Ao Kuang
9,277
422
101
5
0
385,294
4
W
Kuzenbo
11,822
537
47
2
0
426,442
4
L
Neith
10,397
473
192
9
0
346,328
0
W
Sol
12,500
568
142
6
0
396,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role