Player Matchup

Ymir
Ymir
Davestar101
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 37L
1,581 Elo+
Party 2
Charybdis
Charybdis
Lukezilla11
Charybdis
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,438 Elo+
Party 2
Chaac
Chaac
NickyPuu
Chaac
Level 103
God Stats
1W - 1L
1,716 SR
Queue Stats
39W - 22L
1,607 Elo+
Party 2
Hun Batz
Hun Batz
SMOKE0012
Hun Batz
Level 89
God Stats
2W - 2L
1,614 SR
Queue Stats
292W - 291L
1,488 Elo+
Party 3
Sol
Sol
honeyyylemon
Sol
Level 68
God Stats
15W - 18L
1,511 SR
Queue Stats
180W - 193L
1,427 Elo+
Party 3
Team Averages
Level 96
1,568 SR
1,508 Elo+

VS

Team Averages
Level 112
1,768 SR
1,497 Elo+
Ymir
Ymir
Baby Prior
Ymir
Level 159
God Stats
4W - 3L
1,683 SR
Queue Stats
143W - 149L
1,473 Elo+
Party 1
Bakasura
Bakasura
Badudi
Bakasura
Level 140
God Stats
5W - 1L
1,881 SR
Queue Stats
85W - 92L
1,482 Elo+
Party 1
Vulcan
Vulcan
MatyCampos10
Vulcan
Level 59
God Stats
2W - 0L
1,887 SR
Queue Stats
35W - 35L
1,501 Elo+
Solo
Cernunnos
Cernunnos
crosspo1
Cernunnos
Level 160
God Stats
4W - 3L
1,653 SR
Queue Stats
157W - 159L
1,498 Elo+
Party 1
Chiron
Chiron
xSteelHorse
Chiron
Level 41
God Stats
2W - 0L
1,734 SR
Queue Stats
129W - 97L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
7,334
489
4,756
11,916
9,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Lukezilla11
Charybdis
12
0 / 4 / 1
6,885
459
5,743
8,797
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
NickyPuu
Chaac
14
1 / 2 / 1
8,396
560
4,216
13,114
7,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
SMOKE0012
Hun Batz
14
2 / 3 / 1
7,978
532
8,697
13,016
5,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 2
7,304
487
4,416
11,761
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
8,008
534
6,364
8,668
7,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Badudi
Bakasura
15
2 / 2 / 2
8,500
567
2,075
11,904
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
15
1 / 1 / 1
9,093
606
8,302
5,764
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cernunnos
crosspo1
Cernunnos
14
3 / 0 / 1
8,723
582
9,163
9,003
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
17
7 / 1 / 1
9,922
661
14,525
11,897
4,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
14
14
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
Bakasura
Badudi
Bakasura
2
2
2
1.5
L
1
1
0
1
L
Charybdis
Lukezilla11
Charybdis
0
4
1
0.13
W
Vulcan
1
1
1
1.5
L
Chaac
NickyPuu
Chaac
1
2
1
0.75
L
Hun Batz
SMOKE0012
Hun Batz
2
3
1
0.83
W
Cernunnos
crosspo1
Cernunnos
3
0
1
3.5
L
0
4
2
0.25
W
Chiron
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,828
Damage
40,429
58,604
Taken
47,236
29,653
Mitigated
23,022
19,084
Healing
19,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,364
1,340
0
3,236
8,668
7,786
84
3,079
5,589
14,531
2,803
W
Bakasura
Badudi
Bakasura
2,075
1,404
0
2,643
11,904
4,874
5
649
11,255
0
58,756
L
4,756
1,267
461
3,105
11,916
9,854
0
2,609
9,307
39,481
0
L
Charybdis
Lukezilla11
Charybdis
5,743
3,433
0
2,069
8,797
2,710
0
1,705
7,092
0
47,965
W
Vulcan
8,302
1,557
0
750
5,764
2,599
1,020
0
5,764
68,056
0
L
Chaac
NickyPuu
Chaac
4,216
147
0
5,125
13,114
7,058
175
8,170
4,346
0
65,204
L
Hun Batz
SMOKE0012
Hun Batz
8,697
2,884
0
4,142
13,016
5,227
0
918
11,958
0
68,533
W
Cernunnos
crosspo1
Cernunnos
9,163
4,248
0
7,043
9,003
2,885
825
1,797
7,206
0
78,034
L
4,416
1,188
0
4,182
11,761
4,804
0
0
11,761
47,603
4,872
W
Chiron
14,525
7,683
268
5,062
11,897
4,878
396
3,426
8,471
0
95,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,897
Gold Earned
44,246
494
Minions Killed
559
0
Camps Cleared
0
1,503,923
Distance Traveled
1,496,835
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,008
534
33
2
0
287,680
0
W
Bakasura
8,500
567
114
8
0
349,399
0
L
Ymir
7,334
489
46
3
0
296,163
2
L
Charybdis
6,885
459
89
6
0
273,368
1
W
Vulcan
9,093
606
143
10
0
300,744
7
L
Chaac
8,396
560
135
9
0
309,274
2
L
Hun Batz
7,978
532
118
8
0
339,577
1
W
Cernunnos
8,723
582
128
9
0
270,236
0
L
Sol
7,304
487
106
7
0
285,541
3
W
Chiron
9,922
661
141
9
0
288,776
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role