Player Matchup

Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
G_r_a_n_t_1126
Raijin
Level 89
God Stats
1W - 3L
1,306 SR
Queue Stats
13W - 26L
1,123 Elo+
Party 2
Sobek
Sobek
SeamedStatue636
Sobek
Level 69
God Stats
2W - 2L
1,499 SR
Queue Stats
66W - 100L
1,400 Elo+
Solo
Ra
Ra
TGOD_SNIPEZ707
Ra
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 13L
1,123 Elo+
Party 2
Fenrir
Fenrir
snitchnicker445
Fenrir
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 13L
1,123 Elo+
Party 2
Team Averages
Level 65
1,461 SR
1,254 Elo+

VS

Team Averages
Level 44
1,304 SR
1,310 Elo+
Vamana
Vamana
DaWastedPig
Vamana
Level 123
God Stats
0W - 1L
1,405 SR
Queue Stats
13W - 20L
1,454 Elo+
Party 1
Tiamat
Tiamat
Gooierginger
Tiamat
Level 25
God Stats
1W - 10L
1,088 SR
Queue Stats
8W - 24L
1,274 Elo+
Party 3
Chaac
Chaac
IzCozy
Chaac
Level 27
God Stats
0W - 2L
1,440 SR
Queue Stats
2W - 7L
1,311 Elo+
Party 1
Thanatos
Thanatos
KIngpinangel01
Thanatos
Level 19
God Stats
0W - 2L
1,394 SR
Queue Stats
0W - 5L
1,212 Elo+
Party 1
Sol
Sol
TaintedxHippie
Sol
Level 27
God Stats
3W - 7L
1,190 SR
Queue Stats
19W - 45L
1,301 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 0 / 6
8,562
856
9,965
6,987
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 2 / 6
7,987
799
7,980
5,825
2,430
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 0 / 8
8,197
820
5,315
12,956
10,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 2 / 4
7,124
712
4,076
6,227
2,703
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
8 / 2 / 1
8,542
854
6,697
9,430
4,303
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
2 / 3 / 3
7,439
744
6,227
9,942
6,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
13
0 / 4 / 2
6,786
679
3,585
7,687
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
IzCozy
Chaac
14
1 / 3 / 3
7,815
782
11,022
12,205
9,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
13
3 / 4 / 1
7,201
720
5,806
9,330
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
0 / 1 / 2
6,828
683
5,495
6,399
2,096
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
6
6
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
6
6
L
Vamana
2
3
3
1.17
W
3
2
6
3
L
Tiamat
0
4
2
0.25
L
Chaac
IzCozy
Chaac
1
3
3
0.83
L
Thanatos
3
4
1
0.88
W
1
0
8
5
W
0
2
4
1
L
0
1
2
1
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,033
Damage
32,135
41,425
Taken
45,563
23,673
Mitigated
27,904
15,549
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,965
5,788
0
3,284
6,987
3,328
1,153
2,076
4,911
0
38,835
L
Vamana
6,227
2,191
680
2,603
9,942
6,925
0
3,073
6,869
0
15,732
W
7,980
739
339
652
5,825
2,430
213
1,437
4,388
21,714
0
L
Tiamat
3,585
257
0
432
7,687
4,835
0
3,717
3,970
12,824
0
L
Chaac
IzCozy
Chaac
11,022
1,873
0
2,180
12,205
9,797
28
3,867
8,338
0
27,983
L
Thanatos
5,806
1,278
0
3,209
9,330
4,251
0
4,164
5,166
0
12,703
W
5,315
268
753
5,000
12,956
10,909
259
3,787
9,169
13,083
0
W
4,076
880
1,088
1,262
6,227
2,703
923
608
5,619
20,414
0
L
5,495
1,470
0
2,406
6,399
2,096
0
2,550
3,849
24,693
0
W
6,697
813
450
2,721
9,430
4,303
369
1,172
8,258
0
11,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,412
Gold Earned
36,069
182
Minions Killed
154
0
Camps Cleared
0
1,042,805
Distance Traveled
990,715
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,562
856
87
9
0
196,120
3
L
Vamana
7,439
744
30
3
0
149,801
1
W
Raijin
7,987
799
39
4
0
204,046
0
L
Tiamat
6,786
679
24
2
0
208,484
0
L
Chaac
7,815
782
56
6
0
222,839
0
L
Thanatos
7,201
720
10
1
0
213,143
1
W
Sobek
8,197
820
12
1
0
239,630
5
W
Ra
7,124
712
37
4
0
186,893
0
L
Sol
6,828
683
34
3
0
196,448
0
W
Fenrir
8,542
854
7
1
0
216,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role