Player Matchup

Ganesha
Ganesha
Soza5705
Ganesha
Level 79
God Stats
4W - 0L
1,948 SR
Queue Stats
8W - 4L
1,686 Elo+
Party 1
Vulcan
Vulcan
TriadicFlyer9
Vulcan
Level 103
God Stats
3W - 1L
1,559 SR
Queue Stats
8W - 8L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
WearyJoe2235
Sun Wukong
Level 155
God Stats
2W - 0L
1,714 SR
Queue Stats
29W - 25L
1,587 Elo+
Party 1
Team Averages
Level 112
1,740 SR
1,611 Elo+

VS

Team Averages
Level 134
1,505 SR
1,633 Elo+
Ne Zha
Ne Zha
Aiegis
Ne Zha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 105L
1,626 Elo+
Party 2
Tiamat
Tiamat
Blink1958
Tiamat
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 59L
1,651 Elo+
Party 2
Ullr
Ullr
Toe_GobIin
Ullr
Level 137
God Stats
3W - 4L
1,516 SR
Queue Stats
145W - 86L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Soza5705
Ganesha
17
0 / 2 / 16
13,523
676
5,049
20,538
33,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 0 / 8
14,661
733
28,703
11,797
6,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
WearyJoe2235
Sun Wukong
20
9 / 0 / 8
14,675
734
25,946
25,391
27,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aiegis
Ne Zha
16
1 / 7 / 1
11,371
569
18,001
25,427
28,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
Blink1958
Tiamat
16
1 / 7 / 0
11,662
583
13,828
19,432
14,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 3 / 1
11,609
580
13,173
20,772
8,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
17
Kills
2
2
Deaths
17
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Aiegis
Ne Zha
1
7
1
0.21
L
Tiamat
Blink1958
Tiamat
1
7
0
0.14
W
Ganesha
Soza5705
Ganesha
0
2
16
4
L
0
3
1
0.17
W
8
0
8
12
W
Sun Wukong
WearyJoe2235
Sun Wukong
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,698
Damage
45,002
57,726
Taken
65,631
68,020
Mitigated
51,443
20,737
Healing
8,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Aiegis
Ne Zha
18,001
3,210
0
3,735
25,427
28,412
0
13,261
12,166
0
46,267
L
Tiamat
Blink1958
Tiamat
13,828
1,292
0
3,448
19,432
14,083
0
9,609
9,823
53,707
0
W
Ganesha
Soza5705
Ganesha
5,049
792
0
6,012
20,538
33,933
159
4,853
15,133
17,937
0
L
13,173
5,268
0
1,368
20,772
8,948
0
10,956
9,816
0
53,954
W
28,703
14,981
0
3,930
11,797
6,763
1,642
2,719
8,926
106,904
0
W
Sun Wukong
WearyJoe2235
Sun Wukong
25,946
5,738
0
10,795
25,391
27,324
1,492
5,960
19,069
0
90,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,859
Gold Earned
34,642
241
Minions Killed
233
0
Camps Cleared
0
1,097,082
Distance Traveled
959,634
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,371
569
43
2
0
317,558
5
L
Tiamat
11,662
583
102
5
0
313,160
4
W
Ganesha
13,523
676
1
0
0
312,492
1
L
Ullr
11,609
580
88
4
0
328,916
5
W
Vulcan
14,661
733
138
7
0
400,399
1
W
Sun Wukong
14,675
734
102
5
0
384,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role