Player Matchup

Heimdallr
Heimdallr
LF_JOKER
Heimdallr
Level 158
God Stats
15W - 21L
1,443 SR
Queue Stats
146W - 140L
1,394 Elo+
Solo
Cupid
Cupid
Mad_Boomer305
Cupid
Level 116
God Stats
48W - 53L
1,491 SR
Queue Stats
113W - 126L
1,389 Elo+
Party 2
Fenrir
Fenrir
Mc_Nugget5432
Fenrir
Level 83
God Stats
1W - 0L
1,765 SR
Queue Stats
13W - 7L
1,498 Elo+
Solo
Odin
Odin
Underdog Truth
Odin
Level 78
God Stats
167W - 174L
1,537 SR
Queue Stats
257W - 309L
1,383 Elo+
Solo
Bacchus
Bacchus
the_305_N3ME5IS
Bacchus
Level 126
God Stats
22W - 20L
1,582 SR
Queue Stats
125W - 127L
1,392 Elo+
Party 2
Team Averages
Level 112
1,564 SR
1,411 Elo+

VS

Team Averages
Level 137
1,408 SR
1,432 Elo+
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Cesarbgoncalves
Poseidon
Level 129
God Stats
76W - 72L
1,522 SR
Queue Stats
578W - 615L
1,418 Elo+
Solo
Izanami
Izanami
S8 Canadian
Izanami
Level 147
God Stats
2W - 7L
1,302 SR
Queue Stats
165W - 171L
1,377 Elo+
Party 1
Zhong Kui
Zhong Kui
giantguy420
Zhong Kui
Level 128
God Stats
18W - 17L
1,588 SR
Queue Stats
99W - 112L
1,443 Elo+
Solo
Hun Batz
Hun Batz
raul_arg87
Hun Batz
Level 125
God Stats
1W - 8L
1,127 SR
Queue Stats
145W - 135L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LF_JOKER
Heimdallr
11
3 / 0 / 4
6,391
639
5,808
5,715
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 2
4,903
490
3,378
3,877
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
8 / 0 / 4
6,917
692
5,128
7,880
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 1
6,646
665
3,734
2,432
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 6
5,699
570
4,609
8,945
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 3 / 1
5,075
508
4,563
9,808
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
9
0 / 5 / 0
4,794
479
2,345
7,351
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
S8 Canadian
Izanami
8
1 / 2 / 0
4,905
491
3,536
4,626
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
giantguy420
Zhong Kui
8
0 / 3 / 0
4,681
468
959
5,822
4,913
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
raul_arg87
Hun Batz
8
0 / 2 / 1
4,924
492
2,104
7,181
2,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
15
Kills
1
1
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
1
0.17
L
Poseidon
0
5
0
0
W
Heimdallr
LF_JOKER
Heimdallr
3
0
4
5
W
1
0
2
2
W
8
0
4
10
L
Izanami
S8 Canadian
Izanami
1
2
0
0.5
W
2
0
1
2.5
L
Zhong Kui
giantguy420
Zhong Kui
0
3
0
0
L
Hun Batz
raul_arg87
Hun Batz
0
2
1
0.25
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,657
Damage
13,507
28,849
Taken
34,788
15,139
Mitigated
16,162
12,950
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,563
1,690
293
2,734
9,808
5,316
0
2,181
7,611
17,098
2,879
L
Poseidon
2,345
509
0
1,936
7,351
1,642
0
452
6,899
30,000
0
W
Heimdallr
LF_JOKER
Heimdallr
5,808
2,774
0
3,822
5,715
2,397
1,039
2,238
3,477
0
44,492
W
3,378
1,196
875
2,023
3,877
1,212
0
1,173
2,704
0
25,725
W
5,128
2,155
0
2,213
7,880
3,243
0
945
6,935
0
37,198
L
Izanami
S8 Canadian
Izanami
3,536
2,389
240
816
4,626
1,909
0
1,563
3,063
0
30,911
W
3,734
1,982
0
162
2,432
1,057
484
608
1,824
0
42,936
L
Zhong Kui
giantguy420
Zhong Kui
959
160
0
1,462
5,822
4,913
0
0
5,822
19,796
0
L
Hun Batz
raul_arg87
Hun Batz
2,104
430
0
2,467
7,181
2,382
0
413
6,768
0
26,456
W
4,609
796
135
3,720
8,945
7,230
0
2,013
6,932
18,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
24,379
279
Minions Killed
210
0
Camps Cleared
0
944,156
Distance Traveled
937,343
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,075
508
27
3
0
221,915
2
L
Poseidon
4,794
479
46
5
0
212,469
0
W
Heimdallr
6,391
639
73
7
0
181,320
4
W
Cupid
4,903
490
35
4
0
188,164
1
W
Fenrir
6,917
692
63
6
0
203,973
1
L
Izanami
4,905
491
51
5
0
161,521
2
W
Odin
6,646
665
84
8
0
159,802
0
L
Zhong Kui
4,681
468
35
4
0
134,813
1
L
Hun Batz
4,924
492
51
5
0
206,625
2
W
Bacchus
5,699
570
24
2
0
210,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role