Player Matchup

Anhur
Anhur
DarkKnight4202
Anhur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,298 Elo+
Party 2
Bastet
Bastet
Evl_Martinezz21
Bastet
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 55L
1,330 Elo+
Party 1
Mulan
Mulan
Evl_Woss09
Mulan
Level 32
God Stats
4W - 9L
1,500 SR
Queue Stats
33W - 48L
1,330 Elo+
Party 1
Osiris
Osiris
JokingCactus691
Osiris
Level 106
God Stats
0W - 3L
1,277 SR
Queue Stats
91W - 89L
1,335 Elo+
Party 2
Jormungandr
Jormungandr
Mybeans69
Jormungandr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,334 Elo+
Party 2
Team Averages
Level 55
1,455 SR
1,326 Elo+

VS

Team Averages
Level 79
1,388 SR
1,442 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Deadlocx
Guan Yu
Level 87
God Stats
4W - 1L
1,547 SR
Queue Stats
25W - 23L
1,536 Elo+
Party 3
Arachne
Arachne
Mac_Daddy7171
Arachne
Level 88
God Stats
1W - 4L
1,180 SR
Queue Stats
17W - 12L
1,389 Elo+
Party 4
Ares
Ares
TopHatBunny2928
Ares
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 37L
1,504 Elo+
Party 3
Anubis
Anubis
WAZERlove69
Anubis
Level 49
God Stats
1W - 2L
1,215 SR
Queue Stats
10W - 8L
1,280 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 0
3,806
381
1,431
8,823
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 1 / 0
4,238
424
1,846
6,882
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
7
0 / 4 / 0
4,178
418
2,590
7,696
3,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
5,590
559
5,705
7,361
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Mybeans69
Jormungandr
6
0 / 3 / 0
4,417
442
1,778
8,275
4,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
8 / 0 / 3
6,909
691
12,268
5,402
1,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
Deadlocx
Guan Yu
9
0 / 0 / 0
5,542
554
4,665
7,299
7,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
10
3 / 0 / 0
5,703
570
3,837
6,634
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
3 / 0 / 6
5,489
549
3,167
5,988
3,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
11
0 / 0 / 3
5,928
593
2,443
5,832
2,363
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
14
14
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
3
9.5
L
0
6
0
0
W
Guan Yu
Deadlocx
Guan Yu
0
0
0
0
L
0
1
0
0
L
Mulan
0
4
0
0
L
0
0
0
0
W
Arachne
3
0
0
3
L
Jormungandr
Mybeans69
Jormungandr
0
3
0
0
W
3
0
6
6
W
Anubis
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,350
Damage
26,380
39,037
Taken
31,155
16,427
Mitigated
16,940
9,579
Healing
16,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,268
6,775
0
3,217
5,402
1,767
342
1,039
4,363
0
45,454
L
1,431
894
0
1,885
8,823
2,179
0
2,172
6,651
0
10,328
W
Guan Yu
Deadlocx
Guan Yu
4,665
1,107
0
4,174
7,299
7,085
0
0
7,299
0
35,392
L
1,846
685
0
1,776
6,882
1,933
0
483
6,366
0
16,376
L
Mulan
2,590
243
0
276
7,696
3,647
0
2,468
5,228
0
17,815
L
5,705
3,413
0
4,600
7,361
4,080
0
0
6,618
0
37,795
W
Arachne
3,837
2,768
163
3,427
6,634
2,371
155
0
6,634
0
33,036
L
Jormungandr
Mybeans69
Jormungandr
1,778
924
151
891
8,275
4,588
0
487
7,788
18,633
0
W
3,167
378
312
1,692
5,988
3,354
0
739
5,249
13,991
0
W
Anubis
2,443
464
0
3,895
5,832
2,363
1,140
0
5,832
44,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,229
Gold Earned
29,571
205
Minions Killed
327
0
Camps Cleared
0
887,188
Distance Traveled
906,716
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,909
691
69
7
0
160,463
3
L
Anhur
3,806
381
22
2
0
159,012
0
W
Guan Yu
5,542
554
79
8
0
192,272
4
L
Bastet
4,238
424
33
3
0
207,300
0
L
Mulan
4,178
418
22
2
0
188,982
3
L
Osiris
5,590
559
89
9
0
169,502
3
W
Arachne
5,703
570
77
8
0
193,734
0
L
Jormungandr
4,417
442
39
4
0
162,392
1
W
Ares
5,489
549
18
2
0
194,227
4
W
Anubis
5,928
593
84
8
0
166,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role