Player Matchup

Raijin
Raijin
Gold III
Bon Jewvi
Raijin
Gold III
Level 126
God Stats
14W - 11L
1,619 SR
Queue Stats
59W - 70L
1,555 MMR
Party 2
Da Ji
Da Ji
Gold I
Iambigdamge
Da Ji
Gold I
Level 160
God Stats
1W - 0L
1,380 SR
Queue Stats
428W - 522L
1,387 MMR
Party 2
Achilles
Achilles
Gold II
LorDom
Achilles
Gold II
Level 104
God Stats
9W - 12L
1,650 SR
Queue Stats
17W - 27L
1,654 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,550 SR
1,532 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,595 SR
1,709 MMR
Chiron
Chiron
Diamond V
DakSucksA552022
Chiron
Diamond V
Level 143
God Stats
14W - 14L
1,624 SR
Queue Stats
184W - 180L
1,866 MMR
Party 1
Kukulkan
Kukulkan
Bronze V
DarkEmperor__
Kukulkan
Bronze V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,510 MMR
Solo
Horus
Horus
Platinum II
Siepher72
Horus
Platinum II
Level 128
God Stats
39W - 30L
1,660 SR
Queue Stats
336W - 376L
1,751 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bon Jewvi
Raijin
20
3 / 3 / 7
17,593
652
21,605
22,425
15,489
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
5 / 3 / 5
17,863
662
23,990
27,037
17,900
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
LorDom
Achilles
20
3 / 2 / 7
18,326
679
19,638
38,122
67,876
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ah Muzen CabAtlasThothShivaAres

VS

Bans
GebScyllaCabrakanBaba YagaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 2
18,084
670
34,325
25,690
12,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
DarkEmperor__
Kukulkan
19
3 / 5 / 3
16,176
599
10,735
18,184
7,079
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
Siepher72
Horus
20
0 / 4 / 8
15,719
582
20,398
28,496
40,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
11
Kills
8
8
Deaths
12
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Raijin
Bon Jewvi
Raijin
3
3
7
2.17
L
5
3
2
2
L
Kukulkan
DarkEmperor__
Kukulkan
3
5
3
0.9
W
5
3
5
2.5
W
Achilles
LorDom
Achilles
3
2
7
3.25
L
Horus
Siepher72
Horus
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,233
Damage
65,458
87,584
Taken
72,370
101,265
Mitigated
59,733
27,075
Healing
21,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Bon Jewvi
Raijin
21,605
980
0
7,625
22,425
15,489
2,281
4,924
17,197
129,913
0
L
34,325
14,063
1,813
5,067
25,690
12,092
3,077
4,683
21,007
0
113,604
L
Kukulkan
DarkEmperor__
Kukulkan
10,735
267
45
2,691
18,184
7,079
953
8,998
9,186
66,128
0
W
23,990
6,068
0
5,882
27,037
17,900
1,050
2,269
24,254
482
128,983
W
Achilles
LorDom
Achilles
19,638
2,136
0
13,568
38,122
67,876
1,156
4,291
32,541
0
61,769
L
Horus
Siepher72
Horus
20,398
8,092
2,685
8,969
28,496
40,562
100
8,443
20,053
0
35,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,782
Gold Earned
49,979
300
Minions Killed
287
0
Camps Cleared
0
1,500,699
Distance Traveled
1,382,554
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
17,593
652
158
6
0
451,866
3
L
Chiron
18,084
670
165
6
0
497,686
4
L
Kukulkan
16,176
599
95
4
0
422,447
6
W
Da Ji
17,863
662
85
3
0
502,130
5
W
Achilles
18,326
679
57
2
0
546,703
9
L
Horus
15,719
582
27
1
0
462,421
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role